Focus-firing frigates can still beat a handful of capital ships. You always always need at least some sort of frigate support. Try LRM frigates and focus-firing on his frigates one by one.
Kade Shaderow
Ah the old "FUKK U SIMCITY PLAYZERZ" routine. I haven't seen this since I crushed some poor rusher in Starcraft whose poor tactics slammed right into a row of supply depots.
Orbital Refineries will import minerals from every adjacently-jump lined planetary body/nebula/asteroid field mines and the mines in their own gravity well, with a maximum of 3 refineries per mine. (Sometimes less...I want to say max of 2 refineries. Sometimes I've seen refineries import more than 1 per mine) With Trade Ports, the way to use them effectively is to string them along the main trade route of your empire, you can find this by hovering your mouse over your credits-display,
[quote] Oh wait, I can now almost see the shadow of the Monk, tell me my friend are you working for Ironclad ? or maybe Stardock ? Should I stay (Sins) or should I go (Warhammer Dawn of War) ???? [/quote] Leave now, and never come back.
If you're strapped for units, putting 2-4 carrier cruisers, preferably well past the edge of the asteroid belt will make a pretty good harassing force for anybody trying to attack your nearby colony. Asteroid belts are a bad place to make a stand however, on the other hand they make excellent early warning sensors, because the only way they can get rid of your station is by capturing it with a Jikara Navigator/Missionary Ship/Colony Frigate
Idiot. Why didn't you research metal/crystal mining efficiency?
Development Mandate makes dead asteroids more useful to T.E.C. than other races.
You don't "get" Sins of a Solar Empire.
Exploit asteroid belt stations. They don't require any upkeep, can't be destroyed, and give generous streams of ore or crystal.
The game allows you to queue up buildings to be built before they've actually been researched as long as you have the research in the queue. They'll start building once the prerequisite research has been completed.
Every faction in the game has research that basically nullifies PJI's against scouts. If you take out the ability to scout a weakpoint in enemy strongholds is there any reason NOT to turtle? No. I think I need a couple of weeks away from the constant calls for the developers to patch this game into a state of mediocrity.
[quote] Some stupid anecdote about the most overrated game of all time [/quote] For godsakes there are people screaming their lungs out on this forum about "Fix x" or "Fix y" and you guys are fixated on [i]voice acting[/i].
[quote]Any thoughts?[/quote] Old news. Get in line. We don't care. Look up one of the GAZILLION OTHER THREADS on this.
Use hangars, stocked mainly with fighters (they do higher damage to light armor), not cannons. Also, I have never seen a faction eliminated by pirates and considering you've apparently only played one game I don't think you have either.
[quote]I seriously just had a game where I made my capital up near the star and fully upgraded it. I had a (LARGE) fleet in the next system over. The computer was able to jump in 20 planetkillers, destroy my planet, and jump out with about half of them still alive when I had almost every damage tech researched.[/quote] Wow, your ships were A WHOLE SYSTEM AWAY and they managed to annihilate an undefended planet of yours? Do tell! Clearly we should just get rid of siege frigates from the
Uh, scouts are never going to be blockable. Have you even PLAYED this game?
I make chokepoints at asteroids, fill them with defenses and jump inhibitors, and then focus my fleet to blitz a more valuable enemy target. The asteroid colony will likely be annihilated (keeping a colony frigate in-system helps) but the defenses take a lot longer to deconstruct. By the time he's managed to pacify it, I've knocked out a more valuable asset of his. This method works best with Vasari, because you can immediately built a phase-stabilizer at the planet you just jumped to
I'd rather go for Summoning the Dark Fleet tech.
[quote] The game needs to end when the planets (asteroids excluded) are toast. [/quote] No.
Even if you had no bounty on your head the pirates will randomly pick a target (and on a 1v1 map it's a 50/50 chance of being you), and their power increases as your economy (and your opponents) increases. It is possible, we've had this discussion, play a few more games and see how you do. Just please don't say "there is no way" because we'll all just tell you to learn to play.
[quote] Ugh, no kidding. This is like the thread where everyone was freaking out because the guy used the word 'gay'. [/quote] Surprise surprise, great shitheads think alike.
Fight it out with the guys who say defense is too underpowered. TWO MEN ENTER. ONE MAN LEAVES.
They'll get the same amount of money if you buy it off the shelf. Stardock's publishing the retail version as well.
DEAR SANTA, FOR CHRISTMAS I WOULD LIKE IRONCLAD TO SQUANDER THOUSANDS OF DOLLARS ON VOICE TALENT
[quote]Ironically this is what they used to do but there was a large outcry to have them go after bombers [/quote] We're going to discover the Frasiers dead in a double-suicide out of frustation at the fanbase.