most games last 2-3 hrs to get a clear winner (meaning you don't have to wipe each other out) the longest ones i've played are the uber huge the 1v1 with a balanced opponent. 1v1 was about 5 hours. i lost the uber huge but it was long enough for me not to get involved again ;)
mrlarone
London, England reportedly, the only place on the planet where every single language is spoken. and yes, i only speak the one. go fig.
that does sound odd. have you tried disbanding the fleet? if you can get a save game with this, i.e. save a game, quit and restart from the save with it still happening, i'd send it to the devs as it sounds like a bug to me. other than that, i'm stumped
rally points and fleets are two seperate things AFAIK. a ship is issued a rally point when it leaves the factory. if you change a rally point, then only new ships will go there. the old one will continue to where they were told to go when they left the factory. the simplest way to make sure your ships go to the fight is to set the rally point to a ship (suggest cap ship as you know it'll be around awhile), that way the ships will head to where ever the ship is, even if it moves
common ones for me to play are malestrom (particularly 3v3), fulcrum and grindstone. other than that it's random of various sizes
Oh, oh! sorry to skip people but... [quote]I think this is for much later personally, but much more customeizable ships, both Capital and subcapital. Sure have default ships for people that don't want to mess with them, but other ships could be altered either in game, or have a system like the map editor where you could make custom ships outside the game, with costs (metal/crystal/credit/crew) building up as you made ships more powerful.I've been a long time player/modder of the Mechwar
Hi Breegle, as i've said i've only played online. but where this game really takes of is on the large multi-star maps. on the smaller maps it's about moving you SHIPS around a planet to win the combat. usually it's the majority of both your fleets, so if you win well you win the game. this is when it plays alot like a typical RTS. on the larger maps it become about moving you FLEETS around the stars. once your empire is up to speed you'll hardly ever zoom in to micro a
by all accounts you need to change versionNumber 0 to versionNumber 1 havn't tried it though i did try the other way with a dev map (i.e. 1 to 0) but that didn't wanna play.
welcome to my vision. it'll be hard, there will be disagreements but, by the beard of Odin, it shall be worth it. this game is billed as 4X RTS and, in my limited experience, it does well. what i find missing, i hear from others as well, is the satisfaction of real hard-core tinker time and indepth development trees your allowed in a TBS. but of course these games can be expansive because there's not another person waiting for you to move. how would it be if i could
just tested using a single ship. as before, as i know it, it jumped from the edge of the outer circle to the edge of the outer circle at the destination. on the return journey i moved as far from the jump spot as i know jumping to work, and it did it no worries. ZJBDragon, though i think ships only reform when in a fleet (as opposed to grouped, though i may be wrong), what you say sounds correct.
hmm, this might be new to 1.03. i'm going by memory so i'll see when i get home later. under 1.02 i found jumping from the edge of the outer circle would land me at the edge of the outer circle at my destination. this was useful when using carriers cause it put extra dictance between me and the enemy i.e. more time for my strike craft to do there thing. i haven't done this on 1.03 yet so i'd be interested to know if it's changed. if it has then i would say thi
are you still within the outer circle of the planet? i forget the setting, but you can toggle what information is displayed. with the gravity well displayed, when you press 'move to' (hotkey d) an overlay displaying two circles appears, the inner one is the gravity well and the outer one is as far as you can tell you your units to move to. however, it IS possible for you ships to move out side of the outer circle through AI movement. what could be happening is the AI h
? not sure i understand fully windex, but isn't that exploit null due to the fact you initiate jump by selecting a destination, and can't change destinattion until you arrive?
i've jumped from out side the GW without issue. i was directly on the line though, so can't say if this is an arc issue.
2 out of 3 ain't bad ;) thanks soundreason
Hi Caeldrin, firstly, stop being so sorry, your english is fine. someone else may be able to provide you with a full description on each ship and it's firing arcs. i'd like to see one too! what i know is that a ship has a certain DPS (i think that means Damage Per Shot) and that this is divided equally between the guns. one ship, the illuminator (Advent) has three guns, one forward, one on the left and one on the right. so, with this ship, it's best to put it
just to echo ColdSteelRain: if you are looking for another rich in depth pure 4X game, galciv2: twiglight of the arnor would defiantly be the way to go.
caveat: 1)i only play this online. 2)I've played way more different titles of board games than i have computer games. i love 4X play, and i got SOASE for the chance to get that experience online. i was put off RTS as a kid as i was terrible at Total Annihilation and froze when ever i saw unidentifiable swarm flocking my way. Analysis paralysis. which is why i love 4X, when i make that inevitable click that reveals a swarm of shh coming my way, i can tweak everything in prepara
this is definitely produces the best kind of game. my favorite game to date was 3v3 with me in the unlucky sandwich(tm) position (i forget the map name), i got wiped out mid game by a tsunami fleet but managed to escape i with a progenerator(?) colony cap a few disciples and 10 drone carriers. i spent the next hour attacking planets while an epic battle raged between the two sides. i was mostly ignored by the enemy and only lost the disciples before my side eventually succumbed. <b
ok, i've just learnt that these things are already in the game. doh!
one thought that may appease and may be possible (i know what computers can really do, just don't know how =)) is through the galaxy forge. my idea is that there is an arranged amount of points i can spend when creating a map in galaxy forge, i.e. i start with a number of planets x tech y units and z structures. you do the same, and the clever bit is some, yet to be made tool, combines are two local map settings and generates a random map in between. we're still limited to what
i've skip the post, so sorry if this has been said, but i just discovered a cool little feature, order stacking. select a unit tell it to move some where, select move again and hold shift while you click. you'll create a path to follow. best of all you can do the same with attacking. ok, so you still have to do some micro, but you can stack the attack orders from the emp.tree making multiple combats more manageable.
hola, in brief 1)you can play the game completely from the empire tree, but in a fight you gonna want to zoom in and micro. 2)it's week one for me, the ui does take time to get used to, hotkeys are easy to learn though and help a lot. the main ones are q,w,e,r,t and a,s,d,f,g these do the same things as clicking the matching boxes in the bottom right. also z,x,c,v,b can be used for zooming. after a week, i'm pretty comfortable now and like the fact i can always see ev
i've just hosted a couple of games and process explorer is tell me the peak private bytes is 563,172 k. not too sure want that means, but hopefully it gives you an idea on RAM usage.