Prezo

Prezo

Joined Member # 2923500
2 Posts 366 Replies 226 Reputation

well also on the note of why it comes back so quick go look in the civil tree the stuff about pupulation growth? think of it as thats a top of a previus research tree so they reproduce real quick cos well theres somthin in the air =) [quote]dude, while your at it, why dont you question why there is sound in space[/quote] i only just realised that why IS there sound in space then again you could say its just comming over the radio and sit rep stuf the commander (YOU!) is using \\

10 Replies 5,235 Views

oooh so fighters would be tiny but otherwise use 1024s as the standard size? i wana know for my bfg mod cos im looking at the cap ships and thinking that thats alot of stuff i gota fit onto that texture edit wait i dident read the cap ship right a 1024x2048 how does that work? thats some seriusly large texture i have only ever seen a 1024x1024 and that was huge detail (the witch hunters mod for DoW) that is some seriusly big texture

26 Replies 22,408 Views

no we think your a minority in wanting THIS game to have a story mode the fact is they cant add a story mode they dont have time and the ycant extend the period on the 4th of feb they HAVE to release the game they cant afford not to ,am i right devs? and its not always the same attack and defend the devs have put in side missions and things which mean that sometimes you have to do other things i give no examples because i realy dont know what they are also i beleave that the way the map is set o

57 Replies 71,479 Views

wheeel i got a tut for doing uvw maping by geodav on the dow bfg forums (he does the ut40k mod) which has helped alot for me i still suck at it but now im gaining some headway towards real textures

1,261 Replies 2,677,214 Views

sandbox being somthing that you can experement in. i think the sins one is just skirmish with so many things it is no longer able to be classed as skirmish you have random maps random planet attributes, enemy ai that will relate diferently to each other and give you diferent side missions to improve your standing with them each game, 3 races with their own abilities and research trees their own structures and super weapons so much is variable that there is every chance after playing one game ano

57 Replies 71,479 Views

hey got nothing to do with code but how big are the textures used for the standard ships (cap ships frigates/cruisers and fighters)? i think im geting the grasp of uv wraping and so was wondering for my texturer

26 Replies 22,408 Views

ok on that subject the Tau have arived and are showing at our modcraft gallery go and take a look. note to all all pics will be in our gallery from now on so head over their i will however post when new ones are available

1,261 Replies 2,677,214 Views

hey do ships slow down before or after getting into range ? cos in BFG ships never actuly stop so if i had the deceleration time realy high would that mean that they would keep floating sloly past each other or would they start slowing down as soon as i told them to attack?

27 Replies 49,656 Views

so i can have it on 2 pcs simultaniusly but if i uninstall it off one i an put it on another right? (means i can lend to my friends as a "demo" and bug em to get rid of it afterwoulds cos i wana put it on my other pc ecetra

14 Replies 23,685 Views

tau baneblade? im suddenly rather scared anyway anyone else hav an oppinion on rules vs. feel of BFG/fluff? another way is to coppy the rules and then tweek it to get the feel of the tt game [quote]Also, I think we should shoot [/quote] We? is that s hint of some sort? cos if you wana join the team you should actuly say it (and go over to modcraft so you can join the group) also i dont know if you can build squadrons from a factory i think you can only make them f

1,261 Replies 2,677,214 Views

thanks for all the sugestions the in game pics are all mine but inert is the one that did our fantastic models i have been thinking about making torps abilities after its sugestion (as you can see in my above post) and with the balance stuff if i can find a way to directly translate the rules into the game it should be prety ballenced but of course we will have to balance it after that. in other words we are trying to stick to the rulebook and i beleve that it will be fun and if it isn

1,261 Replies 2,677,214 Views