focus on ships that do the most damage to you. Why shoot cruisers and frigs if its lrm and other long range ships killing you?
Levelheaded
use assailants to clusterfck the rats. I mean they DO clump up to big packs of ships so you should by all means exploit that behavior. Oh, and yo ushould let the mgo to attack your tradeport/refinery. as vasari they will live through a lot (barrier ftw!) and the rats won't be shooting your ships.
Pirate bases are free exp, simply bring enough assailants/lrm's. Since the rats will move in tight groups, its like them lining up to be shot. Advent can simply cast a few abilitys and be done with it.
weird. i have seen the ship jumping itself several times.
my memory is not good enough to remember everyone that "betrayed" me. And come on realy: Youre gunning for galactic domination so you will be stepping over some guys dead body ANYWAY. Why not not your short term buddy? i mean its usualy easier to sneak in wtf amounts of siege ships if hes out fighting other people with you....
Advent. Purges are advent ships. So is the rapture.
passives stay ,actives don't
area tec hfor missiles. for effecktivness, number = as many as you can build without neglecting other ship types.
Vasari: Use your marauders (if you don't have at least one, shame and fail on you!) to speed up your forces. Said forces should consist of Skarvoras enforcers and subverter cruisers. The Enforcer will slow whole groups of enemys down, and massivly at that, while the subverter can actualy stop frigs and cruisers from jumping away. If youre an asshat, you could try to get an overseer to the next system "in line" for the retreat of your enemy, then use the jump degradatio
Phase jump inhiitors
since pahse jump inhibitors are useless, you cant turtle. Thats it. Not possible. Enemy will run right past you. If hes vasari you wont EVER catch him, one enforcer can slow your entire fleet if it gets a good shot and the marauder will happly boost his speed beyond wtf. So no, tanking wont get you far. Kept for AI games, you can basicly do anything and get away with it.
Carriers simply dont carry enough squds at the beginning and mid game you'll have cruisers to replace carriers. The support abilitys are kinda lame too. so no, carriers are free xp for your enemy. And their main weapon is negated by bunch of flak frigs so....
The key to using returning armada ist to "stab up" and "Supply up". Im talking about a seriuos incestment that will make or break your game. you need at least 12 stabs to get any real benefit out of it. Why? The "strenghth" of RA is your ability to fight a war of attrition on a scale only the TEC can realy compare with. Its about sending all those frigates, cruisers and carriers to your enemy to snipe key buildings (tradeports, culture spreads, labs, shipyards) then go to
It is an upgrade for phase gates, its at the end of the empire (civil) tree, and as such requires 8 imperial labs. Returning armada, thats the actual name, will call reinforcements for you which are send from the remnmants of the dark fleet (yknow, the once feared vasari fleet). Each phase stailizer will call in several cruisers/frigates (depoending on your level of returning armada) for you, for free. It only costs the antimatter of that stabilizer. In short: once you have returnin
shoot ships that repair first. They further reduce your effective damage dealt so you'd want them dead in any case.
spending your money on more trade ports nets you more.
i like it the way it is. The only thing id be okay with would be (large) orbital structures that lower the supply costs of your ships by a percentage.
btw: the kortuls main weapons (beams) are placed on its sides, to realy get the most out of it you have to place it inbetween a group of targets. So its beams will zap all over the place and create all kinds of problems for you opponent. Don't let it sit around using only its forward weapons. They suck compared to the beams. If youre looking for a "stare the mdown" type of ship go for the desolator, at level 6 it will gain semi god mode too.
use hamachi unti ico is fixed.
tell me, oh wise ones, how am i supposed to protect dozens of traders roaming around like everywhere? Traders that can be sniped most easily by fighters, bombers, lrm frigs, assailants, cruiser jousts (kodiaks...) and the like? So, before you start trying to break the credit economy by making tradeships a drain on the player, try to find a way for the player to actualy guard them effectivly first. thx.
you can disable the zoom to mouse feature.
One thing id like to add: Its Capital Ships. Focus on the a there. What the hell would you wanna do with a capitol ship? Hold a senate session?!
in short: the more ships you have focus firing one target, the more damage you waste because of mitigation.
1. scuttle any defenses at your core worlds and replace them with phase stabilizers. 2. Once they are charged with am and rdy to be used, send in all of your ships (not the caps/bombers though) to meet the enemy. Do the "do the most damage possible" routine. 3.) Focus on high level capitals with that first strike, then go after the smaller fries. Your goal is to achieve maximum economic atrition on your target. 4.) After all your ships are dead, activate returning aramada, group th
"do u see urself playing soase in 2 months time?" Yes i do.