hydrocarbn

hydrocarbn

Joined Member # 2940422
48 Posts 1,753 Replies 16,038 Reputation

[quote]Personally, if you aren't getting the collectors edition I wouldn't bother with getting a box at all. Just go with the downloadable version. [/quote] I'd rather pay five dollars [b]less[/b] and get a hard copy of the CD, some reading material, and a cool box by picking it up retail. TBH I find the way this was handled mind-boggling: the digital only people end up getting screwed out of five bucks for ordering early and getting the same as a box, or have to pay $15

29 Replies 64,113 Views

[quote] do carrier or oter big frigats have bild poindts on them.for canonse or exstra shilds or oter stuff and do u can destroi them... [/quote] Dawn of Victory will feature customizable weapons for mostly heavy frigate and larger ships. You won't be able to outfit light cruisers with heavy deck guns, but it's a pretty neat system.

24 Replies 44,002 Views

[quote] I could be wrong but I do not expect any tool for at least a couple months (60 - 90 days) if we are that lucky. This is so since IC has been very vague on a release date (to the best of my knowledge). I think they will likely wait to gage initial sales as well as community impact and development. [/quote] Uh, I think they said the tools would be available on release.

1,754 Replies 4,115,591 Views

[quote] What i need to know is "if" we can add in a full blown playable faction on top of the existing 3. If 3 playable factions is the limit that will hamper many mods. [/quote] You can.

12 Replies 7,211 Views
Reply to Dead Mines in Sins Modding

Well, you can do healing stuff in AoE, so why not damage? It doesn't even do damage to itself or to an enemy, either. There's got to be a way to do this.

7 Replies 4,788 Views

Anyone care to figure out what I'm doing wrong in my attempt to create a detonating mine that damages anything within range? Haven't tried it against an enemy (simply because the thing's stationary), but it doesn't work against friendlies which is a key part of it. It deploys fine. Ability file: [font="courier new,courier,mono"] TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetsInRadius" instantActionTriggerType "AlwaysPerform" buffType "Buf

7 Replies 4,788 Views

I doubt Sins is SMP aware, there's really no reason for it to be. It's not a resource hog. Setting affinities should fix this.

12 Replies 2,672 Views

I thought the trailer's intro shot was Kirk modding the Kobayashi Maru so that he could win. Just a CG Enterprise.. :(

78 Replies 155,568 Views

One of the major gameplay elements in Dawn of Victory is the customizable weapons system. Having played a lot of Empires lately, I've been drawn to the idea of custom vehicles in games. Not just picking some colors or researching some armor, but actually building something to your own specifications. This approach has two real advantages: first, it offers a player both freedom to play his own way, eliminating frustration as the game attempts to bottleneck him into a specific strategy. Second,

558 Replies 1,146,003 Views
Reply to tracers! in Beta Feedback

[quote] I'm definitely in agreement that some sort of mod control should have been implemented! However, they haven't done so in any of the beta's to date, nor has there been any mention of doing so... so we're probably SOL, and stuck with overwriting the "base" files. Bad decision... [/quote] Uh, can't you just copy the folder?

36 Replies 9,991 Views

Yeah, I'm gonna try to get the word out there. I talked to one guy telling him that I was the lead scripter guy for Dawn of Victory, he asked "what game", I told him Sins of a Solar Empire...and he didn't know what I was talking about. I may write up a little mini-review but my site's down for well-needed maintenance. Very much anticipating release though, and I think the coverage from IGN etc etc will prompt a pretty huge influx of new players.

114 Replies 228,570 Views

What exactly would it need to be SMP-aware for? Even most Source games only use the second core for sound processing, and Sins is hardly that resource intensive.

17 Replies 31,066 Views
Reply to VOTE in Everything Else

[quote]Assasins Creed[/quote] JADE I LOVE YOUR GAME

23 Replies 48,533 Views

Yeah, I just made a tga, converted the tga to dds, and pointed the mesh editor to the TGA (before it made its own dds) and it worked. I dunno how it knew to reference the dds, but as long as it works..

51 Replies 33,994 Views

Well, you could get a lot more bang for your buck because you don't have to worry about how big your flak gun is - no friction, constant speed. The projectiles will keep going at the same speed too. So I'd see it as MORE deadly - but then again, any serious spaceship would protect against flak because micrometeor impacts are so common.

26 Replies 36,626 Views

[quote] Carbon, just an FYI, but go ask the tide to stop -- once you can convince the tide to stop, maybe you'll stand a chance at getting Schod to be less of an ah--- er, less of a donkey. Maybe. [/quote] I understood that two months or so ago, Ron :)

45 Replies 134,951 Views

[quote] you're naivite and blind following of illogical, far far left wing propoganda is beginning to rail on me. if you cannot keep a logical thought in your head for more than a few seconds you aren't worth debating with. [/quote] How is this a reply to his point? Granted, it might be not a completely original point, but resorting to OMG U R TEH LIBRAL TALKIN POINTS UR NOT LOGICAL I AM SO MUCH BETTER THAN YOU? The compromise pos

45 Replies 134,951 Views

[quote] I've got a book idea...words.....[/quote] This is a pretty good idea, but alternate-history fiction doesn't seem to have a market anymore. Mormonism and Scientology are relatively small. :D

31 Replies 94,602 Views

It would be nice if developers using digital downloads embraced torrents - when speed grows instead of slows on high demand days (such as on launch days) you know you have a winner. Sins seems to work OK in this respect as well - run activate.exe and you're set, the data files aren't 'locked', so it'd be okay to distribute them over a public tracker. I have a terrible connection that gets maybe 100-200kb/s on really good http downloads, and can get up to 500kb/s or more using a well-seeded torre

23 Replies 27,014 Views

[quote]2) certainly does not pay as well. you think these people were chain and whipped into working for 60c an hour? no, they thank god they get that much. in most cases.[/quote] Relativism doesn't really help when goods and services are way too expensive for these people anyway. Some move up to being middle-class but most of them continue working in crappy jobs their entire life just to sustain themselves. It seems it'll all work itself out though. In my view, completely fre

45 Replies 134,951 Views

[quote] you really think the government can ever help the poor? that is rediculously idealistic and sad. the proof is in the pudding, look at Russia, and all those other easterneuropean countries. [/quote] We're not in the Cold War anymore. There are countries between America and Russia, and most of them are using quite the welfare state ideology. Seems to work pretty well for them too, as their people are some of the healthiest and happiest in th

92 Replies 228,662 Views