Anybody know if 'Attack type composite' means the attack does bonus damage to ALL target types?
Paradoxnt
Many of us take the clan seriously. However, I concede your assessment on TheGreatEmperor and so I decided it was best to just get over it and move on. I don't have any hard feelings over this issue. In fact, thanks in part to TheGreatEmperor's clan sabotage, our membership now consists only of like minded players who are serious about increasing their skill and contributing to the clan community. So, it all worked out for the best in the end.
It's all good, I got over it. The guys presently in the GE are all excellent members, so things worked out well in the end.
Pretty! Me likes!
Yeah, bigger planets and stars (and associated grav wells) are what most of us wanted.
Ah, I suppose administrating the whole thing presents enough of a challenge that you guys can't also play in it. I guess there is also the added bonus that nobody can claim you had any unfair advantages this way. :p
Hi Multi and Annatar, aren't you two going to be playing in the tournament? Or do you guys plan on solely being the tournament administrators?
I would build it on a planet right next to the star to cover the most planets. Also, the pirate base won't last long. Chew on that you pirates!
Okay, so 20 light carriers and a marauder can take out 2 Dunovs.
Wow, so your fleet of 20 light carriers and at least 2 cap ships (for the 'phasing out' tactic) can take out 2 Dunovs.
Hmmmm, we could set trade ships to rendevous with cap ships (or a specific supply ship) instead of other trade centers AND we would give th trade ships a regen antimatter area effect ability.
Stars could use a narrower phase jump angle. As it is, there are too many invading fleets that reach your star, turn their ships a few degrees and can jump to your nearest planet. If the jump zone around stars were reduced a bit, it might force more invading fleets to actually fight instead of instantly being able to jump to your nearest planet.
I like the idea of not knowing, it becomes more a game of skill instead of what happens if some guys memorize the whole map beforehand and others don't get that opportunity.
Most time the default group formation 'wall' works well enough. Still, once splash damage starts becoming an issue, I would like to have a formation that spreads my guys out a bit more.
Hmmm, I think the idea has some merit. Still, here is another similar idea. How about reducing ship antimatter regen to nothing. Also get rid of the 100 antimatter cost for phase jumping (which makes no sense anyway). Last, keep the present regen rate for around stars. Now, players will actually want connections to stars to fuel up their ships. Star connections will be sought after real estate, instead of simply being pirate infestation zones. The good news is th
The Kodiak already has a research based 'running engines at 110%' for a short burst.
Wow Psychoak, why all the hostility and rudeness towards Gauntlet? He is only reporting his experiences for the benefit of all of us.
I didn't even know that there was such thing as a Barbie Paradise Island.
Hmmm, another issue that occurs to me is multiplayer connectivity. Some games are going to crash, nothing to be done about it. So, what do we do when crashes occur? We could have a referee look at each crashed game's recording and decide a winner. I don't think anybody wants that. Besides, there will be arguments like "my fleet was bigger", "I had more planets", "I had more $" and so on. Maybe a referee could look at any crashed games recordings and remove the weakest playe
You are in school on a Saturday? Dedicated to learning, aren't we Would it be possible to leave early to be online in time?
Haha, people will ALWAYS find a reason to complain. But a random FFA player group assembly system that the more reasonable players can be happy with is fine by me. It likely won't be perfect, but then what is? What counts here is that we all remember that this is about having a good time together.
Wow, I never thought I would get this kind of response when I started using the double and triple Dunovs a couple of weeks back. Hmmm, okay I am trying to reason out where Schem is going with this and the larger implications of his claims. Basically, I am trying to do a 'get to the point' summery of Schem's findings. So, correct me Schem if you think I am off on this. Hehe, try to do it in a friendly, polite way if possible. *Note that my next statements only relate to Empir
[quote]Finally, there is another way to get around but it hasn't been released yet.[/quote] Yes, most intriguing.
That makes sense. Once you know how many players there are, you can pick the most appropriate maps.
Do you plan on making other planet types?