Destraex

Destraex

Joined Member # 2955434
64 Posts 433 Replies 914 Reputation

I think this game may need a few changes that allow fleet tactics rather than just fleet make up to matter. At the moment once battles are joined all I can really do is watch and wait. It reminds me of starcraft in this manner. Once battle is joined you may aswell get a coffee. I have got my moneys worth from Sins, its a great game. But one of the things it needs is some sort of fleet character or fleet enhancement to make each fleet different and potentially give the player something

3 Replies 7,826 Views

I think turrets should be thrown in when ram limits are removed And perhaps a real Z axis with wider populated planetary disks. Perhaps some grav wells having two planets. I dearly want a cruiser class below capitals but above kodiaks in size. You should be able to group these and use them as capital hunter killer squadrons. More expensive to make but less population requirement than caps. and orbiting dammit

138 Replies 412,144 Views

I think turrets should be thrown in when ram limits are removed And perhaps a real Z axis with wider populated planetary disks. Perhaps some grav wells having two planets. I dearly want a cruiser class below capitals but above kodiaks in size. You should be able to group these and use them as capital hunter killer squadrons. More expensive to make but less population requirement than caps. and orbiting dammit ;)

223 Replies 560,473 Views

so on maps with no wormholes...... maps with more than one sun. You go to the sun on the middle and jump to another systems sun...... a lot of larger maps have many suns. wormholes DO NOT usually end you up in another sytem, wormholes are usually intrasystem. So long range jumps is usally the only option to get to another system.

3 Replies 10,393 Views

Add larger environments around the planets discs when RAM is unlocked. The game would be much better off having orbital envirnments that required ships to actually navigate and srategise around the planets outer features before moving in. Right now its just the biggest fleet wins after jumping in and engaging immediately. I think the campaign is almost a must if the game is to sell. I have also always wanted an intermediate cruiser class between capital size and kodiak

138 Replies 412,144 Views

nice name BTW Dragonlance was awesome.... go solamnia and the knights on silver dragons. Now that would be an awesome mount if warcraft got its act together and allowed dragon battles. Not stat based crap

29 Replies 129,675 Views

something something dark side...... I too have had friends try to drag me in...... I like the concept. Hate the implimentation. monthly fees = X jumping up and down with auto attack with 20 other people to kill a monster = X cartoon like smurfs for characters = X non-gamer heaven. Every drip on the block plays it = X endless collection and grinding = X mounts are just fuzzy dolls that do not help in a fight = X men are never equa

29 Replies 129,675 Views

I got introduced to the clone wars animated TV series and think its better than the new 3 live action movies. Its got the detail and adventure that I expected from the movies. I mean its full of holes like the movies and can really only be treated as soft core. but its entertaining and has a lot of neat ideas in it. I would not have considered watching it initially but now consider them definitive star wars along with the original movies....

21 Replies 72,615 Views

Is this still going? I only just discovered conquest frontier wars. I am a veteran hw1,hw2,nexus.jupiter incident sins, starshatter etc player. I even tried haegmonia once. But this game has me wrapt as a good alt to sins and in leui of hw3. Is thier a graphics mod of some kind and what expansions patches do i need? P.S. is there a graphical mod for haegemonia as well? P.S2 - is conquest frontier wars getting a number 2 this year?

60 Replies 49,441 Views

this is indeed great. news will spread fast. especially if it makes larger more object filled grav wells possible. I played conquest frontier wars for the first time the other day and liked some of the ideas in that.... especially the whole sector thing that allowed a bit of exploration.

223 Replies 560,473 Views

I own and play starcraft2 because soooo many of my friends have it. no other reason. The game simple game of statistics and strategy. THeir is little character or depth to the game. I can only handle it in small doses. Their is really only one unit for each function, the puni-verse is just too small for a game of sins magnitude. Starcaft never felt epic, it just felt like chess with added twitch. well not even chess, chess does not have statistically calculated build q

26 Replies 25,516 Views

This one looks great. I am looking forward to seeing how the real time battles pan out. I am still hanging here hoping that ironclad will announce their next product. Sins was a blast, but I always wanted more from the 4X aspect. Sins combined with galciv2 is my ideal really combined with some realistic physics. Sins originally had planets turning and newtonian physics. They siad the game was not fun enough with that in though. People got confused. Is this like e

130 Replies 305,087 Views

well the sins product has really been finished for some time now. They canned the third micro expansion and I thought were doing either a real expansion or sins2. I am ready to lap up whatever comes and am really happy with the product we already have... my only small gripe is that we do not have - in between - captital ships. i.e. non-heroe capital ships. Much like the in ww2 the bismark and hood took the hero roles while the graf spee, scharnhorst and others were still mighty but le

28 Replies 57,659 Views