Played the demo today. Was meh. Graphics looked only marginally better than the original Far Cry and games released today or a few years ago. Badly optimized. Weapon customization was neat. Crashing through buildings was neat (physics was good). Overall experience was boring, same "lol shoot that guy! lol shoot that guy!".
hydrocarbn
Aha! Never make backups for mod testing (boo, compatibility issues) and then expect them to magically patch themselves! Glad to know this is fixed. And no, I didn't mod the crystal to come in at such a low speed, I'm not that dumb. [quote]but with trade stations and just the number of planets should net you enough credits to keep buying it on the market (and the market is getting an overhaul too).[/quote] Yeah, but opening the diplomacy menu every minute or so
[quote] HD3800, from what I hear [/quote] ATI is for jerks. I will never support them and their crazy product naming schemes, nVidia's weird "midrange" 8800GT name withstanding. /crosses arms
Still waiting for dx10.1. I don't want a card that will be obsolete even faster than usual.
[quote] battleifield of minds again you think questions make answers mental dystopia devoid of logic facts and figures? [/quote] The synergy of the new paradigm lends itself to a dynamic efficiency of Web 2.0 immersion, using empowerment to enable outside-the-box win-win client-centric return on investment. You remind me of a certain pointy haired boss that knows nothing of actual logic but throws around a lot of buzz
[quote]you want to make your argument, go to wikipedia if you want to question its validity, look at the tons of sources it uses.[/quote] I was actually going to point you to that article to show you the remarkable number of sources saying that this is a pipe dream but I guess you beat me to it in a bizarro way. Note that that section has absolutely no sources while the 60+ ones all discuss how it's a economic and logistical nightmare. [quote]there reason they replace the a
[quote] Your idea is a lot better Carbon, IMO. Not to mention really nasty [/quote] Well, I figure it's not like RoN where you would get a ton of attrition damage if you entered the wrong guy's territory. There's no real way to make it so you can only attack one person at a time without 1. giving away who you h
[quote] dude........lol.....i'm just 14.......[/quote] Remember: your age is a useful and foolproof rationalization for anything stupid you say or do.
(Remember, I gave you a chance to cut your losses!) [quote]I am ashamed that you would look down onto the intellectual community from your high chair "mr. pertinent"[/quote] Why would you be ashamed, when my high chair has lasers too? [img]http://www.tetravalency.org/stor/babylaser.jpg[/img] Pchoo pchoo! It cost seven hundred billion dollars to build and burns out in one tenth of a second of sustained use, but isn't it cool? Anyway, I'm not going to
[quote]At the moment, pirates are still using placeholder units "copied" from TEC ones but given different names. These models are placeholders, and will be replaced eventually.[/quote] Heh! Didn't know what we were missing in Beta 2, did we? Now we've got the cool pirate ships with the holographic green skull and bones!
[quote] Or for another idea... Have a maximum number of alliances you can create during a match... Say you ally with someone that uses up one of your alliances and if you later unally you don't get that 'slot' back. Would make you really think about breaking alliances and backstabbing people as you could very soon end up unable to ally anyone. [/quote] I like this idea because it seems realistic. A lot of backstabbing is going to use up t
I assume, as has been alluded to by devs, that the economic system is getting a bit of an overhaul in Beta 4. Even so, I just want to make sure the problem I'm about to describe is getting addressed in some form. I played a Large-Random game with some (4) AIs recently. I wanted to test how well I could do in a large (4 star) environment with very few opponents. I found myself a few hours later with hundreds of thousands of credits, having taken my home system early (destroyed the AI alr
This is not really as twisted as you think if you think of it in less..emotional terms. I know Rise of Nations had a mode (can't remember the name) where you could invade only one player and try to destroy him. Once you did, you got points or whatever and got a new target. This would be a fun addition, though I'd like to see it work like this: 1. Each empire is assigned a target. They have available a "bounty" (not the regular bounty, but simply a reward) that starts at 50,000
Slightly off-topic, but allying everybody in a game (ala DEFCON's Diplomacy mode) automatically triggers a win condition and ends the game. You can't have a peaceful 5 minutes and then have someone betray the alliance and make a splinter group, which is really fun.
[quote] SIM CITY IS 100% REALITY!!! [/quote] [img]http://www.tetravalency.org/stor/b.jpg[/img]
[quote] I'm not dealing with this, its quite damn obvious you have ALL your facts in a knot, and not a single truthful or logical analysis has come out of your preceding posts! [/quote] No, all my facts come out of analysis of sources that know what they're talking about. And that is while shooting things into space and shooting giant laser beams back at the Earth might be cool to 12 year olds and work in SimCity it's not economically viable.
[quote] no, it was offline, a 1v1 on small-random [/quote] Graphics card much? EDIT: Bah! You silly forum software, stop kicking me to the front page/old posts when I click on a thread!
[quote] methane doesnt need to be in vast clouds for it to have a big effect. [/quote] Of course it doesn't. But there's no methane production out in most of the deserts (a mirage of Acme Industries appears!), and the amount carried over by winds is negligible. [quote] oh show me this source PLEASE [/quote] NASA [quote] no, its a figure of energy/photon packet, and when there are far fewer usable photons getting through the effect is COMPOU
CH4? Are you actually putting forward the claim that there's vast clouds of methane floating over deserts, even ones closer to cities like in North America? The atmosphere accounts for 16-20% of lost power TOTAL. Solar panel efficiency is usually around 25%-30%. That's not a figure of reduction in power (as with the atmosphere), it's a figure of how much is being produced . Add in the hundred-million/billion dollar costs of shooting a giant panel array up into s
[quote] efficiency has NOTHING to do with whether or not the atmosphere affects efficiency, its simply a matter of how much can get through even if I had panels from twenty years ago they would be more efficient by factors of five or ten up 200 miles. [/quote] That's not true - but what I meant is that the problem is not the ATMOSPHERE it's the PANELS THEMSELVES being horribly inefficient. That's why I said "efficiency", which as you correctly pointed out
Guys, try not to save with crapola MSPaint jpg compression, it's hard to see anything. And those look like scout frigates to me.
[quote] hey i just pre-ordered the game today any news on when the next bata will go out?? i did not recieve a batat sieral number via e-mail so i guess ill wait a couple of weeks looks like a great game cant wait to try it. [/quote] Devs have said early November, you shouldn't have to wait long.
[quote] Umm, I'm pretty sure sending up equipment using even Soviet-era delivery platforms is well into the billion-dollar range, when giant expanses of otherwise useless and cheap land is sitting out there not being used and easily accessible by air or sometimes land. the issue instead is maintenance, especially considering a few square meters up there would equate to acres down here [/quote] No it wouldn't. S
[quote] then at least provide a quick and easy tool to let it happen if you've already made the adjustments, like me. [/quote] "Here's a 250kb tool to remap every memory allocation in the source code to account for 64-bit systems, then compile it in less than 30 seconds. If you believed that, I've got some prime beachfront property to sell you."
[quote]It wont be limited by a short or long integer then?[/quote] As opposed to..a double? Float? A linked list? A binary tree? "I'm making all game constants have up to seven significant digits!"