Kade Shaderow

Kade Shaderow

Joined Member # 2749357
3 Posts 237 Replies 197 Reputation

I always down the capital ships first. That's a huge investment of resources, while downing a frigate screen takes longer and likely will result in him retreating before you've managed any sort of parity with the damage downing a capital ship does.

15 Replies 12,027 Views

I'm not particularly interested in "pleasing the other side". I haven't even looked at the patch notes for 1.02 because like I said in another thread, maybe I got a different game than you guys did but if I: 1. Cap asteroid belt mining stations as soon as possible 2. Sell the massive mineral surplus to get cash to bribe the pirates with 2. Max out the tactical slots on all my border worlds Then I never see these problems on a medium AI. Yes, I see strike groups consi

41 Replies 41,367 Views

[quote] Then you aren't playing the right people. Phasing is too easy and you can never [/quote] I must have gotten the super secret easy/broken AI version then, that makes perfect sense.

55 Replies 29,438 Views

Basically these people are angry that they can't leave a planet with zero tactical structures and expect it to be there when they get back. I really can't figure out if I'm just inherently awesome at this game or what but I am seriously not having the same gameplay issues that this forum seems to.

55 Replies 29,438 Views

[quote]ummm....dude....english plz....lol i dont know haf the words in that sentance [/quote] [quote]plz lol haf sentance[/quote] ............

10 Replies 8,073 Views

I put a trade station at every single possible planet/planetoid. If you're having trouble with expansion because of planetary upkeep fees then look for some of the planet-empty asteroid belts/gas pockets/gas giants. They always have metal/crystal stations you can capture with a colony frigate. If you can capture these quickly you can use the black market to sell off your surplus and balance out your economy.

4 Replies 11,785 Views

What difficulty are you guys playing this on? I play on Medium and I haven't seen this phenomenon yet. In fact, I only see the enemy a couple of times before I sweep in and massacre them all.

55 Replies 66,494 Views

I'm not seeing these mass siege rushes that everybody else seems to be suffering from on medium, even if I set the AI on aggressor. I find that rushing to the capturable mining stations gives you enough capital to bury it underneath a horde of pirate corvettes. Pirates aren't at all obnoxious once you figure out the start-up routine. I even don't mind some of the maps starting out with under-developed capital worlds. I have to eat a delicious industrial pollutant-laden crow on this one, bec

7 Replies 20,195 Views

[quote] You didnt pay anyone to make a game... [/quote] Sure I did, didn't I? I paid Ironclad for their hard work and intellectual property. Do you grasp the nature of a simple business transaction? I'm not saying I paid them [b][i]much[/b][/i], but don't pretend they're the lord Jesus Christ from on high come to bestow upon me (for free) some sacred item. [quote] rather you bought a game someone was nice enough to sell to you, that they spent years making

218 Replies 214,179 Views

[quote] I didn't say it was sufficient PD; they just had PD. I believe it took the form of pulsar beams (which, at the very least, can fend off corvettes and fighters, but clearly not a whole load of bombers). [/quote] I'm not quite sure what we're discussing here, but I do know that my favorite capital ship so far (the T.E.C. main battleship) has a ton of autocannons on every side of its hull and a flak power. Does that qualify as point defense in Sins?

43 Replies 35,342 Views

[quote] You're quite right; the largest Cap ships in HW2 had PD. [/quote] No they didn't. Capital ships were bomber-chowder.

43 Replies 35,342 Views

[quote] Slow? Are you guys kidding? I'm playing my first game on Normal speed and I can just barely keep up with everything and I only have 2 planets and about a dozen ships. It just feels frantic to me. But then I'm a turn based guy. Maybe I need to start a new game on Slow speed and it will feel better to me until I get used to this game. [/quote] On your first game, of course it feels overwhelming. Once you've played a full game and the learning curve dro

42 Replies 48,895 Views

[quote] by expanding and grabbing more planets =P that's the fastest way of gaining more income [/quote] No, that's the quickest way to go broke. Also, I greatly enjoy the TEC's early access to trade ports, I set one up in every gravity well.

19 Replies 24,824 Views

1. Desperately needs some sort of quick-start option, at least to get your starter colony a kick in the ass. My first build is always "relocating your capital" to your start-up colony unless you want to stare at the screen for 30 minutes while you slowly get the resources you need for it having blown your initial treasury on other doohickies. Why the hell do I need to relocate my capital? From where? Can this shadow government give me some more starting capital? Just a trickle of income may

3 Replies 13,950 Views