shnitzel5

shnitzel5

Joined Member # 2751516
7 Posts 41 Replies 399 Reputation

I agree with one of the other replies. Sometimes, your ships will target the flaks or the cobalts first, which is not necessarily the best of ideas. If you have a carrier cap, then yes, target the flaks, but if not, go for the harder hitting units first, like the LRM's. Think: Kodiak - priority, then LRM, cobalt, siege/garda. That generally minimizes the damage taken to your ships by eliminating the most powerful ships first/the most deadly to your starting fleet. If you come across a neut

17 Replies 10,220 Views

I don't know if any of you realised this, but orbital refineries only give you the resources from extractors on NEARBY planets. Meaning, building a orbital refinery on a volcanic planet is almost useless (unless it has multiple phase lanes to other planets). Try and build refineries on planets with many phase lanes, away from enemy space. Say you have an asteroid with three phase lanes going out of it, each to either an ice or volcanic planet. The ships from the orbital refeniry on the aster

20 Replies 35,556 Views

@Archpisi: I did not realise that destroying scouts did not harm reputation anymore. Thanks for the info (must have missed it)

8 Replies 14,164 Views

I found that the diplomacy missions were not that bad. However, if things go sour for you, they will start to beat on you pretty bad. What you need to do is try and keep at least one allied with you on a small map, and maybe two on a big one. Do the missions they set, and none of the others. That will give you time to do other things, and keep some of the AI's appeased. Also, I did notice that occasionaly after starting a game in 1.03, it will change the settings back to the default

33 Replies 52,267 Views

Your options are: Another boring RTS that is all "spam, spam, spam!", or Sins. As another poster said, the multiplayer is not excellent yet, so Sins is more single player (at least for me) as of now... All I can say is, if you want another RTS, get WiC. If you want to try something different, get Sins. Hope you can make up your mind!

39 Replies 51,910 Views

Also, sometimes you will find planets that already appear to be colonized by an AI, but it is really the militia (see galciv2 and civ reference). You can tell becuase all pirate ships and structures are gray. If it is gray, they are pirates (militia, minor races, whatever), not the AI This is implemented to prevent rush colonization in the beginning of the game. Basically, they are worthless after about midgame except for cap ship exp fodder, or on some well defended neutral colonies

7 Replies 4,964 Views

The amount of underdevolopment is for the total game time. So, it calculates the credits lost to underdevolopement per second that it took for any upgrades to remove that underdevolopment. Basically, if your planet has 2 credits underdevolpment, then it will keep losing that until you finish the upgrade. So there is still some time that you have that deduction, even if you upgrade immediately. Overview: The stats are based on totals through game. (Please correct me if i am

4 Replies 12,075 Views

Wow, there are so many posts saying how bad returning armada is, and some that say it is too good. It makes you wonder... Anyway, I have never played as vasari, but I thought the point of the lvl 9 techs or whatever was to be fairly powerful. I mean, if the ability gave you one ship every 5 minutes, theres almost no point to research it. Also, as others have said, you can't really control what fleets you get. If someone just jumps in with 20+ bombers and blows the phase gate up, gue

130 Replies 48,863 Views

It is possible to turn the auto-attack option of your fleet to false. That way, they won't attack the enemies scouts. This helps in two ways: You can leave your fleet at the repair station(s), and you won't lose any hard-won reputation with that AI player if you destroy the scout. Also, research PSIDAR (or its non-TEC equivalent), to know when an enemy fleet is approaching your planets. That way, if its just a scout, you can always turn off auto attack. If its a large enemy fleet,

8 Replies 14,164 Views

I agree that they should bring back the resource astreroid option in 1.04. It made the game more interesting. I also liked the old market system somewhat better than the new one. In one of the games I tried in 1.03, the metal market crashed, but the metal was still around 300 credits per hundred. It did like nothing at all. Also, even though the higher prices are so-so, it would have been maybe easier to put the price inbetween the old and new, and have the price actually increase when you

