Shadow_of_Light

Shadow_of_Light

Joined Member # 2988115
14 Posts 538 Replies 8,890 Reputation

* cough* i dont see the problem here, theres but 4 options here i can think of 1: something in your game is wrong and its all screwed up 2: for any reason u cannot build colonizer ships (flaw, manual delete etc.etc.etc.) 3: u didnt even take time to look cuase u already made up your mind that its not there and the games 2 blame 4: TEC or Vasari guys game from outer space and deleted constructionplans 4 the colonizer craft .... knowing t

13 Replies 24,502 Views

asking stuff nicer helps, tough i can imagine u being frustrated..... like the guys old u above, most basic stuff. ofcourse u've also got to be sure ure connection = fast enough, without a "fast" connection logging on may take time or wont happen at all

16 Replies 7,168 Views

cohession can be very usefull, imagine 50 kodiaks vs 50 kodiaks, with all the ships close together they "bumb" up eachother.. they sometimes fly in a large cricles and dont shoot for like 20 seconds if you already orderred your ships 2 fly in-formation far apart then the chance they'll bumb onto eachother is smaller.... alot only scenario i've been able 2 use it in thusfar....

9 Replies 22,496 Views

ive had this problem once. just started a random map with 4 peeps, as soon as the planet showed up they were all transparent, not liek the pictures above.... just like being able 2 see through the terran planet (could see all 3 asteroids through the terran) never had any more issues after, but still = weird

19 Replies 12,315 Views

omfg, what to say but omgf.. that looks awesome man, i rly hope they add something like the mod in the real game so u can play it with everyone instead of having to wait til someone with the same mod joins :/ b4, al ships shot like tiny tiny shells.., now it finaly looks like u got more firepower for what u bought :), now its worth sacrificng a few ships .. cuase u get a nice vieuw :):) (btw if those fast flying things were missles i think im gonna faint c

770 Replies 2,170,660 Views

aww all the important stuff has already been sed T_T just your not stupid or anything ^^ when i got the game i've been looking 4 the campaign a full day til i discoverd the "harsh" truth.... i'll just have to wait til the expansion :) S_o_L

2 Replies 2,050 Views

those are alot of games.... i can only give my opinion on a few of these Bioshock: regret i ever bought it, was fun and new in start.... but totally bores me now (chapter 2 i think) Age of Empires III (gold):love the AoE (3) series... to bad it crashes if i run it(all lagged up even in singleplayer 4 me, so far no help from Technical support ;) Civ4: very popular, but never liked the turn-based / grid-based gameplay style of that game

44 Replies 135,065 Views

[quote]I think the Advent have the best voices in the game. (That's not really saying much, but there ya go.)I don't think that cybernetically enhanced, psionic starship captains need to be grizzled old men with a voice born of decades of smoking and bad attitude.I think it's funny how many young men who play this game hate the Advent voices but like perfectly horrible voices like that of the Marza Dreadnought.[/quote] amen

36 Replies 45,721 Views

[quote]@Dark Cloud:You just aren't very good at the game if you can't beat advent in 1v1. They are THE EASIEST to beat in a 1v1.Perfecting strategies my ass. QQ more, n00b. ^^In all seriousness, rush, get hashikos, have a kol, you will beat advent in a small 1v1.[/quote] showing of as usual..... at least i know that out of everyone its most humoristic that you posted it, since your not that great yerself ;) [quote]That's because some people can't admit when someone is

38 Replies 41,076 Views
Reply to P in Sins Modding

1 i could help but the response of this louis guy..... nah i wont help .... i dont wanna get shouted at sow.... YOU have an idea to make a space station?? the pic with "star trek" on it suggest someone else already created that thing... (not to mention that screenshot of a homeworld movie...) at least take the time to study the art of modding and start slowly.... nobody starts with huge projects (unless he/she has help) the idea of space station itself is

9 Replies 6,672 Views

its a triple post now ;) i agree with you that its not explainable... it comes 2 experience all i can say is that the above noted strategy is often used and thus easily counterd tier 1 fleet filled with lrms??? if your oponent sees it he'lll mass flak frigates or carriers (or both) you cannot , repeat can NOT make a fleet strategy. this is becuase every game is different, u have to scout for the enemy... know what they have, then counter that<br/

