darkshimmer

darkshimmer

Joined Member # 2933528
1 Posts 368 Replies 341 Reputation

i am currently trying to get the mod to work properly for vanilla sins, i'm also trying to get the mod to work for entrenchment beta 3, no luck at all there. The mod is simply not loaded at all with a new race file, and updates already done. Thanks shadow on that show errors tip in another post.

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Blair, Did you put in the fighter movement for all ships in this release? if so what do i need to change or tweak for it to work?

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[quote who="Annatar11" reply="18" id="2059414"]Yeah, for vanilla Sins I imagine it would, especially since most ships only have frontal-firing weapons. Darkshimmer is on the Star Trek mod team, and ST ships have weapons out of every orifice, so that might look better. [/quote] yea its very different with trek ships, especially fed ships. What would we change for it to work?

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[quote who="kelany" reply="5" id="2055444"]thx 4 help thats great. i put the version b normally into the mod folder. then i copied the files into gaminfo folder from c into b. so i just refreshed it with the new files. and particle and sound ordners i did overwrite is this wrong? [/quote] you are suppose to overwrite the folders in version b with the folders of version c except the gameinfo folder. You copy the contents of that

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[quote who="dchan1936" reply="25" id="2055217"] Quoting darkshimmer, reply 23 Quoting dchan1936, reply 22I am not sure if this has been suggested for the Fed, since they too have fighter craft, I believe, there is a federation fighter, there are pretty clear modles of them on http://memory-alpha.org/en/wiki/Federation_attack_fighter so, this is my suggestion for an improvements Also for the next version, even though you are making it for entrenchme

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[quote who="dchan1936" reply="22" id="2054570"]I am not sure if this has been suggested for the Fed, since they too have fighter craft, I believe, there is a federation fighter, there are pretty clear modles of them on http://memory-alpha.org/en/wiki/Federation_attack_fighter so, this is my suggestion for an improvements Also for the next version, even though you are making it for entrenchment, not all of us will have entrenchment so do you mind, making a seperate version for those

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they will be alittle more diverse as the mod progresses. Your just seeing it in stages atm. I've been running through entrenchment with the different races again, taking note of the abilities. So far i have to admite the vasari have the advantage with mines and mobile stations. there are some things that i took note of that might be common amoung all the races like speed boost for those ships in the intercept role. right now i'm alot more interested in getting my

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[quote who="Spaz0" reply="10" id="2052374"]meh, calling colors is kinda childish... I've written in soylent green for ages... but what ever Too bad about the borg cube though... 32 capitol ships takes it down though real quick... course that's 2v1.. [/quote] o come on you think i was serious... pffft! well we have already promised loki we would remove it. so i like to keep my word. I plan to wor

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[quote who="Spaz0" reply="7" id="2052267"]Any hints taking out a borg cube, 1v1?? I can never get past over 200 DMG at a single point.. [/quote] the cube won't be in the mod anymore after the expansion into entrenchment didn't you catch the note, i only write in green! so it stands out from everyone else....

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Offically the mod is on hold until the new developer is released, ever since i installed entrenchment the mod crashes left and right for the gameplay.constants file. If i replace it with the entrenchment version it still don't fix it.

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[quote who="zRazor" reply="2" id="2051970"]I was going to get Entrenchment upon it's final release next week, but this would be awesome news if you did decide to go down that route. It sounds like everyone is having a better time with the add-on for the very reasons you've explained and more and I can't wait to get my hands on the complete edition having not played with the beta's. Which ever way you decide I think the majority of the people here will support that decision as we re

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Just so you guys know. I'm seriously considering just jumping over to entrenchment. There are alot of nice goodies in the ship files that are not in the std version i could really use. Especially the new bank system. It would allow me to set multi targeting which i think would be rather devistating on ships like the sovy, vorcha, neghvar, norexan, galaxy and akira! just to name a few. Also with the increased weapon points i can really make the fed ships work prop

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[quote]Hey Shimmer, had a good go with the new update and I'm finding the Dominion alot more formidable , also that's an evil little ship you put in the pirates base there. Was too distracted with the borg cube to realise what was really popping my ships left, right and center . However, I was wondering if you were thinking of changing the Enslaver ship stats still. Only because I tend to think that this ship is more like a titan rather than your average capital . It's just that for it's size

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[quote who="Ultimate_Trekkie" reply="23" id="2048272"]Hey darkshimmer I haven't been able to play the new mod 0.03c too long, but one thing hit me right away. The torpedoes (or missle damade) for the Federation no longer make any sound. That can't be right. The phasers and plasma damage work fine. Also it might just be my problem, but I find the sound for the plasma damage to be incredibly annoying, especially because they are fired so often. Is there some other soun

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Blair, Any chance we'll get the movement options updated soon. dying to move the sacrafice of angels mod to entrenchment. You made a post about unlocking the movement types so we can make them move like fighters.

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[quote who="ArmageddonBringer" reply="4" id="2050131"]Let me rephrase that, what is the point of this repetitiveness? Not like its fun, and if you get stuck behind a pirate base at the begging of the game you have to restart the game. Edit: I love the mod and all the hard work you and your team have put into it. I was just trying to point something out. I understand. I really appreciate the hard work you and the your crew have done for it. Tha

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while the borg ship was intended to show how much it would break the mod and designed to be a challenge with friends, its completely possible to kill it solo, if you do it right! As Dragoon stated in previous posts, Yes some things are intentional, some things are currently being updated, some thing won't be done right away and everything is a demo! I'm currently testing out

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[quote who="Big_Jible" reply="14" id="2046709"]Thanks for all the hard work darkshimmer. Really appriciate it. Any idea when the major will be back. [/quote] Not seen or heard from him either, i'll try leaving anotehr message for him soon

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[quote who="Big_Jible" reply="15" id="2046716"]I noticed that all the frigates for the Federation(except for the steamrunner and the connie) do plasma damage instaed of beam damage. They shoot lots of little burst but no phasors. Is it just me or is it supposed to be that way. If it is thats fine. (I do have 0.03c) Thanks again. -Jible [/quote] yes its suppose to be that way, Steamrunne

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[quote who="FOX2PRO" reply="2" id="2042690"]I'm on XP, and that exactly what I did. I extracted the files directly to the "mods" directory. [/quote] in the mods directory you have to make a new folder name SoA 2 0.03c then put in the files from 0.03b and 0.03c afterwards you launch Sins and load the mod.

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[quote]Hey Shimmer, just checking but, is the Suq'Jagh supposed to have less armor than everything else in the Klingon lineup? It's got 14 right now, but I've been applying upgrades this game (just now noticed it has less than the Predator), if it's supposed to then cool, if not, do you need it's base armor? And yes I am running on version 0.03c now lol.[/quote] guess you didn't read the readme in the other forums did ya....lol

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