I always down the capital ships first. That's a huge investment of resources, while downing a frigate screen takes longer and likely will result in him retreating before you've managed any sort of parity with the damage downing a capital ship does.
Kade Shaderow
I'm not particularly interested in "pleasing the other side". I haven't even looked at the patch notes for 1.02 because like I said in another thread, maybe I got a different game than you guys did but if I: 1. Cap asteroid belt mining stations as soon as possible 2. Sell the massive mineral surplus to get cash to bribe the pirates with 2. Max out the tactical slots on all my border worlds Then I never see these problems on a medium AI. Yes, I see strike groups consi
[quote] Then you aren't playing the right people. Phasing is too easy and you can never [/quote] I must have gotten the super secret easy/broken AI version then, that makes perfect sense.
Basically these people are angry that they can't leave a planet with zero tactical structures and expect it to be there when they get back. I really can't figure out if I'm just inherently awesome at this game or what but I am seriously not having the same gameplay issues that this forum seems to.
[quote]ummm....dude....english plz....lol i dont know haf the words in that sentance [/quote] [quote]plz lol haf sentance[/quote] ............
If they do what you suggest, nobody would build phase inhibitors, thereby making it a useless structure.
I put a trade station at every single possible planet/planetoid. If you're having trouble with expansion because of planetary upkeep fees then look for some of the planet-empty asteroid belts/gas pockets/gas giants. They always have metal/crystal stations you can capture with a colony frigate. If you can capture these quickly you can use the black market to sell off your surplus and balance out your economy.
What difficulty are you guys playing this on? I play on Medium and I haven't seen this phenomenon yet. In fact, I only see the enemy a couple of times before I sweep in and massacre them all.
Something you should add is that killing pirates who are just hanging around uncolonized planets in the early game will get bounty off of you (as long as you're losing a couple of ships).
Raze his homeworld while he's running away. Oh, and I think the Ion Cannon on the TEC support cruiser can disable someone from phase jumping.
I think it boosts anti-matter recharge
I'm not seeing these mass siege rushes that everybody else seems to be suffering from on medium, even if I set the AI on aggressor. I find that rushing to the capturable mining stations gives you enough capital to bury it underneath a horde of pirate corvettes. Pirates aren't at all obnoxious once you figure out the start-up routine. I even don't mind some of the maps starting out with under-developed capital worlds. I have to eat a delicious industrial pollutant-laden crow on this one, bec
[quote] You didnt pay anyone to make a game... [/quote] Sure I did, didn't I? I paid Ironclad for their hard work and intellectual property. Do you grasp the nature of a simple business transaction? I'm not saying I paid them [b][i]much[/b][/i], but don't pretend they're the lord Jesus Christ from on high come to bestow upon me (for free) some sacred item. [quote] rather you bought a game someone was nice enough to sell to you, that they spent years making
[quote] Just make a map without them if you don't like them [/quote] I pay people to make games, not to give me a map toolset.
[quote] I didn't say it was sufficient PD; they just had PD. I believe it took the form of pulsar beams (which, at the very least, can fend off corvettes and fighters, but clearly not a whole load of bombers). [/quote] I'm not quite sure what we're discussing here, but I do know that my favorite capital ship so far (the T.E.C. main battleship) has a ton of autocannons on every side of its hull and a flak power. Does that qualify as point defense in Sins?
[quote] You're quite right; the largest Cap ships in HW2 had PD. [/quote] No they didn't. Capital ships were bomber-chowder.
[quote] Slow? Are you guys kidding? I'm playing my first game on Normal speed and I can just barely keep up with everything and I only have 2 planets and about a dozen ships. It just feels frantic to me. But then I'm a turn based guy. Maybe I need to start a new game on Slow speed and it will feel better to me until I get used to this game. [/quote] On your first game, of course it feels overwhelming. Once you've played a full game and the learning curve dro
[quote] by expanding and grabbing more planets =P that's the fastest way of gaining more income [/quote] No, that's the quickest way to go broke. Also, I greatly enjoy the TEC's early access to trade ports, I set one up in every gravity well.
1. Desperately needs some sort of quick-start option, at least to get your starter colony a kick in the ass. My first build is always "relocating your capital" to your start-up colony unless you want to stare at the screen for 30 minutes while you slowly get the resources you need for it having blown your initial treasury on other doohickies. Why the hell do I need to relocate my capital? From where? Can this shadow government give me some more starting capital? Just a trickle of income may