Admiral_Kiernyc

Admiral_Kiernyc

Joined Member # 2919315
40 Posts 763 Replies 567 Reputation

I'm sure tons of things have been suggested along these lines but I'm too lazy to go respond to some long lost thread (let's face it there's probably too many suggestions and threads in the Rebellion forum) Lots of good ideas are undoubtedly getting overlooked, anyways I digress. This may be too much of a request to get done now but I think the factions still need to be more diverse. I don't really have any specific suggestions, maybe some folks can post some of t

3 Replies 7,890 Views

Now, I've had desyncs before but never like this. Usually they arise from a saved online game but I just had one with my friend and I and we were playing a LAN game and never stopped to take a break, didn't reload or anything it just happened at some point during the game. Most expected desync I've ever seen!

0 Replies 4,656 Views

Well I guess this is an argument of semantics but games aren't just about unit statistics, balance, and strategy. Even the little things make a difference towards how it is received. I grant that this isn't the most drastic thing to change but it helps a little to make it more polished.

8 Replies 8,386 Views

Well I went to grab a screenshot of the Defense bug but it seems to have fixed itself lol. I have no problem with the hanger upgrade! Just wanted to make sure it was intentional!

5 Replies 8,633 Views

Alright while it may not be a "bug" I don't think it is right. It did this in early entrenchment and then they changed it to only affecting strike craft which I think is what is intended. I guess if they want it to attack everything now and just acknowledge it is what they want I will be at ease lol.

5 Replies 8,633 Views

I noticed just a couple new issues. I won't go into the ones that everyone knows... On the research screen "Defense" says "De ense" the f is missing. Hanger Bays with autocannon upgrade can attack everything as well as strike craft. I remember this being a bug in the early days of entrenchment so it has manifested itself again. That is all, thanks.

5 Replies 8,633 Views

It would be really nice if every titan and capital ship got their own specific gibs. The vasari capital ships have specific gibs but I guess they got lazy and didn't feel like doing it for the other races :/

47 Replies 140,684 Views

Here some some screens of another issue encountered. The Titan would take on a red hue. While my team color is red, the enemy ones also had the same red hue. My suspicions were with Anti-Aliasing so I turned it off and huzzah no more red hue. Turned it back on and it didn't come back...hmmm. [IMG]http://img850.imageshack.us/img850/8734/2012030600001.jpg[/IMG] [IMG]http://img189.imageshack.us/img189/1588/2012030600002.jpg[/IMG]

6 Replies 9,922 Views

I'm on a MacBook Pro running windows 7 (lol)...so I have a Geforce 320M and 4 GB RAM. I have never ever had problems like this with sins and I've been playing for years so it might have something to do with the new effects. I usually play everything on highest and bump detail on high. This has always worked out. And I've played a few Rebellion games with no issues, this is the only game that had them.

6 Replies 9,922 Views

[quote who="Teun-A-Roonius" reply="13" id="3100723"]It doesn't make much sense for some of the capital ship abilities to be able to target titans aswell. An ion bolt simply isn't large enough to disable a gigantic ship like the Ragnarov, for example.[/quote] I do understand that but for the purposes of balancing, making them work against titans might be a good step.

31 Replies 79,834 Views