There may be. One of the Advent cap ships have a planet attack ability for a lvl 6. I belive that it does damage in percent. HOWEVER that may only be limited to doing damage to planets.
EvilTesla-RG
that is about the size of it.
Then make your target ship have a buff (I call BuffT) Your buff that is applied to the target first applies a New buff to itself (BuffB) Where BuffB has a finishCondtion LastSpawnerNoLongerHasBuff "BuffT" Which should work if done right.
Three is not really possible. It IS possible to make a "AND" logic gate. So that once you use an ability on a particular ship, it only works if you used it on the right ship. But that only works on abilities, and doesn't affect targeting.
1. Look at the advents scouts special probing ability. 3. Just have REALLY big range.
There is NO such thing as clean energy generation. Simply look at the laws of thermodynamics. You can get VERY clean generators, but never cleaan enough to not harm the enviroment. First LAW of thermodynamics implies that you must ALWAYS take energy from your enviroment. Solarpower for instance takes solar energy away that could normaly go plants and animals. Second law of thermodynamics says that the machines will ALWAYS emit heat
Fine by me. I'd LIKE to have the texture finished by the time the coding for the Basilisk is done. If that doesn't happen, that is fine. Depending on how things are going, I may put off the beta, or realease without the texture. At this point I'd rather put on the beta. It needs a beutifal ship.
lol, I understand. Trust me, I tried my hand at UV mapping once. It wasn't pretty. I'm sure that you will have your usuall skill at such things.
Excelent... NVM, about the time request though, I already asked him, lol. I can't wait to see what you two come up with for the Brigintine.
Thanks Stiener I just thought of something. Could you learn how to texture ships? It is still 2D art, but a bit more in depth. If you could, that would be awsome!! I can't teach you, But I think Fileosoft can.
lol, thanks For now, message File, and see how he is coming along with the Brigantine Battleship. once that is done, you can make the victory screen. Also, do you remember the icons i used in my last beta? With all the letter codes? In a week or so I will be realeaseing my next beta. Once I do I'd like you to start replacing the letter codes with something more usable. Thanks!! Currently, I am coding the Basi
The Marza's Missile Barrage is probably the most famous of LVL 6 weapons.
I am currently working on my Tri-Pirate Mod, a mod that makes the Pirates into a playable faction. Sins topic here https://forums.sinsofasolarempire.com/365890 7DS forum here http://sri-corp.com/Forum/index.php?board=33.0 Despite how my mod is turning out (very well) I am having difficulty getting help. &nbs
lol, thanks steiner! that pic is awsome too....
I wish! I havn't found anyone to model it yet. So Far I am just using the Argonev as a stand in. That is the problem. My coding may be awsome, but unless I get more help, this mod will never be finished.
I am currently working on a Pirate Mod the Tri-Pirate Mod, I will be realeasing anouther beta soon. Check out the mod forums.
Should we bug Ironclad for a minidump decoder? that would be AWSOME!
I'v looked at the minidumps, do they ever show anything usefull?
I think I know what happend. My method of modding is a bit differnt that others. I have the mod, but I also have a Mod "workplace" where I keep ONLY the changed files. So, what happens, is whenever I have to update my mod, I just delete the old version. Update the changed files in my Workplace, than "Recompile" the mod. This makes it easier to track down notorious difficuties, but it then tends to produce some. As sometimes when recompling, I forget
Thanks for your interest! No joke, its nice to actully have some people interestind in what I am doing. I don't know about the Alpha channel. That is not my forte'. Thoumsin- I checked the Heavy Cruiser, it seems Fine. It is a bit shiny, but other than that, it is fine. And I had very little to do with appling the textures on that ship. So I am thinking it is actully just placing the textures in teh wrong spots. When I get
Hmm... I don't think that it is the mesh being messed up. As ALL my custom meshes all messed up. Not just the fighters, but the Arcadia, and the Abomination Defender. And I havn't checked the Heavy Frigate yet. It could be that I simply placed all the textures in the wrong spots. Would you mind reminding me where they go again? (which onse in which spots) The only betas I have are very old. As soon as I finish coding in the Star
What he said. Thoumsin- did you ever read the thing about all my custom textures turning out black? Including those fighters you made for me. (havn't texted xXx heavy frigate yet). What do you think might have caused it? and how could I fix it?
The Brigintine Battleship (The ship seen in the background) is heavily based off of Captain Harlock's Arcadia. so, yes.
Harpo has a convert data The exe SHOULD come out with the hotfix