EvilTesla-RG

EvilTesla-RG

Joined Member # 2899113
71 Posts 959 Replies 813 Reputation

um..... well........ to tell you the truth....... I REALLY don't want to be insulting here.......... But for the TENTH TIME!! it is "AlwaysPreform" it is NOT!!! "PreformAlways" This is actully mildly entertaining. And yes, I can handle .rar files just fine. Here is a tip, one that I run into ALOT!! (just yesterday I did) Lets say you have one small

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Yes, is you wanted just 2 ships, you would modify the ability to just use ships one and two. Yes, it deffinitly must be the removal line then. Be sure to double check spelling and entity manifests. ....I'm sure it is differnt for differnt people. Becouse for me, after I learned the basics of modding, I pretty much jumped right into modding abilities.

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all ships 1, 2, 3, and 4 are all the spawned ships the cruiser isn't spawned untill the BuffGrandFinale Interesting about the explosions, I just figured that they were one big particle effect. here is what I sugest you do, use developer to track the buffs. (I'll find the shortcut keys for "showEntityInternals" What the buffs on the ship. See what comes first, the destruction buff, or the Buff Seperate.

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No, ship one is just one of the spawned ships. Note that each spawned ship gets a DIFFERNT ability and buff. In the future, when uploading the abiliites, please put all the ability/buff files into a folder, and ZIP that folder. Then Upload just that folder. That is so I don't have to download 100 differnt files, I can just download one folder with all the files. of your destruction Buff, the reason RemoveBuffOfType Doesn't work, is

46 Replies 107,003 Views

Try making the changes, and see if those help. Also, do you Use Sins Developer? YOu should. It will help alot, there is a function that allows you to view the buffs on any given entity. This will allow you to determine whether the buff is being applied or not. My guess is that it is in your "AlwaysPreform" line.

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So what does it do and not do? to me, the buff looks fine, but the ability has issues. first, it's AlwaysPreform, not PreformAlway's My spelling may be off. In any case, in such issues, COPY/PASTE IS YOUR FRIEND!! Also, AIUseTime is for AutoCast of active abilities. it has absoultly no effect on passive abilities.

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They might be useable, though, at this point in time, I'm thinking that no matter what you do, you are going to run into the same problem you did with OnOwnerDeath. Unless.....you use a NOT gate! Essentully, do the original simple idea of applying an explosion on owner Death, just THEN add a "RemoveBuffOfType" line to your Seperation buff, that REMOVES your explosion buff See what I am saying?

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I'd rather you do it. I have alot on my hands, and it is YOUR mod. Don't worry about the names. They are just that, names. Your idea would work, but here is somthing better. Why don't you just have a buff that applies an explosion effect OnOwnerDeath??

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Gluons transmit the Weak Nuclear Force...I think. But that is where my physics gets fuzzy, I am only starting my second year... lol.

136 Replies 338,251 Views

I like your theory, but keep in mind that this would take up more ability slots. Your going to have to define what you mean by linking abilities. Here is the Recombination Ability Complex, confusing, and hard to understand, But it SHOULD be bullit proof Note: You'll probably want to change the names of the Buffs and Abilities and such <img src="http://i299.photobucket.com/albums/mm282/EvilTesla-RG/MVA

46 Replies 107,003 Views

Yes, it probably doesn't work becouse it doesn't have a target. I just looked at the Deploy Starbase files, and I see no way to give our "CreateStarbase" line a target. We'll probably just have to use MakeDead. Though, when using MakeDead, keep an eye on it, becouse again, I have had it crash the game. (maby they fixed it in Entrenchment?) I guess then it is time to begin work on the recombination ability.</p

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Alright, once this is working satisfactory, we can make the Re-combination ability. EDIT: I messed up, we want "FixedLevel0" for source type. (look at AbilityCruiserARecombination) (thanks Terrazie) Terraziel- your recombining buff is VERY interesing, however, I think we will start from scratch for this ability. However, HOW did you find "RemoveBuffOfType"??? I've been using "ApplyOrRemoveBuffToSelf" I wish that I knew abo

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Healthcare may need reform, but the government shouldn't be the ones doing the reforming. The governments SOLE job should be to maintain order, nothing more or less. We as a country are too complacent. If we want to fix the healthcare, we should do it ourselves instead of crying to a government that has to much power already. Scariest thing about Orwell's "1984" is NOT that it is so similar to our current situation. But that if I were

549 Replies 1,827,018 Views

Ah! interesting. My point being, just becouse it doesn't LOOK like fire, doesn't mean that it ISN'T fire. (Also, I have seem quite a few sparks that could have been mistaken FOR fire. AKA- looks arn't everything) Rezonator- Okay, I await your changes!

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First off, I admit that that I had a spelling error, Photons are particles of light, not protons. I'm a physist (or will be) not an english major...lol My point was with beams, that it could be more than just a beam of sub-atomic particles. Or are you just trying to focus down on one explanation, instead of listing the possiblities?? About with plasma, How do we know what fire looks like in spa

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lol Terraziel @ last line Mystic Angel- So does our idea of the create Starbase line work for our purposes or not? If not, we'll have to use a special version of "MakeDead" (though, not that line specificly, becoues it causes minidumps) Yes, it can be a cruiser. For all Modding purposes, frigates and cruisers are the same thing. I just looked at it, and again, I do not like your level source type. IF this is put on a

46 Replies 107,003 Views

Hmmm VERY interesing, very nice to do this HOWEVER! I am a physics major, entering my second year, and I have some disuputes with what you say. Mostly, you do a very good job, especialy concerning lasers and missiles but, I have issues with the way you described beams and plasma weapons. ...I wont even touch vassari, for obvious reasons... Beams- I VERY much disagree with your definition of beam

136 Replies 338,251 Views