All_Under_Heaven

All_Under_Heaven

Joined Member # 2905587
0 Posts 238 Replies 109 Reputation
Reply to Halo MOD? in Sins Modding

[quote]gentlemen i have a working non ability plasma torpedo that just needs a new look to make it look cooler. sadly my artis\tic skills are very poor.[/quote] let me see iff i can make a skin you could put on it

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Reply to Halo MOD? in Sins Modding

here's the cradle in operation http://sketchup.google.com/3dwarehouse/details?mid=ae2931f6323e8c4e43503573c6faf58e

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Reply to Halo MOD? in Sins Modding

uploaded a new version of my cradle model here's the link http://sketchup.google.com/3dwarehouse/details?mid=e3fae34deef1aa6043503573c6faf58e&result=4

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Reply to Halo MOD? in Sins Modding

[quote]The reason Halogen was shut down was becuase of Halo Wars, MS didn't want a free mod competeing with their game. But this mod is space combat only, Halo Wars has no space combat. So this mod will in NO WAY affect the sales of Halo Wars, and so MS wouldn't give two shits about the mod. Now if they decide "Lets incporate space combat!", then we're screwed.at that point we can just change the name and say it only looks like it.[/quote] i completely agree

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Reply to Halo MOD? in Sins Modding

[quote]Unfortunately I don't think that MS will let it be. There was a mod called Halogen a few years ago for Command and Conquer Generals. MS shut it down. :S[/quote] that was when bungie was owned by MS bungie actually helped them with some of the information from what i understand and also encouraged it

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Reply to Halo MOD? in Sins Modding

new moddeel http://sketchup.google.com/3dwarehouse/details?mid=7475f657b6d85c3c43503573c6faf58e

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Reply to Halo MOD? in Sins Modding

[quote]ok i love your enthusiasm about the forrunner and the flood but they wont come into play for a long long long timeso lets stick with unsc and covenant[/quote] i know

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Reply to Halo MOD? in Sins Modding

[quote]2401 was Penitent Tangent(pardon my spelling) and Offensive Bias was used to counter Mendicant during the Forerunner-Flood war, I think .[/quote] offensive bias was the counterpart to mendicant bias. offensive defeated mendicant in the battle of the Maginot Sphere where he was then taken to the ark and part of him was left on the dreadnaught.

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Reply to Halo MOD? in Sins Modding

humans AREN'T forerunner the humans are the forerunners chosen hiers.

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Reply to Halo MOD? in Sins Modding

[quote]Hey People, I'm back! I had my birthday yesterday but now I'm ready to get back to some modding [/quote] hey just got back from a week of camping and will resume my work and happy birthday!!

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Reply to Halo MOD? in Sins Modding

you try that process i posted canada? and here's Unyielding Hierophant http://sketchup.google.com/3dwarehouse/details?mid=b1dea5903f35b113947e1bda4c180dad&result=4

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Reply to Halo MOD? in Sins Modding

[quote]Hey Canadaman, I've downloaded the XSI Mod tool and im learning how to use it. Ill tell you when im sure so you can get me working[/quote] same

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Reply to Halo MOD? in Sins Modding

heres info on super mac gun "Super" Magnetic Accelerator Cannon Main article: Orbital Defense Platform A UNSC Defense Platform typically mounts a much larger and more powerful version of the standard MAC, nicknamed "Super MAC" or "the Big Stick." These cannons fire a 3000-ton ferric-tungsten round at four percent of the speed of light, impacting with a massive energy of almost forty-eight gigatons; powerful enough to penetrate and destroy most fully shielded Covenant

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Reply to Halo MOD? in Sins Modding

canada see if you can use the sketchup stuff through this process: http://update.multiverse.net/wiki/index.php/Exporting_Models

2,504 Replies 4,909,301 Views
Reply to Halo MOD? in Sins Modding

[img]http://images2.stardock.com/29/5/2905587/Desktop.jpg?2320430[/img] yay!!! finally worked

2,504 Replies 4,909,301 Views
Reply to Halo MOD? in Sins Modding

here ya go dam still no photo

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Reply to Halo MOD? in Sins Modding

[quote]The frigate factory I posted would be near one of the orbital elevators, like the Tiara in Contact Harvest. Supplies and workers would be brought up those. But I still like heavens better anyway[/quote] thankx how do I imput a pisture I made a UNSC Flag.

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Reply to Halo MOD? in Sins Modding

[img]C:\Users\David\Pictures\UNSC Flag.jpg[/img]

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Reply to Halo MOD? in Sins Modding

k thankx btw for like a level 7 or 8 tech research item in military for all sides could be in gavity well jumps not to a well but out of like regrets ship did in new mombasa

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Reply to Halo MOD? in Sins Modding

ok can not get collada refinery working

2,504 Replies 4,909,301 Views
Reply to Halo MOD? in Sins Modding

where do you get blender? parents might let me buy xsi as well

2,504 Replies 4,909,301 Views
Reply to Halo MOD? in Sins Modding

[quote]here i changed the icons finally This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weighs 185k.notice booth the red icons and the center bottom screen at the bottom[/quote] WOOT!!!!!!

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Reply to Halo MOD? in Sins Modding

[quote]acually I'm gunna make one based on, Unknown system, above asteroid K7-49, from Operation: Prometheus in the Ghosts of Onyx.[/quote] here you go http://sketchup.google.com/3dwarehouse/details?mid=65f54b1c4fff5545947e1bda4c180dad

2,504 Replies 4,909,301 Views