[quote who="garster1" reply="18" id="2040541"]i run a star wars mod .75 and it starts with 10 cap ships before research [/quote] this is not star wars its star trek, you get 1
darkshimmer
[quote]I'm running 0.03b, and my excelsior also takes 21 slots.[/quote] wrong version, newest version 3c
[quote who="garster1" reply="14" id="2040347"]is there a way to increase cap ship rate from 1 to 10 [/quote] is that before or after research, which you should get 16 if you do all the research.
[quote]Will there be any change to the amount of supply the lesser frigates take up? I think that is my only real compaint on the current version, with miranda taking up 8 and excelsiors taking up 21 (with the others all in the teens) it makes diversifying your fleet with lesser frigates uneccesary. I enjoyed an earlier version where the lesser frigates ranged from a supply pop of 3-8 i think the heavy cruisers going from i think 14-20 seems pretty good.[/quote] <span style="color: #0
[quote who="Shocky01" reply="15" id="2038543"]Still getting mini dump. [/quote] you need to send the mini dump to ironclad. there is an email somewhere in the forums to send it to. just telling me you get a minidump doesn't help.
i played this map the other day, and there was no way to expand to the other galaxies and the wormholes were not working. but it had some great choke points!
not really sure what the name of the file is, but if you can listen to ogg files i would go into the sounds folder and play them all til you find the right one. Most likely its not a theme sound or some type of large sound file, if its the one i'm thinking of.
[quote who="SpardaSon21" reply="14" id="2037818"]Well, what JaggedSparFel and I did was rip the models and textures straight from Nexus using this nifty program called 3D Ripper DX that output the models in .3DS format and the textures in .DDS format. So we have the models, unfortunately neither he nor I know a damn about modeling and getting models working in Sins. Is there a chance ripping them is illegal? Yes. Does Mithis look like it gives a
yea it is my mistake thanks for pointing it out, its been corrected now
[quote who="SpardaSon21" reply="12" id="2037368"]Well don't worry. JaggedSparFel and I, while not making a Nexus mod, have plans to have one of the races use Nexus ships. But we need people to fix the Nexus models, rig, and texture them. So if you know how to do those things darkshimmer, post in the Flames of War thread and/or PM JaggedSparFel. [/quote] i know how to convert the models from LWO format and
if anyone is able to help me out a bit i need to get rid of this error. Assert @ c:\gs\gamma\09\CodeSource\GS/Entity/Interfaces/IResearchSubject.cpp(109) m_Tier == researchWindowLocation.pos.m_X i know it deals with research but i don't know what it means, thinking its something to do with a window size for the research, here is the codeout of the player file as well. <span lang="E
I loved playing Nexus, even more fun modding it. I think the ships would fit perfectly in this game
[quote]Wow, thanks Shimmer for the update, you guys are great. This should make things interesting.[/quote] o it makes things very interesting, i was able to take on an AI team of 6 or 7 on Unfair aggressor, now i can't take 5! Razor, he might have difficulty opening the file since it might be in binary. I'll be sure to update it so its there ne
https://forums.sinsofasolarempire.com/322473/page/19/#2037073 new update for testing
New download available for testing http://files.filefront.com/SoA+2+003czip/;13111521 <span style="font-family
[quote]capital upgrades are coming as well. most likely will follow the following updates. Federation - Max Shields increase, slight shield recharge increase Klingon - Max Hull Increase and slight armor recharge Romulan - Shield Recharge rate increase, slight weapon damage increase Dominion - Shield Midigation Increase, slight weapon Recharge increase[/quote] change of plans on this. Every cap will get a bonus p
[quote who="vp21ct" reply="17" id="2034579"]Hey darkshimmer, you should swap the research bonuses for the Klingons and the Romulans. The romulans had kickass armor cause cloak took down sheilds. [/quote] i actually already considered it, twice, but giving the romulans more armor over the klingons would be a mistake. klingon ships have always been known to have double to triple hulls and armor plating thicker than federation ships.
[quote who="raledabetic" reply="16" id="2034464"]a question about balancing: I have played with every faction and they are more or less similar in strength (hull, shield, weapon power) but the dominion is much weaker. Their capital ships have very low hull and shield strength, and weapon damage is under 50 or so. Also the "cruiser section" ships are much weaker, except breen mwpg. It seems that only the ships from a "figate section" are balanced. are those the finall stats or
[quote who="Overthrow" reply="3" id="2032451"]hey so should i take that u guys dont want me to post my version anywhere? I fixed it to where the borg are the pirates, a few have expressed interest in my version. I am not trying to step on ur guys toes or anything but it is balanced and at least i can tell u how to replace the pirate ships so its the borg so u dont have to have multi race pirate outings. [/quote] other than
[quote who="Strikrrr" reply="2" id="2031990"]The two people i play with and myself are all on EST. If we need live sync/xfire or something like that we could probably get it ...since its free.... Perhaps a newb question but what is wrong with just connecting through the ironclad online server, they thankfully have fixed the bugs when it comes to dropping from games randomly? That way we could chat in the game... none of us have a mic... As for a good tim
[quote who="Shocky01" reply="4" id="2032509"]Is there a workaround for the crashing in the current version? [/quote] wasn't aware you were crashing, please give us a few more details, like when, what error, etc
[quote who="HydroAC" reply="6" id="2032646"]I hope the SoA2-specific structures have lots of hull and shields. SoA2 ships do so much damage that they wipe out orbital infrastructure. In fact, if a few cruisers get behind the lines the AI is effectively hosed – every orbital goes down before the AI has any hope of making a comeback. One of my favorite gambits is to send a small squad of Akiras on a suicide mission to an enemy home planet. At a minimum they can do a smash and flee. If the
totally forgot about xfire, we can do xfire as well if people perfer. would show server info and game status and would also allow to chat while in game with others who have not joined yet. now that i'm thinking about it xfire is a better choice. sync is free btw. loki uses it with us and he's seen first hand how valuable it is for us.
[quote]Need to have windows live sync installed and running. (you also have to understand how it works) - not sure what that is, but i have a great computer, just not a techincal guy Need to be on Windows Live Messenger - I got AIM Need to be able to communicate via Ventrilo! this means you have a microphone you can use as well. - No microphone but we could chat in the game through typing ?[/quote] Let me just say fir
jjz, i'm going to give this a go with the trek mod i'm working on, i'm sure to have some feedback for you soon.