Phalnax811

Phalnax811

Joined Member # 2874998
29 Posts 750 Replies 20,436 Reputation

[quote]I know Ironclad can do better! the TEC one looks great. . Ive also noticed when the Starbase fires its lasers , they appear from flat textures that dont even represent anything that should fire lasers They are flush mounted lasers......[/quote] It's just aqua little dots, but they can do better. Give us guns!! And lots of em. Please -Phalnax

50 Replies 11,370 Views

[quote]Actually, I like the 'concept art' version of the starbase a lot more than the final version... the concept art version (you sometimes see it on the loading screens) looks cool! [/quote] Yeah that looked cooler I thought too. And there needs to be like a constant greenish beam at all times or something to that effect.

50 Replies 11,370 Views

Here is a pic of an alien Carrier demonstrating it's AA capabilities. I uploaded this on a dif thread so sorry for any repeat. It's made in Maya since I'm finally better with Maya. Thoughts? Good? Bad? Awesome? ;) (Image Removed; Missed your chance, sorry) Enjoy the fireworks! Thanks, -Phalnax

199 Replies 1,291,948 Views

[quote]Noes! Balance does not always equal symmetry. If all starbases could move, you could not assault with a Purple Pineapple of Destiny. I like my Cosmic Octopus as it is.[/quote] That's why they should add an anti-structure cruiser for the Vasari. And what I meant is that all Starbases cannot move. However you can pay a repositioning fee to move them. During this time they would be at half DPS until they are up and running again. And it would be a slow

50 Replies 11,370 Views

[quote]It still should'nt move.[/quote] If one moves, they all move. However it should be called repositioning. Say you find a phase lane needs protection, you can reposition it, at a cost though. But they shouldn't be able to freely move like the Vasari's does.

50 Replies 11,370 Views

[quote]Very witty, well done you.[/quote] Haha I try. The advent does however have the most detail added onto the surface when zoomed in all the way. But the semi-circle of it just stops, I feel like. And I want the Guns to be visible. Not just dots, that's my biggest complaint about starbasees, the laziness with that. Overall good :)

50 Replies 11,370 Views

[quote] The Vasari Starbase is my favourite![/quote] Craig, is it your favorite because you came up with the design? -Phalnax PS: It's my fav looking too. Although the ball could use a little work. Like maybe replace it with a pair of balls. Then we can say that any Vasari player has the biggest balls in the galaxy :)

50 Replies 11,370 Views

[quote]Quoting wnmnkh, reply 1 Yeah, that's wonderful idea. Capitals having flaks as well is wonderful idea as well. See, even in modern warfare most ships have strong anti-air guns and missiles. Do you know how many AA missiles carriers and cruisers carry? In older battles ALL ships were armed with flaks. Again, this really does not prove that we don't need flaks on capitals.<br

178 Replies 831,578 Views

[quote]and btw this looks like battlestar glactica[/quote] ravok2789 , how the hell does that look like BSG? I can't quit see it. Sure I have the same colors of the metal, but most ships in this game have it as well, so I guess they look like BSG too. Hell, most ships ever seen have a gunmetal gray as their primary colors (or at least a shade of gray). The hanger bay is on the bottom w

178 Replies 831,578 Views

I don't mind it, but I think the Animations need to be kicked up. The pulse guns don't exist but the bullets from them do. That is lazy. Same with half the other starbase weapons. TEC?Advent have like little holes that shoot lasers. There should be guns protruding out. Is it that hard just to put somehting there? Thanks!!! (or else) -Phalnax

50 Replies 11,370 Views

Ok, so since this debate is on its 4th page, I've decided to add my own Carrier I made in Maya. This carrier has 28 AA turrets with two guns each. They would be able to attack anything but better against fighters/bombers. It also has two Ship-to-Ship missile launchers on the top. This is my alien carrier demonstrating it's AA capabilities. This is one of the frames from a 175 frame animation I made (and compiled into Flash). I see the need for flak on Cap S

178 Replies 831,578 Views

[quote]-Improved AI surrendering.[/quote] Does this mean that the AI will surrender when all hope is lost, instead of hanging onto those annoying few planets it has left and that it is backed in to? I remember this feature from a while back but then it vanished.... Thanks! -Phalnax

81 Replies 300,249 Views

Do you think we will be expecting a change log (small probably) from Beta 3 to final version? Thanks -Phalnax

34 Replies 62,883 Views

[quote]i doubt any space ship in a combat role would go out with 0 weapons and only strike craft.[/quote] I doubt too. You'd think they would just have a flak gun or two on the ship. The flak gun could attack anything though. But it's attack paramters would be set to the "immediate area" instead of the grav well so you don't have Carriers dying for no reason. If that made sense....

48 Replies 89,221 Views

[quote]SOASE is a much larger scale game, and yet the combat is so narrow minded... okay, i realise thats a sweeping statement, but really, the fleets stand still and fight with each other like civil war soldiers, taking shots every once in a while! i really think the ships should move, or at least frigate should move, caps could stand still or move a little dealing death to all comers wherever they go[/quote] Yes, that ruins the realism. That's why early on when it's just a cap

178 Replies 831,578 Views