Yes, unlike Steam Impulse is not compulsory in the background - it merely properly sets up your program, then disappears if you so desire (which I desire... nothing against Impulse btw). Steam deprives me of independence from foreign servers when I wish to play on my own. Winblows LIVE is buggy as Hell and more importantly just a gateway by which MS can attempt to monopolize online entertainment (via controls). Impulse`s facility to provide us with updates and a matchmaking service is
WarlokLord
Sounds great .
Counter-Strike has a great deal of variety and replayability. I must admit that despite the fun I have had with this, Left4Dead just doesn`t promise that. Environmental interactivity seems pretty low for a scrounge-for-supplies survival game (the comparatively budget-titled Land (?) Of The Dead had more), only 4 types of enemies, and only 4 sets *is* very thin. And the randomized/governing controller A.I. doesn`t seem to me to be that compensatory - not to the extent I could envision myself p
I enjoyed the demo thus far (time-limited! BLAH!). I did find the whole to go by very fast though. Will try on a harder difficulty and see how it flows. R.e.: time limitation, kind of lame towards anybody who doesn`t download the sample before the release date...
[quote who="zenithian" reply="3" id="1935767"]Couldnt you go to those computer bars for those two days? We've been so infused with modern tech that its an addiction, what is the world like before everyone had a PC. [/quote] Naah, I do artwork & business on this beast... had to have access to my files. (... and my savegames... cough...)
[quote who="Tridus" reply="12" id="1930068"] Quoting devastatorIX, reply 11 I dont know where you got that idea,randomness is the best thing a RTS could have,if your units would do the exact same thing and have the exact same outcome,your strategy would be very limited and it will all boil down to who can spam X faster,exemple of that sort of RTS is Tiberium Wars,tho in that game RTS stands for Real Time Spamming. I want 2 of my small frigate
[quote who="SnowmanXIV" reply="14" id="1930168"] quoting post -introduce more subtle improvements to capital ships as they level, stuff such as an additional beam weapon here, a turret there, a few points of armour, etc. -persistent yet not obnoxious strategic level iconography (flashing planet names, glowing/pulsing planets) indicating sieges, incoming strategic weaponsfire, trade lanes under attack, etc. -exclusive single-player
[quote who="sesmet333" reply="17" id="1930499"]unlimited levels for cap ships? it just wouldnt work, the reason you have the level limits is to stop the cap ships becoming some major all overpowering vessel you can wipe the floor with, the idea is to use them as part of a fleet rather than as the previously mentioned, and though i can see what your getting at withthe less value from higher levels,,,if theirs less value to leveling from lv72 to lv73 than their is from lv2 to lv 3 then whats th
[quote who="Sole Soul" reply="1" id="1935738"]I broke the SATA plug/connector off my hard drive. Now I'm much more gentle with them, but still, I think I prefer IDE. [/quote] Ouch. I only wish I had gone with SATA for my C: drive in the first place - I had originally hoped to replace the C:, but that operation seemed to be more perilous in other ways than what we had stomach for. The motherboard I have (DP35DP) has 5 SATA connects plus an eS
[quote who="kryo" reply="16" id="1925159"] Blame gamespy for that, what's done is done [/quote] Consider them officially blamed! Hey - this is still very cool, no matter how you slice it. Simultaneous development on Demigod, Sins, and now this one. Yeehah... (Blamespy...)
[quote who="Lost_WLd" reply="3" id="1924843"] This is a link to an old post of mine about adding a Company of Heroes style critical hit system to the game. I still think it would make the combat a lot more interesting and varied; others dissagree. http://lostwld.impulsedriven.net/article/306747/Critical_Hit_System [/quote] Strange I can`t view that. Some kind of Explorer 7 requirement versus my Explorer 6. Waah. Got a copy & paste quotation?
