mods hencook, mods. The star trek one is spectacular
Destraex
completely agree, this is what has always been missing from sins. Destroyers and Battlecruisers need to compliment the larger heroe ships. We need to get to know the smaller capital ships also. But their really are none to speak of. Problem is I think the smaller ships are supposed to actually do this now and be destroyers and battlecruisers. They just don't look big enough to be those ships though and don't act like capital ships. They all act and look like corvettes or support ships
They say in some books the reason for the eliptical shape of federation ships is to ride the warp bubble. But no other races seem to have that trouble and reach the same speeds?
Is the romulan starbase in? I had trouble figuring out where to build it. Love those warbirds. Really wanting to use this mod with diplomacy though.... any way of retro fitting it?
play diplomacy and if u have entrenchment all features from both will appear in diplomacy. You have to have them all installed though.
I am. But not online ;)
I like he way the starships lance.... thats the way most battles in star trek look. But yes there is a balance to be had. larger ships should do less lancing. Basically anything thats a heavy cruiser or upwards should do a lot slower dancing. but to be honest i think its fine the way it is. Its the best we will get from sins. As for the capital ships being OP I do agree here, in a lot of cases its like playing space invaders vs waves and waves of enemy. I feel like I am in command of
damn... I was hoping for true planetary defence fighters to be abolished and replaced with fast planetary defence corvettes.... or even older sub-light auxiliary forces..... I also hoped the carriers would be abolished as they are not really used in the star trek universe. Probably best to replace them with sime kind of long range missile cruiser. So you still get long range hitting power without the fighters being portrayed.
love your work. just had a game. Just to see alll the lovely models. HAve to say I miss the diplomacy in the later addon. Hope that version comes soon. Diplomacy even though it adds seemingly little adds a whole lot to the way allies play together. Fills a void.
I have no prob with 99% of things in this game. Its more refined than most games i own. Sounds like some things that frustrate you are meant to be frustrating.... why build mines for instance if they are not effective. Don't just send scouts. Send clearing parties.
you will need to register your key that u rec'd in email in impulse then it will show up
ability to respond to AI when they ask for help... at the moment I have no idea whether when they ask for help they are upset if i dont get there in time but make the effort. And ability to know when the ai penalises u for not helping... a voice cue... not just a fleeting message... I miss a lot of the small messages. Another thing that would be good is a voice queue telling me when i have successfully completed a mission.... a voice queue that tells me this, not one that just
The BETA2 of sins diplomacy is nice so far and going a long way to making the game a better experience. But I want to know their is a major expansion coming.... specifically I want to know what could be so powerfull as to be chasing the Vasari? Or is sins of a solar empire successfull enough to justify a sins2?
its a mod because you personally don't like it? .... well you really must be important, reveal your secret identity sir!
I like the idea of a permanent embassie, just don't like that it got built so early. An permanent embassy should be a big deal and an investment made only after being allied for a period of time.
I completely agree
how about AI not offering missions to human players at all
would u believe I pre-ordered so long ago my credit card expired!! Had to do it again and now i guess i paid more and am last in line!
well. Ima waiting now patiently. Well maybe not so patiently. Its monday where u are right?
Nice! Coneheads dictate "I will enjoy it" lol
choosing a static point that the rotating part stays in. some look wierd.
nice. rotating version is what makes the bab5 ships so different. a static one will look a little strange but will be ok i guess. I wonder whether the symetric or diagonal look is best
thats awesome!!! turning it off would be both SOFT and UNrealistic. War is meant to be horrific so we all stay away from the real ones!!
nice, gonna have to try this... although I am partial to eldar ships.
make me happy just to see it done! At least they are letting somebody have an honest go. I just looked up codex pictures too and I'm happy that they are UK based. Means hopefully we will get those great UK voices that they had in the DOW1 intro. That Marine Captain sounds so much more hardcore as an imperial absolute rule disciplined type. I'm wondering if they did the DOW1 intro - now a movie with that kind of animation would be amazing! <a rel="nofollow"