[quote quoting="post"] This reminds me why I never, ever, ever buy computer games from dev houses larger than two or three people. I want to buy your game, and you assholes think you own my computer, and then your product never actually works well anyway and I never get any kind of satisfaction. Edit: Oh, and 'gee, do you want support because our product isn't, y'know, working? Well, ask your fellow players if they've figured out anything because we can't be
Myles
1. Yes, always upgrade planet infrastructure until you're at least not losing credits from it. 2. Crystal is generally scarce early in the game. You almost always have the metal and credits for stuff, but need crystal, so buying extra lets you progress faster. 3. Yes, the light frigate(LF) is the Cobalt for TEC. Javalin is the long range frigate(LRF) 4. There is a button to create a fleet and it makes it so you ships move together and some other stuff. Personally, I do
[quote who="mbaron888" reply="11" id="2056458"]The other snag is that it is a percentage of total income. I had my AI boxed into 2 worlds on a quickstrike map. They were still able to fleet up to about 800 or so fleet points. How the heck can they afford to build a fleet that massive on a 2 world budget I wondered. Well fleet upkeep is only a percentage of the total budget not a budget based on actual percentage of unit costs. I just don't think a 2 world faction should be able to build