[quote who="JuleTron" reply="1" id="1924819"]Some pretty good ideas, but unlimited levels for capships sounds very overpowered to me. I cant imagine crews surviving the death of their ship. glowing/pulsing planets when under seige are already in the game. I think that special ebilities are fine, more subtle visual representations od abilities would look boring though. Other ideas are good. Randomization of combat such as lucky shots would EAT processing power. [/quote] As long as
Spiritual successor to Master Of Magic... I`ve had a hankering for Age Of Wonders 2 conquering... sounds good. I am fortunate that you folks seem to have similar tastes in concepts & subjects as I. Probably be another pre-order. . Re.: Windows 7, if it caters to DRM like Winblows Vista, I`m not interested. Ditto for requiring new computer guts to run.
Dddzt. I *just* read the Flash 10 notice that has been occupying the blue bar on these forum pages for decades...
I would very much like to see Sins transform a bit into the following. If anything, Sins is too predictable combat-mechanic-wise. There is too much flash & pretty colours. I would: -remove experience level limits for capital ships (unlimited levels) -make far more subtle visual representations of ship special abilities -make far less game-changing those abilities -randomize damages from weapons fire (including siege armaments vs. planets)<br
Sins was released and became successful to a degree I`m not sure anybody counted on. The developers then decide that they can improve the experience and offer us more. Thats a good thing. Splitting the expansions into 3 smaller parts is unusual, but not detractive. We *got* a complete game with Sins. What we`re looking forward to is an expansion on an effort that had an arguably restricted scope because of the original budget. This is not a screw-job by Ironclad... they honestly compl
[quote who="kryo" reply="2" id="1913873"] I ran across a news blurb pertaining to plans for four micro-expansions, not three It was an incorrect release by Kalypso. We are only doing three before assessing whether to do more or not. [/quote] Roger that.
I ran across a news blurb pertaining to plans for four micro-expansions, not three, including Entrenchment . Sounds like Ironclad has a lot of ideas. Sounds good to me! One thing I am leery of however - I hope that in the excitement to expand Sins, the developers don`t go too "paper, scissors, rock" on us. As it is now, most starship types can be at least moderately effective versus any other. Perhaps the only exception being the siege ships. I want to see
Crap. Roger that.
Hey Stardock? What about it? Any chance to swing a pre-order boxed copy deal via Impulse on Far Cry 2 and or Left4Dead, ala Sins and Demigod?
Thats not my question. I utilize those keys for other group tasks, and I do not wish to assign the entire array of 1 through 0 (for among other reasons the fact that reliably pressing such keys all across the breadth of a keyboard is problematically unwieldy). I wish to see my actual formed Fleet icons at the top of my System Info Panel area at all times, no matter activities below them. This is especially critical in larger star system games, where despite best efforts it can
[quote who="CobraA1" reply="10" id="1909941"] We had entertainment long before the invention of the computer, and we have plenty of forms of entertainment today that are not video games. I personally enjoy exercising on a mechanical device known as a "bicycle," and I have friends that enjoy throwing around oddly shaped brown balls. Yes, there is entertainment outside the world of computing. This person will never buy a legal game because he can't afford it. I will n
Damn - I had a good lengthy post pertaining to Bioware and their 'new face' under EA, how I predict a near-future outflux of core developers from them, and how Bioware projects are now very low on my gaming radar, but my login expired! Damn it. Gotta remember to *ALWAYS* copy the body of my posts.
One of the most intriguing aspects to the Entrenchment expansion pack to me seems to be the introduction of considerations when it comes to placements of planetary structures. I do not know what they are precisely, and I can wait to discover such things on my own when the full package becomes available, but I cannot help to think that such will benefit this game enormously. Add some depth to such layouts to an arguably equal degree as any Starbase. Good idea IronClad! [P.S.: P
Greetings, Does anybody know how to make sure that the Fleet icons in your empire list at the top left of the screen remain pinned and visible to you no matter the activity of the systems in your empire? To put it another way, I want to always see and be able to click upon my fleet icons atop all of the generally continuously shifting system roster... not having to search for those fleet controls/selections would be grand. If this facility already exists I have not discovered