Shadow_of_Light

Shadow_of_Light

Joined Member # 2988115
14 Posts 538 Replies 8,890 Reputation

to e honest im using 2/3 fighters 1/3 bombers this only applies in fleets with a maximum of 10 squadron slots til 20 slots im 4 1/2 fighters 1/2 bombers everything up that 20 goes 1/2 fighter 2/3 bomber this looks like an awefull ot of fighters.. but remember that flaks anrent seen @ starting games most of the time, so fighters are the only way to counter them + if the enemy fighters are down i got a full squadron of fighters + bombers that can a

12 Replies 8,146 Views

had that problem to, u need the exact file shown to u when press that button @ mods in options.... also didnt have a mod folder... my problem was that local settings step never came on the way to the file..... so i had 2 manually type the full name.... (guess how long it took me 2 figure that out...)

42 Replies 11,826 Views

- .- i wont say anything :) o.k. i will theres a tutorial in the singleplayer menu.. u might wanna take those 4 games (about 10 min each) they learn you the basics needed 2 play normal games

5 Replies 12,155 Views

wil be fun 2 see the result :) (rly curious) tough it make take some time to get all the units done.. and actualy looking like Star Wars units

1,324 Replies 1,500,049 Views

2 much halo fan.... u can do that but then u'll need 2 change EVERYTHING even the 3 races 2 much work and not realistic :P (and thre are alot of non halo fans here like me)

1,334 Replies 3,503,246 Views

lol just becuase u like WCIII doesnt mean it has the RTS privileges all rts's have strong and weak units.... knight / tauren/ abomination = Heavy cruiser........ tough now starcraft comea in mind........ looks like blizzard used SC units 2 make WCIII units.... u CANT say this becuase all RTS's look alike...its just what u make of it

61 Replies 89,761 Views
Reply to deleted in Strategy

an unbalanced test 70 cobalts vs 80 diciples..... try using about 100 diciples vs 75 cobalts wil end up randomly (overkil etc.) you dont use bombers vs cobalts if you didnt know this lil thingy u might wanna redo your strategy... advent are a powerfull race... if used smart even if using 1 type vs 1 type.. nothing wil happen other then 1 race winnig since he got tad more powerfull cobalts and tad less powerfull capitals (at least add 2 capitals 4

106 Replies 44,781 Views

THANKS Annatar11 you are the first one that took the time to post this and i TOTTALY agree... reason:? i got 2 reasons to go online at the sins forums 1. check for new updates..... patches and latest intel on all sorts of mods. etc.etc.etc. 2. i try to "bust" the people who whine and give em my opinion on how hard it is 2 make a fully balanced game without people being unsatisfied about what they bought (u might atleast search some more intel ove

50 Replies 47,492 Views

[quote]Hi everyone, I have wondered for a while now whether or not the player stats i.e. games / wins / losses function is useful in its current state when playing ICO. There may be other threads to this effect, and if so, then I'm sorry for repeating it! I do however feel that it is an issue that could possibly be recosidered. My reasons for saying this are that it is easy to increase your win / loss ratio by simply setting yourself and another player or players or the AI as all on the same

8 Replies 9,614 Views

[quote]Ships move faster in towards the planet/sun and slower away already.[/quote] they do!!!??? dam thats some fine realism there :D tough i think its useless.... only helps when u know it.. an yvery few people know it (if its true)

3 Replies 3,573 Views

wheew..... i think im returning 2 college.. i dont understand anything from whats sed here :/

29 Replies 51,486 Views

it sounds like a bug in saving and loading games i'm also starting with red nebulas when loading games... ALWAYS.. i doubt its bad luck maybe the loaded data is written always 2 start with red....... who knows

15 Replies 4,130 Views

hmmm how long does this last? only at start??? im aslo having lag ... ALOT the first game after runnig sins i found a solution for it... just prerun a game (1 on 1 vs ai) and let it load.... after about 5 min i can click all stuff without lag.. :D sow then its online time

10 Replies 2,812 Views

brings a problem on its own there are ocasions i do want to launch my squads even with flaks best way 2 do this is manual.... its hard 2 automate cuase everyone uses it different ways tough i do admit that the autolaunch on build = annoying, with pirates the falks stay close to my capital and then shoot down the fighter when it comes out...... rly annoyin cuase it takes alot of antimatter 2 keep rebuilding em

6 Replies 4,522 Views

lol monk...... u really got the hang of the "do not skip!!" part when i sed i skipped something right :P?? (curious if yah remeber me) indeed their are peak and lul times.... i've been online with lotsa choices 2 make.... only i had 2 reboot cuase of a minidumb after i came back the peak time was over T_T just odnt give up on waiting.... go online.. no games?? watch tv... come back every 5 min 2 check on status... theirs an average of 2 hosts per gam

31 Replies 22,816 Views

Aura's help allies u have a PEACE TREATY with as far as i know a cease fire (or below) won't get the effect Sideshow_ people forget that every race has 2 main weapons TEC autogun + rocket Vasari raygun + missle Advent beam + plasma advent = energy dependent thus get's 100% from that buff (my favorite 1 to :) ) vasari are lucky they got enforcers... ray gun gets cooldown decrease tec are unlucky... only real energygun powerd s

3 Replies 14,604 Views

another small tip 4 the minidumb play with friends as often as posible... should a minidumb occur rehost from the latest autosave

38 Replies 55,886 Views

- Carrier - Anime Tempest - no Duration in tooltip? lasts till end of cooldown? - Rapture Battlecruiser - Domination - Captured ship returns to original player or advent player gets pernament control? - Battleship - Cleansing Brillinace - says does 250 dmg over 8secs? or 250/s for 8secs? in testing found this to do 3k+ on some structures?? Deliverance Engine - no Duration in tooltip? How long does the boost to your own forces last? Basic crew

13 Replies 14,124 Views

[quote]It is possible to turn the auto-attack option of your fleet to false. That way, they won't attack the enemies scouts. This helps in two ways: You can leave your fleet at the repair station(s), and you won't lose any hard-won reputation with that AI player if you destroy the scout.Also, research PSIDAR (or its non-TEC equivalent), to know when an enemy fleet is approaching your planets. That way, if its just a scout, you can always turn off auto attack. If its a large enemy fleet, just tur

8 Replies 14,205 Views