All_Under_Heaven

All_Under_Heaven

Joined Member # 2905587
0 Posts 238 Replies 109 Reputation
Reply to Halo MOD? in Sins Modding

and UNSC should be able to build stealth cruisers like the point of no return that can cause like 6 nuclear mines to explode around target enemy every so often and that would be a command and control ship for UNSC

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Reply to Halo MOD? in Sins Modding

an ability that does both dinoff an ability that does both

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Reply to Halo MOD? in Sins Modding

[quote]how about this for some cannon fodder what abilities do the covenant need/have that i need to make. plasma torps and the shields are done[/quote] hmmmm..... energy projectors, pulse lasers, pin-point slipspace jumps, and maybe like a command overlay or something

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Reply to Halo MOD? in Sins Modding

[quote]canada we should ditch this thread and make another one elsewhere to stop this mindless crap.[/quote] [quote]It'll follow.[/quote] true enough

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Reply to Halo MOD? in Sins Modding

canada working on bracndnew super detailed assault carrier

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Reply to Halo MOD? in Sins Modding

[quote] An ISD would solo-rape any UNSC ship, turbolasers well shields in SW don't stop kinetics, and deflectors aren't very powerful so i would say a halcyon or marathon would be an equal or better match.

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Reply to Halo MOD? in Sins Modding

[quote]How about "Advanced Fertility Drugs" instead? Get rid of the clones, and just have lots of multiple births. Hell, you could even have "Genetically Enhanced Longevity" even.And yeah, I am gonna really enjoy taking a few Marathons up against some Star Destroyers. I think DANMAN wants to have the UNSC be invincible, slow-moving, expensive bricks of doom. I mean, a UNSC frigate has what, 1-2 meters (3-6 feet) of solid titanium-A plating on each side, plus destroyers have an additional 3 m

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Reply to Halo MOD? in Sins Modding

soon and very soon...... p.s. 1400th post

2,504 Replies 4,908,104 Views
Reply to Halo MOD? in Sins Modding

i know liam887 on facebook i will see about contacting him

2,504 Replies 4,908,104 Views
Reply to Halo MOD? in Sins Modding

first halopedia has its own supervisors and they review all changes before finalization projector was big beam of pure white light

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Reply to Halo MOD? in Sins Modding

[quote]A question with the torpedos, when the fireing ship is destroyed will the torpedo detonate? It's stated that when a Covenant ship is destroyed and a plasma torpedo is en route it will detonate prematurely, or fly off aimlessly till it hits something. I find the second rather hard to believe because of the way plasma torpedo's operate, though.[/quote] if there are multiple ships nearby the torp will not detonate or dissolve as seen at reach but when only one or two ships are prese

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Reply to Halo MOD? in Sins Modding

k shamrock, and keys how would you say we dealt with this "test" you gave us?

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Reply to Halo MOD? in Sins Modding

[quote]i dont think it matters if they do a lottery or open beta either way in the end you all get to play the mod its not like your not going to play it at all. plus when you have an open beta alot a spam occurs when it comes to reporting errors or glitches...plus i bet there has been ppl that have been with the mod since the start but when the come up with an idea it gets posted before they can post it. so just cuz u posted dosent give you the right or anyone that has posted alot and had ideas

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Reply to Halo MOD? in Sins Modding

hey back off leave this to Canadaman777 and Cptkeyes they're the ones in charge and it would probably be a bad thing to annoy them alot.

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Reply to Halo MOD? in Sins Modding

long swords are about 2-3 times the mass of a seraph fighter

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Reply to Halo MOD? in Sins Modding

[quote]question where does it say what seraphs look like?[/quote] well you can see one on the level where you kill the heretic leader in halo2 its the ship in the hanger

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Reply to Halo MOD? in Sins Modding

uh colt the seraphs are running notice how they are peeling away in turns?

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Reply to Halo MOD? in Sins Modding

[quote]we know thanks hawks but colt the covenant where masters of plasma the ship weapons are nothing like there in the field counterparts[/quote] [quote]Plasma is plasma, and master or not, it will dissipate. And I don't think Seraphs have the magnetic locks that the big ships had for their torps. So I'd imagine a Seraphs fireing range wouldn't be all that great.[/quote] completely correct Colt if you read the attack on pergasi delta you find out that the seraph's plasma diss

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Reply to Halo MOD? in Sins Modding

Here are two brand new models i just finished hope you like them. btw if you need a seraph try the one in the upper link. http://sketchup.google.com/3dwarehouse/details?mid=b21cd923814143a93355040f956bbe42 http://sketchup.google.com/3dwarehouse/details?mid=1cb0babfdc8a28773355040f956bbe42

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Reply to Halo MOD? in Sins Modding

CanadaMan777 will quietly notify the chosen beta testers

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Reply to Halo MOD? in Sins Modding

lol all the ships in this link are sketchup and I think the CCS is mine

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Reply to Halo MOD? in Sins Modding

my first attempt at a long sword took 2 1/2 hours http://sketchup.google.com/3dwarehouse/details?mid=605686bd4bb2786143503573c6faf58e

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Reply to Halo MOD? in Sins Modding

hey here's my first try at making a long sword took 2 1/2 hours

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Reply to Halo MOD? in Sins Modding

[quote]yea true but if it was 12v12 the covies would win easily we are trying to keep it 3 to 1 if i disagree with that stament if it was just sitting there it would not have them cause if a fire broke out those missiles would be very bad to have there missiles are always secured until being prepped[/quote] in a fighter vs fighter vs fighter match the UNSC only needs odds of 2:1 for an even match

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