11 Replies 6,149 Views

hmhm.. 1: ure to strong, ai's wil team up on you 2: if your noy experienced enoguh to face unfair ai's dont take them 3: from what i read ure focussing to much on defenses, y they are cheap.. but stationary.. and even ai isnt dumb enough to stay in range (sow theyer only good to AID your fleet) 4: the only thing u have to upgrade at start is infrastructure... dont even ry to build bunkers and all that useless stuff.. u'll only want to do that mid to late game

14 Replies 28,077 Views

[quote]All of the techs for star>star travel are called "Long Range Jumps" The icon looks like a distant greenish star, with a phase space engine trail leading to it, if I remember right[/quote] not rly every race's techs are called differnt, even star jumping TEC: Long Range Jumpd Advent: Distnt Visuilization Vasari: ... no idea (not tech name :P)

7 Replies 4,335 Views

more whining..... again adama seriously u have no idea what deliverance engine does right :/??? 9/10 post here are faulty.... at least take the time to study what stuff does instead of listening to others..... cuase people lie... ALOT. either just 2 get noticed by others... or cuase they like 2 lie im not gonna spoil your great moment "OOOH it works like THAT" u can find that out yourself - .-

44 Replies 67,712 Views

wow looks like im in the whiner world here...... just wait and test b4 u actualy whine bout the patch im very curious about how the speed and range reduction wil affect the lrm spamming... my thoughts are that many people wil just continue spamming lrm;s atleast now we have a much easier way to counter them, not by spamming your own lrms, but by pure strategy no more capital ship tagging, you are finaly able to run and tag ALOT of them lrms should the

119 Replies 162,903 Views

right......yknow, 1 topic = enough... if people are searching 4 a clan im sure they'll find u even with 1 topic

3 Replies 5,106 Views

right......yknow, 1 topic = enough... if people are searching 4 a clan im sure they'll find u even with 1 topic

4 Replies 2,445 Views

[quote]yes i've noticed that too.it's all about their flagship - damage that to at least 50% hull and in 99% of the time they will try to run away with the whole fleet.in my last game i had about 30 ships + 3 capitals agains about 100 enemy ships + 1 cap.after losing almost ALL my frigates and cruisers I managed to damage their cap ship and they ran away... they would have easily killed my fleet but instead tried to save their cap ship which didn't work either thanks to my phase jump inhibitor[/

17 Replies 16,309 Views

[quote]Currently we have no desire to give models away until they are complete, we would also like to warn you some of our models are... overly high poly, and we don't feel Sins would be able to support any sizable fleet of our current ships. The scimitar Light Fighter above is over 1k polys, the same as the kol battleship.Once HHF is complete, we may release our models and textures to other mod teams to increase the range of Halo mods, but we would prefer to complete our own before we begin to

29 Replies 125,593 Views

troop carriers could be implented it would slowly take over the planet instead of nuking it step 1: troops are launched on planet, production + income rate is slowed step 2: troops are taking over strategic points, production halted, no more income step 3: planet is under your control, low starting culture (people wont be happy you being on (their) planet) step 4: all resistace is crushed and normal allegiance rules take over, planet is 100% yours with all the

29 Replies 53,851 Views

bout the pirates... like Carbon said vasari + advent are invaders. b4 the TEC was formed they were seperated in groups. they formed the TEC after the groups got tagged 1 by 1 due 2 Vasari some of them groups sticked to the "profits are life" style and starting raiding all the factions for profit bout the planets..... u cannot.. seriously can NOT compare his to starwars.... ion cannon on planet... sure.. how do you balance this.. what is the range?..

6 Replies 4,616 Views

smart idea's tough some apear overpowerd (instant deaths) tough some apear quite fun (computer damage, antimatter implosion (@ destroyed capital only) just leave the idea on wich marks to use.. +'s >'s and some more are already in use (level up, avaible squadron slot etc.) + capital ship exploding cuasing lotsa damage incrases the need 2 stay sharp @ battles - on large maps with 3/4 fleets fighting on different systems you wil be totaly

56 Replies 43,272 Views

to be honest if i search the Mod filder manually.. its not there becuase im missing local settings C:\Documents and Settings\Administrator\Application Data\Ironclad Games\Sins of a Solar Empire now where did that local setting directory go?? its not there.... so no mod folder.. tough i can see al the SoaSE maps :/even tried making a mod folder...(with adama mod in it) tough it doesnt find it (my guess = cuase local settings = missing :/) now how i f

15 Replies 10,768 Views