A mistaken found , Cause i've missed a new vasari connan entity in entity.manifest file. Those who download v1.2 before 2012-09-19 UTC Time 15:00, Plz download the following patch: https://dl.dropbox.com/u/99473034/M
HammerSun
look like a button conflict. Change LogOutput FALSE to TRUE in your rebellion.user.setting, and play again, then check the debug file.
[quote who="Emperorjarin" reply="70" id="3227756"]Seeing as I have no idea how to mod, or what tools to use, I guess I'll wait =D [/quote] You're just intime. I've update v1.2 now.
[quote who="Emperorjarin" reply="68" id="3225789"]Really cool mod. Definitely enjoying the buffs you gave the Advent Just found a bug with TEC's movable starbase; you can't build it with initial research. You get the option, and it consumes resources, but the constructor is not consumed, and you don't get a starbase. You just lose about a thousand credits =P[/quote] Thanks for finding that bug, it's an ability.entity mistake
[quote who="pazooki1" reply="66" id="3223820"] While playing the lastest update v1.1 as an Advent Loyalist, I was unable to use the 2 bottom rows of civilian research tree, ex. Jump Relic. Even when I buillt 6 military and 6 civilian research centers, none of those 2 bottom line options were available to me. The error message was too confusing for me to comprehend. Error ? Or am I way off ? GREAT GAME - Beware of Pirates !!! <b
TAX INCOME buff is right; Only the right planet can get +20% tax; The enemy ship including tradeship etc. The culture spread is bugged. I've found this bug just two days ago, and fix it like this: Open your BuffExpulsion
Okay, during make my Realsins MOD, I've searched the forum and didn't find post explain where the .font file control the font in game. So I tried hundreds of times and make this big picture to explain that. If there is a similar post exist, sorry for duplicated, I just want to share this to save modders time. <img style="float: left;" src="http:/
Update v1.1, fixed some bugs.
v1.0 Released, Just make it compatible with lastest Rebellion v1.04 DOWNLOAD: https://dl.dropbox.com/u/99473034/My%20Soase%20MOD/RealSins%20Rebel%20MOD%20v1.0.rar
[quote who="XATHOS" reply="60" id="3215754"]You chose the worst time to update this. Sins getting patched broke a lot of things.[/quote] yeah, i've just found 1.04 patch change a lot. But i've worked on this mod for nearly 1 month, just didn't released Alpha0.1-Alpha0.8 here. Anyway, gald someone tell the truth.
Okay, after 4 years, I bring this post back again. Now i make The Realsins MOD up to Rebellion. Today v0.9 released, Hope you like.
If I choose Advent Rebel, and already researched the ability of WailOfTheSacrificed; So when i abandon one planet, During this period I use the ability WailOfTheSacrificed, and the planet is now no longer belong to me; I colonized it again, But the planet still show is during abandon, And more, this cause a minidump crash when the abandon time count to zero.
Generally if i mod the game and occur some error it will show the error or minidump(I turn on the show error), but just today, it shows an error about"Visual C++ Runtime Error, R6025" and no minidump, i've test several times, and seems when i pause the game it will more easily happend, just report this. BTW, my win7(64Bit) have a auto update today, don't know if there is something related.
i mean some faces on exactly the same plane, And i want them show as a plane, But after export, some triangle of this face look like not in that plane, usually been smoothed to neighbour faces. And, I found that if I save and reload the game, and took a near look, the game can run normal about several mins... <p
My particle runs ok... I made this particle is for OrignalSins v1.19, Are you running another version?
No, is particle forge can edit particle? I didn't finger out how to use. And the mesh is ok, but about voer 10'000 t riangles. [e digicons]O:)[/e] And thank you anyway.
It's not all about UV issue, I usually setup a model in editpoly mode, and leave some vertex didn't connected, and when export, as all program need t riangles, automatic connect those vertex but stupidly create some very sharply triangle, and then maybe the UV smooth things. Shame, anyone check my p
I not very clear what you told me, h ere is my simple particle file, Is there problem? ParticleSimulation HasInfiniteLifeTime TRUE TotalLifeTime 10.000000 NumEmitters 1 EmitterType "Point" EmitterContents Name "Armor" Enabled TRUE EmitRate 1.000000 HasInfiniteEmitCount FALSE MaxEmitCount 1 hasEmitIntervals FALSE &
So i made a captialship with ability attach an particle, The particle is only one Infinite point with the mesh; and i use the original "GS_Ship.fx" in PipelineEffect folder; Then comes the problem, after a few seconds maybe 1~2 mins, when i zoom in the ship, the game goes extreamly slowdowm, I dout if the game continue render the mesh which particle defines, I not aware of .fx files, so anyone can help me solve this problem? BTW, another question is I smoothing
e.g. IF you want to convert .Mesh file, then create a new txt file, written these: for %%c in (*. mesh ) do ConvertData_OriginalSins mesh "%%c" "%%c" txt Save the file and rename as *.bat, then put this file and both ConvertData_OriginalSins.exe and msvcm80.dll(Diplomacy or Entrenchment should be a different dll file) Run the .bat and waiting
[quote who="CanadaMan777" reply="6" id="1939563"] Quoting HammerSun, reply 1 You can find many .brushes file in the Stardock Games\Sins of a Solar Empire\Window folder. How do you open .brush files? Photoshop doesn't seem to want to accept it [/quote] Use converted txt format, then fire your text editer such like Notepad.[e digicons]^_^[/e]
Hello my friend, your post grows so large. [e digicons]XD[/e]
[quote who="CanadaMan777" reply="25" id="1936735"]Fantastic looking ships, the carrier captures my attention the most however. It's a frigate, right? [/quote] Yeah, it's a frigate, i've update main post, enjoy it.
[quote who="StCobalt" reply="23" id="1935999"]dam man, glad i came across this thread. 7DS is a bit too big for me, but i have to say, this mod sounds nice. i will be playing it after (by the way, im using the assassin in a personal mod that im making, it wont be released to the public) [/quote] Ah, glad you like the assassin. Feel free to use it.
[quote who="CanadaMan777" reply="20" id="1935035"] Quoting HammerSun, reply 19 Yes, I'm prepareing the v2.0, when it's done I think it will add to 7ds too. Wow! Great to see you back HammerSun! We were all wondering why you had dropped off the planet [/quote] Glad to see you again too. [e digicons]:grin:[/e] Here are some TerranRepublicSpaceShip[TRSS] which still in building. <a href="http: