Paradoxnt

Paradoxnt

Joined Member # 2701499
11 Posts 1,209 Replies 845 Reputation

Many of us take the clan seriously. However, I concede your assessment on TheGreatEmperor and so I decided it was best to just get over it and move on. I don't have any hard feelings over this issue. In fact, thanks in part to TheGreatEmperor's clan sabotage, our membership now consists only of like minded players who are serious about increasing their skill and contributing to the clan community. So, it all worked out for the best in the end.

352 Replies 135,225 Views

Hmmmm, we could set trade ships to rendevous with cap ships (or a specific supply ship) instead of other trade centers AND we would give th trade ships a regen antimatter area effect ability.

26 Replies 7,849 Views

Stars could use a narrower phase jump angle. As it is, there are too many invading fleets that reach your star, turn their ships a few degrees and can jump to your nearest planet. If the jump zone around stars were reduced a bit, it might force more invading fleets to actually fight instead of instantly being able to jump to your nearest planet.

7 Replies 17,555 Views

Most time the default group formation 'wall' works well enough. Still, once splash damage starts becoming an issue, I would like to have a formation that spreads my guys out a bit more.

12 Replies 25,324 Views

Hmmm, I think the idea has some merit. Still, here is another similar idea. How about reducing ship antimatter regen to nothing. Also get rid of the 100 antimatter cost for phase jumping (which makes no sense anyway). Last, keep the present regen rate for around stars. Now, players will actually want connections to stars to fuel up their ships. Star connections will be sought after real estate, instead of simply being pirate infestation zones. The good news is th

26 Replies 7,849 Views

Hmmm, another issue that occurs to me is multiplayer connectivity. Some games are going to crash, nothing to be done about it. So, what do we do when crashes occur? We could have a referee look at each crashed game's recording and decide a winner. I don't think anybody wants that. Besides, there will be arguments like "my fleet was bigger", "I had more planets", "I had more $" and so on. Maybe a referee could look at any crashed games recordings and remove the weakest playe

258 Replies 193,047 Views

Haha, people will ALWAYS find a reason to complain. But a random FFA player group assembly system that the more reasonable players can be happy with is fine by me. It likely won't be perfect, but then what is? What counts here is that we all remember that this is about having a good time together.

258 Replies 193,047 Views

Wow, I never thought I would get this kind of response when I started using the double and triple Dunovs a couple of weeks back. Hmmm, okay I am trying to reason out where Schem is going with this and the larger implications of his claims. Basically, I am trying to do a 'get to the point' summery of Schem's findings. So, correct me Schem if you think I am off on this. Hehe, try to do it in a friendly, polite way if possible. *Note that my next statements only relate to Empir

129 Replies 162,701 Views