slight problem: Even if you know: what are you gonna do about it? Scouts do not survie the fighters if you try to clear the mines and you cannont decide where the exit point of your fleet will be when you phase jump.
Levelheaded
pic is broken. You sure you didnt catch the area effect of the ability? when it "hits" its target it will hit several more in a quite large circle around the initia ltarget, extending the effective range of the ability quite a bit.
i stil lwonder why the kol seems to be about the big beam array (gfx wise) and yet it only does lolwut damage.
[quote who="wnmnkh" reply="19" id="2047396"]Quoting Levelheaded, reply 10 What i said remains true no matter how hard you try to deny it. youre unwilling to use the tools given to you and expect the game to change to your needs. And this is another evidence, while you are surely one of people who do not play multiplayer, you are lazy enough to not read any articles in Multiplayer and Strategy section of thi
Well, neither dow nor uaw should be mentioned in the same sentance as the word "balance" . However Agent of kharma has a valid point: Symetry isn't required for balance. It's the lame, the easy way.
i rather have them test for another month than having a product that is ridden with bugs and issues. so go [removed] and stop bugging people who have the brains not to be fixated on some arbitrary release date.
[quote who="wnmnkh" reply="8" id="2046693"]Quoting Levelheaded, reply 5 Quoting wnmnkh, reply 2Quoting Levelheaded, reply 1vasari do not need a buff. You should give us a good, valid reason why Vasari players are forbidden to use any kind of anti-structure firepower. *If you say "starbase", you are wrong. Bombers have no real limit and remain useful in many ways. they can blast ships, buildings, starb
I still dont see why the vasari would need a dedicated structure basher.
[quote who="SirisQ" reply="10" id="2046286"]Ue_carbon its just a couple of ideas about the starbases try noy to be such a hater and come up with something interesting to say would you besides dogin every ones elses idea just cus you dont want the tec and vasari star bases to move dosnt mean its a bad idea PEACE [/quote] but it is a bad idea to have tec and vasari starbases move... wait.... what?
[quote who="wnmnkh" reply="2" id="2045718"]Quoting Levelheaded, reply 1vasari do not need a buff. You should give us a good, valid reason why Vasari players are forbidden to use any kind of anti-structure firepower. *If you say "starbase", you are wrong. [/quote] Bombers have no real limit and remain useful in many ways. they can blast ships, buildings, starbases, and they can do it over and over again as r
the units do not apear instantly.
[quote who="MindsEye" reply="21" id="2045558"] Given the lack of a vasari anti sb ship, I would say, and rightly so given thier background as skirmish fleet on the run, the vasari are at the greatest disadvantage in an expansion that is all about digging in. Dijad dont forget they can create a node at any planet bypassing any defensive line. [/quote] But getting a maruader to level 6 is in itself a chore so the reward (phaselani
The Planet blasting ability of the advent base indeed is stupid thing. If i would be able to build a starbase under my ops nose, i'd also be able to simply glass the planet with 10 purges. Replace the anti planet weapon with a vortex type thing: draw enemys in with it, then stun them. And shower them. and stun them again.
vasari do not need a buff.
Starbase costs arent final yet iirc.
[quote who="MindsEye" reply="1" id="2044277"] Quoting MindsEye, reply 12 Some people(like me) do not like to play as vasari.Therefore giving one race huge advantages(like the egg) makes the game not nearly as fun. The egg is a fine ship, but in no way is it a huge advantage. Some say the advent mothership is the best - it is certainly a better colonizer. Some say the TEC Dreadnaught is the best.&
[quote who="wbino" reply="14" id="2043200"]How about a weapons depot that they had to go back to after 8 salvo's? [/quote] This is a stupid question. Why? Because the answer to your question is, by law, another question. Usualy one concerning either drugabuse or certain mental shortcomings.
Fleet Battles are a good way to avoid the mine problem too. park your ships next to his. if he blows yours he blows his.
Well consider this please: Here you are, TEC player with that nice juicy planet. You seek to defend it. What do you do? Usualy, one would put up a shield generator. Then guard it with turrets (as they suddenly were made useful), repair bays and hangars. Even mines if youre generous. Now, you put a station into that. A big honking Piece of solid Tank. A piece of solid honking Tank that will Restore anti matter to the rapair bays forever, a base that will start murdering a
Well, i think Heavy Autocannons should be Replaced by good old HEAVY FCKN CANNONS. You know, HEAVY CANNONS. The Thing with BIG Barrels that shoot BIG grenade like things - possibly with nukes attached to them - at Other peoples ships. And Yes Cannons work in space ,expanding gas is expanding gas. How you make it expand is a matter for the handvavium to discuss. You could also do rails guns. Railsguns are back in sci-fi after the rather sudde
include humans/jaffar/goauld/asgard/wraith. thats enough factions and lets be real: ori don't have enough ships and too little is known in general. + they would own all but the humans/asgard so whats the point. Asgard only have 3 ships know, 4 if you include the lost tribe. But then again, with them you can go for an more unique style with very few multi ship types.
finally ideas come rolling ^^
the purpose is to force a battle at the starbase (assuming they get a buff or synergys with other things. right now they are rather expensive roadblocks that ppl can either go around or simply overrun with a small fleet.) . The blocakde is limited to a single lane because a full block of a whole phaselane cluster seems kind of overpowered. Making it a ability that eats am is reasonable.
Id love to have the ai of my ships handle mines efficiently. aka minesweepeing if i give the order. whytf do i have to manage that, i'm the emperor not the fckn fleet commander.
The Starbase, all Starbases, should be able to scramble/blockade a choosen phaselane emmiting from the grav well the starbase is in. Conditions being that the target gravwell is under your control (akak a colony of yours) . Due to the network-like setup of most phaselanes, the defender coudl shut down phaselanes leading into his inner empire thats why any target grav well can only support a single blockaded phaselane.