Peter_Quince

Peter_Quince

Joined Member # 2864256
11 Posts 49 Replies 10,050 Reputation
Reply to deleted in Strategy

As much as I love fwoophuggle, that wasn't my meaning. It's the e-peen stroking shat that I hate.

106 Replies 44,577 Views
Reply to deleted in Strategy

This entire thread is the main reason why I lose interest in rts's. It's the whole number crunching, my unit is better than your unit thing I'm just not a fan of.

106 Replies 44,577 Views

you don't think the devs can balance their own game? I might wait for a few more patches before I say that, but that's just me. I will agree that frigs need to be a tad bit weaker, or cap ships need to be buffed. I just don't know how I feel when my cap ship o death can't kill something with all his weapons in one go.

58 Replies 23,918 Views

Eh, I'm sure that during combat, it won't make them worse since every bit of damage helps. It's only after that, when you want to move your fleet around that you have problems. Either you can move some because they never changed modes, or some don't move because they haven't changed back...or you get a little of both.

11 Replies 27,554 Views

I'm not sure if it's even a matter of playing them effectively, this is just way too super micro dependent for the game, and it completely destroys not only a strength for the ship, but the smallest amount of fun I have while playing them. I understand that we are going to see smarter AI when it comes to using abilities, and that may fix the problem, but I'm not sure why we couldn't have the feature where if I turn the ability on while selecting all the ships, they all turn on. <br/

11 Replies 27,554 Views

Really like the Vasari, but I've just had a ton of problems playing with them. I'm sure that my problem has an easy answer, so here it goes. The assailant has that charged missile ability, which toggles on and off. While it's on, they don't move, but have the range bonus...problem is, I always have ships that are different than the rest. At first I left it to the comp to toggle, but like most of the abilities, it sucks at using it. So, I try my best to toggle it when needed, but I

11 Replies 27,554 Views

I have a problem with my fleets whenever I order them to hold their position instead of flying out to engage the enemy. When I first warp in, they do just sit there, like they're supposed to, it's once I order them to attack something, once they kill it, they all fly back to the original spot they were in. Or I will have them attack something, and realize that they will try to return, so I'll just have them attack something else right after the first target goes down...and the same thing

2 Replies 2,625 Views

At first I could only play the Advent, there was just something about them (probably the lasers, and the fact that you could see the beams even when zoomed out) that put them over the top. As I continued to play the game though, I really started digging the Vasari, and that's who I'm trying to get a real strat down with. I couldn't stand their ships at first, but they grew on me. The phase missiles and lanes are pretty nice too. I haven't ever gotten to the dark armada yet, so I have no

3 Replies 8,570 Views

It just seems to me that a lot of their ships, (the lrm, subverter, and overseer) look a tad bit like bugs. The missle boat does the most, with a kind of rounded top, and the subverter has little feelers on the front. Are the vasari supposed to have any real theme at all?

2 Replies 9,659 Views

Was fighting for the enemies home planet with a pretty average Unity fleet. Things are going well, no real enemies around until bam! a TEC force three times my size zips in. Three cap ships, with the rest being the usual light frig spam. I lose everything but 5-ish illums and my two cap ships, but the light show was amazing. 30 Illums, and 4 guardians doing to main work...it made me fall in love with the Unity again.

15 Replies 32,461 Views

I hope they fix the slow down with coloured text bug otherwise ill be most displeased with my purchase , can turn all out unplayable in big battles when the text pops up! Would anyone explain that to me, I haven't had it happen yet.

187 Replies 156,778 Views

Innociv was talking about the crystal rush too. I was thinking that "The open market for buying and selling of resources has been altered so that there are random fluctuations in pricing and can crash or boom based on player behavior." thing might help with that.

187 Replies 156,778 Views

Good, the improved AI should lead to a great fight that doesn't start the game of tag. And the improved autocast should help out a ton. I can't wait!

187 Replies 156,778 Views

For the comments on a heavier hitting force, what if that's where the DA came in. They would be this strong force needed. As for a small fast group attacking the Vasari? Then it would be a battle on which fast fleet could use their abilities, and movement the best. It would really be a close call.

15 Replies 29,032 Views

I really think that the little bit of story we’ve been given so far hints that the Vasari are more of a guerilla force, and while we can see that in some of the cruisers and frigates, some of the cap ships need to be changed. The main offender in my mind is the Battleship, which is exactly the opposite of what the Vasari need. It is built for a knock down, drag out fight, which I really think the rest of the force isn’t made for. The battleship is some big clunky bruiser, which just doesn

15 Replies 29,032 Views