7 Replies 22,269 Views

How do you increase the number of resource asteroids per planet as of v1.03? I tired a game on 1.03, but it only gave options which increased income and such as that. I mean, it was cool that the asteroids give an extra ~.05 metal/crystal per second, but there are only 2 resource asteroids on like every planet, except for the home one. I liked it when you could get 3, or even 4 at each planet. Did I just miss the way to change it, or did that option get removed...</P

4 Replies 12,547 Views

First off, thank you for the replies. They are greatly appreciated. Second, thanks for the information that you do not need to know the end of a wormhole location just to jump threw. I was not quite sure how that worked, so thanks for the new info. Third, it sort of stinks that you can't make no star -> star phase lane maps easily. Thank you to fanandgo for the maps. Unfortunately, my pc isn't really that great for running something that huge, so is their anyway that you ca

12 Replies 26,629 Views

I was wondering if there was any way to disconnect the phase lanes between certain stars in the map editor? Like, only be able to travel between galaxies using, say, wormholes? I was only wondering since I saw no option in the galaxy designer and I thought it would make for an interesting game. -Shnitzel

12 Replies 26,629 Views

I do agree that LRM's should be tweaked somewhat. Their low fleet supply, as well as low cost, make them the ideal unit for a fleet. However, it does get annoying to have 20-30 of them pop in on your system and just take forever to die. However, I strongly disagree that a hard counter is the most effective way to get rid of LRM spam. It would just make the game another "ok, he has x lrm's, ill just spam y flaks to get rid of them" It would be a game all about spamming, and whoever g

19 Replies 23,766 Views

Once you upgrade to version 1.02 (if you have not already) there are some maps that you can play on that do not have any pirates. Just look in the map sections of the new game screen, and find the map that says X random map no pirates or something like that. They are also adding something about getting rid of pirates in 1.03, i think (don't take my word on that though...)

5 Replies 5,321 Views

I have to say that I have not had the problem of AI's ganging up on me. I am currently playing a medium map with two AI, and I managed to get both to 100% friendship. I don't know if that is because they are on easy, but there is an easy thing to remember: Always do the easy missions. If you do the really stupidly easy give 1000 credit missions on easy, you are bound to get them to make peace with you (or at least one). I don't know if that is true for hard, but give it a go. Also,

5 Replies 5,208 Views
Reply to Pirate Base in Strategy

That last strategy sounds like a good strategy for the map that I was on, with quicker game, even though the pirate base got huge. All the rest of the advice is good too, thanks for the input :LOL:

26 Replies 15,881 Views

If you don't bother to actually read the information that people are giving you, and you just make a whole bunch of posts that you don't really want an answer to, I suggest you stop wasting people's time. :(

32 Replies 17,410 Views

I agree with the fact that the diplomacy needs some work. I especially dislike how you can't give the AI missions yourself even after your friendship reaches 100%. You know, like "I will scratch your back if you scratch mine," kind of thing. Hopefully some work goes into it in 1.03. As it is, it is my only complaint in the game. It does get annoying trying to keep the AI from hating you in the beginning, since they always ask you for all your credits, and if you don't they attack yo

13 Replies 8,082 Views

I will wait longer to see if the extractors pop up next time. I built the extractors quickly after I thought it did not work, so that might be why I did not get them. Thanks for the help :)

11 Replies 6,487 Views

I noticed that the TEC's Akkan Battleship's colonize ability says that you are able to get free extractors on the planet that you colonize with it (after leveling up the colonize ability). However, when I used the colonize ability on a planet, I did not get free extractors. The first extractor I built was not free either. How do I get the free extractors with the colonize ability (meaning what am I doing wrong)?

11 Replies 6,487 Views
Reply to Choke Point in Strategy

Thanks so much for all the advice! I used a lot of it and I was able to hold off any attack they threw against me. Looking forward to becoming a better player and moving to harder AI's :p

14 Replies 8,197 Views
Reply to Pirate Base in Strategy

I guess I will just keep outbidding the opponent and ignore the base for now. It's good they don't attack with all of them at once. That would be bad (:( Although it is a little annoying since the AI never builds up much since its always dying, so it just like a walk in the park to take his planets...

26 Replies 15,881 Views