The AI backstabbed you. Back in the first beta they did this constantly.
Windexglow
Prea, he's a troll. He goes around trying to start flame wars (no matter how 'clever' he tries to make it) about how to counter things but doesn't back up his information. Thus, scouts are greater counters against capitals. I will show this tactic being used in a day or so. If anyone is willing to try and defeat my strategy, meet me online.
[I]I've tried importing using hte import tool, but nothing comes up. [/I]
Now, the question: Who cares? I think it's asking too much for the devs to research into every single thing they say pubically.
EDIT It's there for a fucking reason.
OMG wtf i mad a 1 flak and i died to 20 lrms omg datz not fair u said flak r gud agaisnt lrm but tey arnt waste of time
Ground invasion should be an alternative to bombing. Dropping off troops would like colonizing the planet; use the ability and get out of there. The troops would battle on the ground, and the chances of success are depending on how big the population/infrastructure is. If it's low enough than you have a chance of making the planet neutral, or even turn it onto your side.
I really want to have battles around huge planets, instead of ships being the size of continets. So is there an easy to modify the size of planets? I've tried importing using hte import tool, but nothing comes up. I could just make ships really small; but there's so many of them!
Post the replay here?
Eh, bad idea doing the limit of 90 per game, and small scenario maps. The AI behaves badly on the smaller maps, so people will start getting the wrong impression.
How about you give credit to the artist instead of copyright infringement?
Advertisements are not allowed as far as I know. And if trolling forums and replying to posts every 2 minute is fun for you, than I feel bad for you.
(Image NSFW?) Or a higher res version.
Wow RedMaw, thats.....amazing.
Oh crap, we've broken the devs. [size="3"]Oh Shit [/size][size="2"]Oh Shit[/size] [size="1"]Oh Shit[/size]
Have you -Closed background tasks -Defragmented computer -Restarted computer ?
Oh no, a learning curve! I better blame the game for stacked odds against new players, even though there's a forum filled with information!
This could be pretty fun to have, and make the evil part of us laugh. Each planet would have a selectable option which range from "Genocide" to Slave Labor. Genocide - Reduces planets income, but increases the culture of near by planets - but decreases their resistence to unfriendly culture Slave Labor - Increases income from planet, but decreases culture And so on. This could add some more strategy to the game as you wouldn't want to use genocide near an outside planet
Your topic lacks information. What exactly are you asking?
Good god, we can't use..notepad to make maps! That's impossible! (oh the good ol` days of beta map mapking :/ )
Special Abilities might substitute as weapons.
Uranium - Nearly all hugely-advertised RTS games are the exact same thing - just different graphics and slightly different units. The main thing I'm interested about is the moddability of it. The in-house physics system will *hopefully* be greatly modable with scripts, and could create some zanny games. With *yet again, hopefully* no memory leaks, you'll see greater performance online.
Suggestion: More AI missions, along with giving credits = some happiness (limit of 10-20%?) I can understand "You shouldn't be able to buy your allies" in single player, but I know if someone paid me 2k credits and asked me to lay off, I probably would for while.
I think it has to deal with -Ai complications -Many ships being tracked -Many planets/upgrades being tracked -Recording the end-game records
Looking forward to mapping in sc2 (wc3's ingame scripting language, JASS is just so horrible.)