All_Under_Heaven

All_Under_Heaven

Joined Member # 2905587
0 Posts 238 Replies 109 Reputation
Reply to Halo MOD? in Sins Modding

acually I'm gunna make one based on, Unknown system, above asteroid K7-49, from Operation: Prometheus in the Ghosts of Onyx.

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Reply to Halo MOD? in Sins Modding

[quote]Anyways, Heaven I liked the UNSC Shipyard, but I didn't like the Covenant. I mean, I just don't see how you could make a ship in that giant flat ring. Where would you store the supplies and materials? Where would the ship actually be during construction? Just doesn't seem right. Also, I suggest for both shipyards you make them really big, and put a couple static ship models in them. [/quote] go check it out with the new postings of them.

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Reply to Halo MOD? in Sins Modding

here is the covenant factory in operation to satisfy you colt, hopefully http://sketchup.google.com/3dwarehouse/details?mid=40adaf3c09f45a44947e1bda4c180dad and here's the UNSC one: http://sketchup.google.com/3dwarehouse/details?mid=7d915be2ed103c33947e1bda4c180dad

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Reply to Halo MOD? in Sins Modding

true enough canada sorry shamrock btw how are the factories and covie frigate i made working?

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

shamrocck f your are not a halo fan and you want a demo now then i would request that you leave this message board immediately.

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

Here's an idea for the covenant factory: http://sketchup.google.com/3dwarehouse/details?mid=40adaf3c09f45a44947e1bda4c180dad

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

here's a UNSC factory: http://sketchup.google.com/3dwarehouse/details?mid=9d17fc7667ad6168947e1bda4c180dad

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

canada how did my new model work? Also i'll work on making a new cap ship factory for the UNSC and one for the Covenant.

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Reply to Halo MOD? in Sins Modding

hey just finished a new model of a covenant frigate or a destroyer if you want heres the link http://sketchup.google.com/3dwarehouse/details?mid=8366549d6fcbb909947e1bda4c180dad

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Reply to Halo MOD? in Sins Modding

"Dear Humanity... We regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!" -Opening cutscene of Outskirts.

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Reply to Halo MOD? in Sins Modding

[quote]I think the Reverence should be the support capital rather than the frigate bombardier, mostly because at 4000 meters, the Reverence is a cruiser at the least.[/quote] a Reverence is 3000 meters not 4000

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Reply to Halo MOD? in Sins Modding

[quote]lol, from halo, to sixth book, to "Move to america", to mangos. I was reading Ghosts of Onyx, and in a part where its the covanents point of view, the way one of the space battles is described, a Reverence-class battle-cruiser could not take on 2 Covanent frigates. I say that the Reverence is either our Covanent Bombarder, or one of the support cruisers.[/quote] no they had alternating shields (by taking turns on taking hits) and then they could combine fire like the onyx sentine

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Reply to Halo MOD? in Sins Modding

um how did we go from halo mod to mangos? btw plz see if you can post some more pics canadaman, and sorry about my friends being a bunch of asses.

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Reply to Halo MOD? in Sins Modding

short sword is in atmosphere only

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

only program i can make a model in for a while is sketchup sorry and how did either of those reposts come out?

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

[quote]Are the Covenant going to get a High Chairity format ship instead of planets? The Covenant are like the Vasari. Give all of their ships the same ability of the Subverter for in system jump. It would work exept they wont be disabled for a few seconds. For minefields, give them the name "Havoc MineField". Havoc mines are more powerful than Shivas.Edit: I think[/quote] havoks are what tend to be used on a shiva missle and its not a havok minefield but a hornet explosives: h

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Reply to Halo MOD? in Sins Modding

covies should be advent and forerunner fit vassari perfectly with their mastery of slipspace and can you rename phase space slipspace?

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

try these versions out http://sketchup.google.com/3dwarehouse/details?mid=7d43c46b8fa433fc91904a66ee80a554 http://sketchup.google.com/3dwarehouse/details?mid=bc9bdee8ded0341d91904a66ee80a554 hope they work better

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

frigates need to be smaller frigates are only about 1/3 the length of a marathon

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Reply to Halo MOD? in Sins Modding

[quote]or UNSC ones and yet again no dam edit abilitywell have you tryed o fix some of the Covie models i asked for earlier? namely the CCS and Covenant assault Carrier? That would be really awesome.[/quote] been trying to

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Reply to Halo MOD? in Sins Modding

or UNSC ones and yet again no dam edit ability

2,504 Replies 4,906,346 Views
Reply to Halo MOD? in Sins Modding

Canadaman777 sent you friend request please let me know bout any models for covenant you may need

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