Yeah, there are some serious issues with cost/benefit on some stuff. Without leveled flats, they're really not worth much to start with, and you need a huge amount of production to make the upgrades valuable in the short term. They eventually pay themselves off, but 2.5% takes a while when you could have done Aid Research for the same cost, and not spent a resource on top of it. That your planets are probably going to be really good at producing buildings compared to how wel
psychoak
For most factions, the only structure that benefits is the Deep Core Mine.
Yeah, sorry, a non-unique +1 building is a hell of a lot better than a player unique one with a leveled flat bonus. That Computer Core only gets you one decent planet, the rest are comparatively crap. When you've got 5 planets, sure, that core with some high adjacency neighbors can be pretty sweet, but 20? It falls into mediocrity pretty fast.
You need to surround the elevator and port with as many high adjacency boosts as you can. You can get them up pretty high on your homeworld with galactic and player unique buildings adjacent to them and have a much much better score than 54. Just with full rings of factories, that's 3 base and 12 leveled points of ship production. Add another half dozen from asteroid mines and a few from population and you've already hit 20+ base production to work the percent modifiers agai
You can also spam a bunch of farms on some worthless 4 and use gobs of food to throw a city or two on every planet that doesn't suck and give huge boosts with single tiles. Your serious tile expenditure is going to be from keeping morale up.
I can give pretty objective feedback on this. :) The original Galactic Civilizations AI caused me severe problems at the standard non cheating difficulty. I tended to lose. In Galactic Civilizations II, I could abuse the poor handling of the differing damage types and beat normal AI just fine, but it would still kick me to the curb at higher levels. In it's current iteration, along with pre-Crusade improved vanilla AI,
Calling people basement dwellers for thumbs downing a game this buggy is not cool. We've been delivered an alpha release, entire portions of the game still don't work right after multiple patches. Synthetic life is hosed, campaigns are hosed, the balance job is atrocious, and the AI is so full of cheats and stupid that it's scary. Stardock is instead extremely fortunate to be achieving a mixed aggregate for something that, while relatively stable, is even more unfinished tha
Er... how are you behind the AI on beginner? I know there's some serious cheating going on right now(supposed to be accidental, but hey, it's still there) but in no way is beginner challenging with the present state of the AI compared to previous iterations. I'm pretty bad at this game, so I thought I'd have to tone it down from Gifted after seeing how less exploitable the infrastructure design was, but I probably will need to bump it up another notch instead because the AI royall
I actually built hospitals on high pop planets to get them up faster. So on the plus side, growth boosting buildings are actually useful now to get reasonable population levels, instead of superfluous outside of adjacency bonuses. I think people are somewhat overlooking just how pathetic structure improvement in general is. Industry is the only place where you can just farm the devil out of planets without building up population because you can throw multipl
Pop is good on crappy colonies where you've got a bunch of singles, and you can't boost your science and wealth with space elevators. Outside of wherever your flat boosting structures are placed, your science/wealth output is going to be really crappy unless you have lots of asteroids or get your pop up in the 20-40 range so you actually have some base production to work with. It may not be a problem in 5 world empires, but if you've got 30, you've got a problem.&
Heh, never ran into that... I'd suggest moving to the second tier of mining research before you get that far up industry, you need a lot of resources by that point that you just wont have without upgraded starbase mining.
If defending ships still run up and die by themselves(haven't had a starbase attacked yet) then I don't see a problem with starbase strength eclipsing early fleet strength, because you can't actually bolster their defense. Clearly, all is not balanced, but nothing wrong with a static military installation wiping the floor with a small fleet. They were tissue paper, it was embarrassing how easy it was to drop a static object, it added a great deal to the mediocrity
So... I'm guessing none of you have made commanders... The flagship gets you extra stats, of particular value early on is the doubled speed, but it's a defense/offense free ship, the promotions are all promethion, and get you ships with better stats, different boosts, etc. They're also all 0 logistics. With 3 citizens and 20 promethion you can make a super fast, super buff fleet with unholy badass levels of awesomeness in the early game when the AI is runnin
Shit, you almost got me... I think if he wasn't clearly going to get his funding, I'd actually consider crowd funding a game. It would be nice to have a real successor to X-Com that isn't a vastly inferior design, I loved playing through the reboots, but they ain't a strategy game, they're an RPG. :(
Under built nuclear reactors are stupid, but that's seriously overblown crap. Radiation is utterly lethal in the reactors, but the most people will see from living around them outside the evacuated area is a slight increase in cancer rates. After a very short distance, they're a non-issue, less relevant than high altitude. North Korea on the other hand is an autocracy that starves it's populace so the chosen few can live it up in the government and play at being a world powe
I find the case to be one of the most retarded things to ever grace computer magazines. I prefer function to form, so I got an absolutely beautiful Nanoxia DS5, a superior case from every practical standard. It's lined with sound dampening material, has sound dampening doors to shield the drives and fans, massive airflow potential and compatibility with water cooling systems, modular drive bays, loads of room and compatibility with anything I could want to put in it, quick access
Pretty sure you are. I'll just phone it in for a bit at some point.
I wasn't going to mention all the other people who were actually supposed to finish the mod before I somehow ended up with it. :)
I can give you the technical explanation, but why is a bit less exact. The structure build rate increase doesn't impact starbases because they aren't a planet module, which is what the entity modifier is for. There were no starbases when it was made, and it wasn't modified to account for them when they were added. The missile turrets are. The damage per second listing, without them, shows less than after you gain the resear
It looks like missing bits result in a crash on the options screen from main menu in SOA2, but Goa's mods are working fine.
That's because commies and libertarians both start shitting their pants when government joins hands with corporations to crap all over their freedoms. :)
I don't buy into the conspiracy stuff, it's all just money. I'm pretty sure that Uncle is keeping sound and video on as many people as they can in the name of safety, but the simplest explanation for the behavior of major corporations is probably right, they're just optimizing their cash flow. If you want a voice activated appliance, it has to listen to you, even while it's off. It's no different from clap-on lights. They're
[quote]Im not.[/quote] I'm unconvinced. :) [quote]1. With nagware do you mean the prompts to upgrade to windows10? There were hundrets of tutorials on how to turn them off online. There was even a guide on how to do so directly on the MS support page and still is. If you are talking about telemetry then there is also guides and tools you can find. For 10 there was a Insider preview and an open customer preview before RTM. 2. If you run legacy software run i
What are you, an official spokesperson for Microsoft? No one at all serious can call what they've pulled since releasing 10 anything but underhanded. They hid nagware, advertisements, and even full blown operating system upgrades as critical security updates. I still have three years of security updates left on Windows 7 that I wont be using because they turned the update system into a trojan horse. I had to spend a considerable amount of time coun
No to the first, yes to the second. You need to add a constraint that is achieved by the other ability. There are many ways to do such things.