WarlokLord

WarlokLord

Joined Member # 2939586
50 Posts 394 Replies 21,552 Reputation

I regret that I do not have the time right now to offer something in depth. I just wanted to say I am quite pleased with how Entrenchment has turned out and that I look forward to both the next two expansions and the final sum incarnation of Sins, where all the various expansion material may be inter-balanced. That is to say, and this is a secondary aspect of my comment, I imagine that a given faction may find itself better at fortification than at commerce, or another at diplomacy than

2 Replies 1,429 Views

Another preview article. http://www.gamebanshee.com/previews/majesty2-1.php Notable are the facts that Heroes will look different from character to character (at least thats how the preview read...) and that Heroes will change appearance as they level up or gain new abilities. Having Heroes visually reflect their abilities sounds fantastic. Also of note: the mechanism to place Flags upon friendly NPC

68 Replies 220,475 Views

In the latest versions of Sins I have observed that 3 capital ships with 4 Siege Frigates take down a planet over a VERY lengthy period of time... certainly long by comparison to what we experienced before in earlier Sins incarnations. To wipe out a planet as quickly as one used to in the first Sins game, you would likely need about 12 to 14 of them; right now it seems like Siege Frigates do very little compared to capital ships. You assume that a game of Sins commonly sees all player

182 Replies 292,110 Views

[quote who="CommanderAdama" reply="5" id="2063122"]Didn't really have the patience to read the 3 pages so I dont know if anyone came up with this idea already but it's perfect. Make it so that sieges need to be deployed. 1 minute of setting up before they can shoot the first shot at a planet. Makes it so that they can't just rush to a grav well and blow up the planet, and allows you developer people to make the seiges a lot more powerful once they do st

182 Replies 292,110 Views

Another preview, with some thoughtful comments/observations as well as some unthoughtful ones (he complains about 'downtime' where all you do is sit back and watch and wait for things to happen... well YEAH - thats the game!...). http://pc.gamespy.com/pc/majesty-2-8211-the-fantasy-kingdom-sim/954566p1.html I got an e-mail back from one of the Paradox folks who expressed a

68 Replies 220,475 Views

Yep, software is the worst. I lost 2 weeks to an upside down PCI cable though... utterly disabled my system until a buddy who knew better was able to make it over and enlighten me. My own stupidity there. Glad it finally works for you. I`m planning/in the process of putting together a second gaming rig for guests using my old Q6600 as the core; hopefully things will go smoothly...

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Maps of less than 14 planets I can see being an option. That wouldn`t change the core game at all. There could be an option to determine the planet and star counts in randomly generated maps.

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Again, on a small map with all speed settings set to their highest/fastest, I cannot understand how Sins cannot be a quick experience... More than that and you`ve got a Starcraft skirmish. As for political posts, if you want to fundamentally change the face of the game, which is necessary given your parameters, yes - you`re going to have to argue your point with others. Anyway, agree to disagree.

34 Replies 60,800 Views

If you are looking for a faster game experience I would advise trying a different game. As long as Sins maintains a strategic aspect, you are never going to be playing the kind of game you speak of (you being those who wish something faster/quicker). This isn`t CounterStrike. They have a savegame feature. I realize it can be difficult to coordinate a return of the players of prior saved games, but thats a reality of any game endeavour. You can already select small maps to play in. You

34 Replies 60,800 Views

[quote who="Thrawn2787" reply="13" id="2055364"]Will that feature where I can play with people who have JUST vanillia sins over ICO be availible or not (while I have entrenchment installed)? I mean I'm sure my friends will get it eventually, but until then that would really be nice. [/quote] I agree. I*had* a seperate Sins entry (Sins and Entrenchment distinctly listed in Impulse), prior to the latest beta update.

63 Replies 63,166 Views

[quote who="Zoomba" reply="6" id="2054069"]Majesty 2 is being published by Paradox Interactive in 2009. Since we are working to add a ton of Paradox games to Impulse right now (seriously, I'm uploading about half a dozen for testing as I type this), I think there stands a fair chance you'll see Majesty 2 on Impulse in the future. But be sure you let Paradox know how much you want this to happen, just to be safe! [/quote] VERY cool! Here`s hoping a full partnership fea

68 Replies 220,475 Views

[quote who="Carbunkyl" reply="2" id="2053418"] Another idea I've got leads to commanders and ambassadors abord capitol ships. The Vasari commander could create a strong oppressive increase in influence, fleet power, phase jumping, missile penetration, etc. The Advent commander might create additional abilities on capitol ships at an antimatter cost subject to the personal MP of the commander or the vessel's supply or both (ie Vengeance on a Radiance, Ampli

125 Replies 326,806 Views

[quote quoting="post"]I was wondering what anybody thinks of this as they don't cost anything to lose or build (appart from time) so its easier to use them for cover/attacks without any actual cost, e.g they can be used to swarm opponants and their bases and give quight a lot of damage in numbers. Personally i don't have any opinion on it strongly eitherway, but was just thinking it because everything else has a resoruce cost and that they can be quight powerful (and effective) whe

38 Replies 58,224 Views

http://www.hookedgamers.com/articles/preview/798/majesty_2_the_fantasy_kingdom_sim and http://www.tacticularcancer.com/content.php?id=47 I`m not sure how Stardock approaches acquiring projects for Impulse or what the diplomacy involved is particularly. That said, ideally I`d love to see Majesty 2</stron

68 Replies 220,475 Views

[quote who="Spatzimaus" reply="16" id="2047644"] > Starbase phase gate ability (Vasari) uses antimatter to activate as originally intended: This one REALLY worries me. If the phase gate ability is activated, then what's the point? You only buy that one for neutral/enemy wells as it is, and with the recent improvement in the Kostura Cannon, it's not necessary for enemy wells. Was it really overpowered in an always-on state? (Same goes for the scout's detect

96 Replies 257,150 Views

[quote who="Alluceanot" reply="8" id="2046024"]In one post I see people saying Vasari are horribly OP because of their moving starbases. Next thread is about the huge disadvantage they suffer from not having anti-structure ships. I wonder if maybe Vasari are just not meant to be completely analogous to the other races point for point? Make sure to read the above statement with a tinge of bitter sarcasm directed at the people at either extreme. [/quote] Here

81 Replies 220,481 Views

[quote] Karma do you play this game online?Most everyone I play with agrees the egg is op at killing cap ships.It also has a devastating level6 planet killing/cred stealing ability. I have had my cap ships killed faster then I could fly by. There is not enuf time for your cap to turn around and jump out before it dies even at the edge of the well. The progen is not so great when it dies in 5-15 seconds. Torpedo cruisers are a small advantage. You can build a vasari sb at the e

81 Replies 220,481 Views

[quote who="Darvin3" reply="16" id="2037152"]Now THAT'S a bit of an overstatement. If there are about 12 siege frigates backed up with a huge number of combat frigates and multiple cap ships on an early game rush (play unlocked teams and you'll see what I mean ) then yes they'll get the job done. Such a huge army will quickly destroy any amount of early game static defense, much quicker than they can take down that many siege frigates, and then cover them long enough to take out a

182 Replies 292,110 Views

[quote who="Blair Fraser" reply="12" id="2039225"]Well we added two extra people so we can increase productivity by 606% [/quote] Heh heh. Thanks for the info re. other progress. Btw, will we be getting new music for the expansions? I haven`t seen this subject mentioned anywhere before - more variations on the current themes would be great, to vary the accompaniment as we eventually play with the new mechanics & assets. Ditto I imagine with voice

113 Replies 196,271 Views