beemer127

beemer127

Joined Member # 2885130
5 Posts 44 Replies 474 Reputation

Ok, well...let me ask this; does anyone know if the mini-dumps are the result of a problem with the modeling/meshes, or the scripting files? If it is just a problem with the scripting files, I can probably replace them with the old scripting files and fix the dump. I just wanted to get this going again, while I wait....

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[quote who="LokiGodOfMischeif" reply="860" id="2363071"]there wont be a new faction this is intended as a balance patch only + with a few other random things added in [/quote] I'm all for balance, but I have found that it is hard to balance when not all the races are put in. With each succesive race you are likely to have to rebalance things....just an observation. You might want to consider merely fixing the blaringly obvious balance issues and leave the tweaking for when

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[quote who="StarTrekFreak" reply="856" id="2362974"]In this patch, their working on are they adding any species? [/quote] I kinda doubt it, but you never know. I'm expecting that they'll finally put in the federation base, fix the scaling issues, and a few other details left unfinished...

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[quote who="beemer127" reply="843" id="2362343"] Quoting QuicktoDraw, reply 842 Quoting beemer127, reply 841 I also added a few specialized abilities to the fed ships. If darkshimmer & company like my work, I'll turn my attention towards the klingon ships and figure what specialized abilities best fit them. Cool, I hope they accept them, cuz if they are like the preivious abilities, that would be sweet !

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[quote who="QuicktoDraw" reply="842" id="2362249"] Quoting beemer127, reply 841 I also added a few specialized abilities to the fed ships. If darkshimmer & company like my work, I'll turn my attention towards the klingon ships and figure what specialized abilities best fit them. Cool, I hope they accept them, cuz if they are like the preivious abilities, that would be sweet ! [/quote] Actually, things are going quite well ton

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[quote who="beemer127" reply="838" id="2362202"] Quoting LokiGodOfMischeif, reply 835 make the abilities and send them to the email address above Will do. I've already been playing with them. I'm not going to mess around with anything else for now...I'm not sure where you guys are going with balancing.. [/quote] I have the Engine/Shields/Weapon boost abilities in for ALL capital ships. I'm testing them tonight.&

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[quote who="LokiGodOfMischeif" reply="835" id="2362141"]make the abilities and send them to the email address above [/quote] Will do. I've already been playing with them. I'm not going to mess around with anything else for now...I'm not sure where you guys are going with balancing.. OH..HUGE bug...Defiant is only 14 supply. (oops). might definitely want to at least fix that. [e digicons]B)[/e]

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As an adendum to my last post...you could add these abilities to all cap ships; - Power to the engines (speed boost) - Power to the shields (Shield regenerate) - Power to the weapon (Energy Weapon Boost) You could set it so you can't autocast it. As your ships level up, and your officers gain more experience, the quality of your boosts would increase...that would give a lot of character to the cap ships!

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I guess the biggest tweak I'd like to see is levels for capital ships. There is argument for this, because on several TNG episodes it was mentioned that Geordi LaForge had tinkered to get Enterprise to do things that were above and beyond the original system specs. Likewise, on Voyager, there were plenty other enhancements that went beyond Voyager's system specs, like the command protocol for the doctor, or a number of other items. This could be simulated in a more comprehen

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[quote who="Vulturev4" reply="519" id="2352211"]I had this one problem. Playing federation, I jumped to a asteroid one jump away from my home with 10 Constitutions. I engaged the two vessels in the grav well by default, and after one was destroyed, my ships turned on the other ship a Kimal. They fought for about a minute, then the Kimal off in a straight line with my ships in pursuit, left the grav well, and made it half way between the asteroid and my

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[quote who="beemer127" reply="488" id="2351441"]Won't happen this weekend, I am almost certain....ah well. It was a nice thought. [/quote] See? Reverse psychology...works every time! lol

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unless they are game stoppers...I'd say release it, and let us help debug, dammit! [e digicons]}:)[/e] I set aside the day today....I'd really like to use it on SOA2

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[quote who="ru7h" reply="368" id="2346294"]where will we find u online? own channel or just lobby ? when its finished.. [/quote] Who me? I'll be floating around...I've not played too many online matches yet. I tend to like to get a group together and play the huge games that takes way too long for most pple. :) Time for me to go pass out for a few hours. Here's to hoping we see it tomorrow!

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[quote who="SoA2Team" reply="260" id="2341437"]Anytime between now and the weekend, sorry thats as close to a date your going to get [/quote] So...the weekend...it's here. Are you still planning to release? Would be cool to get up in the morning, download it, and start rocking! :)

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[quote who="dresda" reply="349" id="2345471"]does anyone know if this mod will contain the dynamic fighting system used by fighters on normal frigates? [/quote] Actually, I'm hoping they applied this to the Defiant. I've been playing the "vanilla" trek for regular sins for the past few days - I needed a 'fix' while I waited - and noticed that the Defiant, like most of the ships (except fighters), just sits there. That just seems unnatural! You ALWAYS s

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[quote who="cperceful" reply="337" id="2345057"] I actually just watched the Original Series episode with Kor the other night. Pity, the state of his mind, in his last appearance. I've been having a DS9 marathon the last two weeks. Watched 5 and 6, now I'm watching 3. ****ing Kai Winn [/quote] Yeah, I always hated that character. So arrogantly self-righteous....don't get me started, please. Every time I saw her, I wanted to bitch-slap her back t

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Ok...I don't mind a certain amount of mystery, but if the release date is so close, could you please supply a date so I can make arrangements to free up an evening? [e digicons]B)[/e]

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You know what I find sad? The fact that one of the best Star Trek RTS games coming out in recent years seems to be this MOD. You'd think whomever owns the Star Trek license would do something about that. That last game...Star Trek Legacy...wasn't that great. I mean, it was interesting an' stuff, but the story sucked to high heavens, was rather short, and unimaginative - which was surprising considering the typical quality of games Bethesda releases us usually top-notch...

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