So I just liked the idea of putting a bit of history behind a ship's abilities, I'll start with the Kol and keep adding till I get bored. KOL Gauss Rail Gun: It is a weapon that was not introduced to the Kol battleship until a year after it was in service since there had not been ample time to test the technology. The TEC naturally favor ballistics and a rail gun seemed to be their best hope against the Vasari. It was rushed into the field with high hopes and the f
JDoe1013
I doubt they care about this...I really hate it too but oh well.
[quote who="-Ue_Carbon" reply="2" id="2240795"]As far as I know, it boost the max mitigation for a short period. So if the ship your sheid restoring is not at full mitigitation when you cast it then you might not notice the change[/quote] I have used it on things that were getting beat on (Kol) and I saw 0 increase in mitigation so IF it is suppose to be in there, it is not working for me and apparently might not even be in the data.
The shield restore ability info card these days not only says it restores shields but for a brief time it boosts shield mitigation but each time I use it in battle I see no boost in shield mitigation, is the infocard wrong or was this not done?
[quote quoting="post"] Chuck Norris have never been minidumped. [/quote] Very nice, lol I think Chuck Norris jokes are great! Chuck Norris can de/stablizie a phase lane with just a look. Chuck Norris once roundhouse kicked the Egg into the sun. Any attempts to stun Chuck Norris causes your fleet to stop firing for 30 seconds. Chuck Norris threated to roundhouse kick Blair if he didn't come out with 3 micro expansions!
I thought if you lost all your planets you lose control of your fleet...is that no longer true?
Sabotage reactor causes the target to take damage only when it tries to use an ability and if that happens the target cannot use abilities.
[quote who="-Ue_Carbon" reply="2" id="2082320"]It does it often with me. Only when the starbase attacks a Cap. I usually just tell it to attack a frigate and it goes back to normal.[/quote] I've had it where it was attacking a frigate/cruiser at first but all the weapons are firing all over the place and once the full fleet is in range and there is a cap included, it focuses on the cap with everything its got but just the cap...that is until I tell it to attack something, anything rea
Wow, so that means if you research all of industrial juggernaut and have a sova carrier at your ship production world, for 45 seconds, you would be building a fleet ligtning fast...but what I got from it I think should be it instead of that...that ships (carriers/caps) should instead build their strikecraft faster and not be produced faster. I don't think they should build instantly unless its for the sova, but build faster is good.
It says something along the lines that for a bit of time the Sova's strike craft are built instantly and that friendly ships and structures in orbit build faster. So, I see on the planet that it gets the bonus but I never see the bonus on a carrier (or other caps) and I took it to mean that strike craft will be built faster, am I wrong? Is it instead saying that factories will work faster or constructors or something? I always thought friend ships were suppose to build
They accept debit gift cards. Go to a store and look for debit gift cards and once you have it, register it at it's website and its as good as a credit card online...thats the way I did it and only way around it i could think of.
I very much doubt it. It never said they were humans from earth, but some things I think you can just assume and don't need to go TOO far into. [quote quoting="post"] ...What do people on earth do to people like that. They attack them of course. So the vasari are basicly shitting bricks cause humans are going ape on them. [/quote] Do you mean in games or on real life cause I don't see too many people stand up for others...they are too concerned ove
I was playing a game a while ago and before it dumpped I decided to use the vasari ruiner and I have a question about these. I deployed them and I understand they aren't suppose to work until a bit of time has passed but they were getting blown away while i was waiting, so does it mean in those first XX seconds before it activates, you don't need a scout to blow them away? They are vulnerable until active?
I can't be too positive, but I believe the carrier cruisers are 75% penalized and before that all ships were penalized 50% so I think the only change was that cruisers get 25% more now.
I have them turned off...I keep the deep ones on but the regular ones look too much like a sky or something, space isn't that colorful all the time.
I am getting a mini dump between 1:30 and 1:45 which is usually the time I am attacking someone so that might be a reason.
I came up with one for TEC but I don't know if it works for Beta three. I like the plow through them tactic with capships...mostly the kol with shields being restored all the time.
Okay, but it just doesn't seem to make sense to me that the time will take longer. Its not like the pop effects build rate or else the pirate base would be very very slow.
I am thinking it should reduce time because its like you have tons of slave to do the work for you...if they are unskilled, just send more people, the penal colony can afford it, lol
It is suppose to reduce build cost and build rate by 20% and 30% respectively. I checked between that planet and another planet with no bonuses and the build rate was more BUT the cost was reduced so that part was fine, so there is only a build rate problem. Now, it might be a bit confusing but both of the rates are in red which could assumed to be bad so they would have to go up but I just saw it as red reduce and green increase which works here so maybe thats why the mis
[quote who="-OW- Athena" reply="14" id="2059520"] When you're behind the counter at work and see customers coming and say: "Theeeey don't look friendly ..." [/quote] lol, great. ...when you cosider building more trade ports a good solution to the economic crisis.
Wait, I'm no advent player but I always thought it was the three ships; Radiance, Progenitor and Rapture. More specifically, the combo was something like Vengence, Animosity, Malice and Cleansing Brilliance.
I am guessing you might have to uninstall the game to get the update...but don't quote me!
[quote who="derbal213" reply="5" id="2068139"]I've been putting off purchasing Entrenchment, but now is the best time for me to buy it. If I buy it tonight, will I have access to the BETA?[/quote] Yes.
Woot! What do you mean by fully uninstall?