For some reason I am getting a purple tint to all the planets and asteroids, instead of being red marz is purple and foggy looking. I have bloom disabled and the rest of the graphics settings maxed. Anyonelse have this problem?
timethatswasted
It does seem to work if you create a mod and then put the new map in it. load the mod and the map works fine. For some reason vanilla entrenchment will not read(they do not even appear on the map list) maps unless you create a sperate mod for it. I even tried changing the galaxy count on vanilla entrenchment to see if that would make the map apear, no dice. Keeping in mind galaxy forge 3 maps load in vanilla sins with no pr
How do I get forge 3 stuff to appear in entrenchment? they appear in sins 1.15, but not in entrenchment. BTW I am putting the data in the correct folders in the entrenchment sub-folders ie.. maps for entrenchment go in the galaxy folder in the entrenchment. What am i missing
I have two questions. 1.) Is there a way to manually adjust the Z axis of planets and stars? I am trying to make a map that has only one star, but has other stars within the one stars radious that the nearby planets are "orbiting." However when you load the map the star appears way above or below the planets it's supose to be around. 2.) Has anyone been able to turn the star into a planet? not a cononizable one, but have
err sorry worded that funny. my "local settings" directory is invisable for some reason. When I try to manually enter the path it is creates a parallel path around my unser name so instead of going to C:/doc and settings/Name Here/local settings/ect... it goes to C:/doc and settings/name here/local settings/ect... any advise? or like I said could someone just tell me how to change the directory path for the mod?
For some reason the folder for my mod directory listed in the game doesn't exist. it goes blah blah/user name/appdata/ironclad..ect however there is no ironclad folder in my app data. How do I change the mod path to a folder that exists?
0_o ok.... I ddin't re-subit it or do anything different... I don't know why you got it all of a sudden.
yeah I filled out everything...it only gives me one error saying my "skin name" could not be accepted.. The name I try to use is "2v2 Tug of war" are there some sort of naming requirement I am not aware of?
1.) When I try to upload maps it says I have not submitted a "Skin name" eventhough I gave it one. It also mentions that the "skin name" is a file that I am missing....totaly confused. If anyone can explain to me what the deal with that is i'd appreciate it. 2.) What happened to the auto-destruct button? It use to be "H" didn't it? I could'nt find a "destroy structure" hot key either. agian am I stupid or is it not there?
How about an assult mode ala World in Conflict for multiplayer? This would make game play go ALOT faster and allow for more ship on ship action. Lets say you have 2 teams. Team 1 would be the defenders. They would start as a joint fleet (one capital) and several planets. Their job would be to hold the planets inorder to prevent the other team from attacking the capital. Planets would be maxed out on tatical slots and already have logistic structures in pla
I've had this happen a couple of times also. One time when it happened the ships were gone, but it still listed them as existing(still said I had 130 ships even though I had none on the map). I've never been able to duplicate it, so it is kind of hard to ask the DEVs to fix it. I'd say try experiment and try to get it to happen agian. That way you can tell the DEVs exactly when it happens.
good suggestions, but I'm already doing that stuff and their still getting through. My normal defense is 4 hangers (all bombers) and gauss platforms in groupings of 4 either around the planet or near structures, plus a repair platform and a robotics carrier or two. That's just what I can fit around planets, I can fit even less around asteroids. The problem with that is you spend all your money building defenses and have no money to build and manage your fleets. I would agree that t
This has happened in two games so far. When the AI researches the Insurgency tech the rebels only attack my planets. Even in a 5v5 game with 7 stars and 100 planets. The rebels only attacked me, didn't go near my allies once. This wouln't be to bad, except the rebel fleets kept getting progresivly larger as the game went on and would attack a new planet every 6 min. on the dot. Their fleet size went from 3 kodiaks' and 2 seiges' to 15 kodiaks' 8 seiges' and 6 flacks' attacking a single plan
I haven't seen any posts about this, and I assume the enemy AIs are not fully implemented. I've played multiple games were the AI does nothing, even on hard. Doesn't colonize new planets, doesn't attack me, just sits at it's home world had does nothing. It will build some orbital facilites and ships, but then it stops. It even stops sending out scount frigates. Furthermore, it will not expand to other galaxies, it wont even explore them. I let a game run for 4 hours (5-6 hourse total) afte