Kade Shaderow

Kade Shaderow

Joined Member # 2749357
3 Posts 237 Replies 197 Reputation

You get one hangar for 4 tactical slots on TEC, I'm positive. I may be wrong on the Vasari slots, my frame of reference is that I had to basically clear out half my hangars just to put in a phase jumper. But the Advent are definitely the ones with the extra-squadron research upgrade.

23 Replies 19,722 Views

Form a fleet, preferably with the ships you want to protect, set the fleet to tight formation. That should keep the flak frigates on screen duty instead of run-down-fighters-like-dogs mode.

16 Replies 13,168 Views

Pick a different map. I never pick those ones where your systems are wide open without chokepoints. Seems like the rule there would be expand or die.

7 Replies 19,972 Views

The thing with carrier cruisers is you shouldn't group them. Let them just hang out at the edge of the gravity well. If you group them in a fleet they'll fly around the center of the battle and get shot. And one squadron is enough, just build more.

53 Replies 27,717 Views

Hangars have more coverage and better upgrades for bombers and fighters in my opinion. Their effectiveness is lessened somewhat as Vasari because the Vasari take 6 (!!!!) tactical slots for a single hangar and only get to build two squadrons, while the TEC hangars are 4 and the Advent get an extra squadron per hangar. With 6 hangars, I rarely respond to a "Your colony is under siege" message unless it's a [b]big[/b] fleet. But pirates? Fuhgeddaboutit.

23 Replies 19,722 Views

Fighters. Flak Frigates if you have your ships keep a tight formation. But fighters are fire and forget, and they're not a huge liability if they chase them across the map into trouble, they're auto-rebuilt.

2 Replies 3,690 Views

Sins has more atmosphere. Planets in Sword of the Stars always looked generic and rarely had any clutter other than similar looking asteroids. In Sins each planet is covered with orbital platforms. Sword of the Stars has no fighters/carriers and the dev team will tell you to go to hell if you ask them for fightercraft. Sword of the Stars ships look cartoony in comparison. Don't believe the guy above me, he must be playing Sins on crap mode. Sins rarely gets to be

44 Replies 44,130 Views

[quote]Umm no I pay allot of money for my connection and did speed tests and all the speed tests showed a dowload speed om 612 mb a sec. [/quote] Then you're a liar. Nobody on a consumer line gets even 600 mega[i]bits[/i], much less mega[i]bytes[/i].

40 Replies 18,160 Views

[quote] Advanced Phase Jump Inhibiter (must be destroyed before units can jump out) [/quote] Sounds unbalancing. Can you build more than one in the same gravity well? Does it have a radius like the regular jump inhibiter? Are capital ships immune? If not, will scouts get some researchable immunity so you can recon before you send your fleet into a do-or-die fight?

47 Replies 51,569 Views

Look, nobody here is going to go out and drop over 100$ on an OS just because you say so, if you don't have anything more constructive than "Install Lunix/XP, problem solved" then please, go to HardOCP or Anandtech or somewhere else that cares.

14 Replies 12,080 Views

It's smart enough to know how to conduct hit-and-run strikes, much to the irritation of these forums which are crying for a phase-jump nerf. It apparently sucks in 1v1 maps but when I played on a 3-way FFA it got tougher.

10 Replies 23,189 Views

I don't think so. My Siege Frigates go straight for the planets/asteroids, and my space superiority fighters go straight for the other fighters. The targeting priority seems to be excellent in this game.

12 Replies 25,725 Views

There was a program memory address patch they released back in August. If you haven't installed that and the other general performance hotfix, try those. I have Vista, don't turn off Aero, and run Sins of a Solar Empire at 1680x1050 on full detail.

16 Replies 10,452 Views

I played Centrifuge today and I barely got up 4 tiers in the supply tree, why so stressed?. Also, the Vasari can expand their fleet cap by 20% with civil research so try that with the maximum supply cap researched and see if that helps?

3 Replies 11,748 Views

I'm not sure if these are bugs or not but for the Vasari, even with 8 labs and pre-requisites (for the tech lines) researched I still couldn't research summoning the dark fleet, or the giant cannon. I could click them and queue them and the research tab would show they were in the queue, but they would never start, even if I cleared out all the other queued stuff. Then when I would queue something else up behind it, it would start instead. The other thing is that the Vasari structure-

0 Replies 7,666 Views