Christ, it's been a while since I've checked in on this mod. How's everything coming along? Is it compatible with Diplomacy? You guys do good work. Keep it up.
Keilworth
I actually really like the orchestral arrangement of the Vasari music. The dissonance and pizzicato in the strings works well to set up a spooky feel. Also, this http://www.youtube.com/watch?v=cc5mHwnSmHE
More epic standins you've found for the Sins music. I just got back from a summer at the Tanglewood institute, so I've had the Boston Symphony literally down the road from me, and I picked up some good tunes... I'll start, with Night on Bald Mountain http://www.youtube.com/watch?v=u0h6H_vcSKc What are yours? Speak to me, forums!
Thanks
I got Entrenchment a couple of days ago. I'd already logged a game as TEC, and I was about seven hours into a game as the Vasari that had been going on over the course of about three days. I had no trouble up to this point, no crashes, no nothing. Today, three minidumps, happening in more rapid succession after loading the game. What's happening? How do I prevent this in the future?
Fighters look rad. Textures are great (though will undoubtedly be greater!). Models are fantastic. Can't wait for release!
[quote]More like the best thing since dihydrogen monoxide [/quote] Shame! We need to band together to support the banning of that foul substance!XD
"Every pulpit is a pillory, in which stands a hired culprit, preaching the justification for his imprisonment" And, of course: "you do not need a parachute to skydive. You only need a parachute to skydive twice."
[quote]any chance of seeing the 'nids? that would be cool, but i doubt it'd be simple (relativly speaking)[/quote] I'm afraid that relatively early in the mod (before we even got our own thread!) it was decided that since we can't actually having moving animations, the Tyranids would be an infeasible race to include. I know, I'm as sad about it as you are. [e digicons]X([/e] [e digicons]:borg:[/e] Blessed be the Omnissiah!<
Complex mod is basically HW2 with a crapload of awesome goodies tacked on...including mining bases, salvagable debris, more ships, and lots and lots of gimmicky but fun gameplay mechanics (apparently they're adding planet management...I'm kind of skeptical, but we'll see how that goes...) Edit: Oh, and HW3 will be the best thing since molecular oxygen XD
Homeworld 2 with the complex mod is all I play nowadays. That and GalCivII, but HW2 is something special, and the Complex mod makes it incredible.
Great job, guys! -sniff- The little mod is finally growing up...they grow up so fast! [sobs with happiness]
[quote who="Chang739" reply="14" id="1866557"]I actually like the SG models for Tau ships better....looks alot like starwars lol. The latter FW ones look like stingrays....[/quote] A valid point, though I don't understand the dislike of taking designs from the natural world. I think the Kor'Vattra Tau ships were to some together thrown together and are much more utilitarian in design, wheras now that the Air Caste knows more about how to build a warship now they can kin
Quick question: for the Tau, is there going to be any distinction between the Kor'Vattra (earlier) fleets and the Kor'or'vesh (later) fleets? Because the later ones seem to be ALOT better than the ones presented by teh BFG rules.
[quote who="Thrawn2787" reply="4" id="1864803"]Those things are three or four KILOMETERS long each! How much blood would you need for all that!? Thousands of screaming fanatics?[/quote] Touche`!
[quote]and bloodstains[/quote] Wait a minute, wait a minute, WHAT!? Those things are three or four KILOMETERS long each! How much blood would you need for all that!? Chang, those are some damn fine looking ships! Maybe we should texture our chaos boats like that.
Speaking of which, an Ark Mechanicus (go to the BFG website and look at the Adeptus Mechanicus rules for more info) would be a good superweapon for the Imperials. Plus, the Machine Cult could be a faction unto themselves, what with the l33t models and free lance batteries and all.
Hi guys, sorry it's been so long. Any updates on how the mod is going? I havn't really been around. [e digicons]:borg:[/e] Blessed be the Omnissiah!
Here's the thing... I'm going off to bandcamp (band nerds FTW!) on the 22nd...and I'll be there for seven weeks. Is there ANY chance that the alpha will be together by then?
...is anyone else concerned that the post goes dead for five days after he made that request?
What do all of you guys think about 40k 5th edition?
X, I've been looking over the modding forums, and frankly, there are some things that we could do well to use. For example: Bailknight's explosions, the planet and star size increases planned for Last Stand, etc. Not things to effect the ships (which is where this mod really comes into its own) but stuff to refine the effects and planets and such.
What the...? Sorry about the double post, guys, my internet was acting wonky.
Oh baby! Is that Alpha spoilers/teasers? That is, of course, a subtle hint to get it out by June 19th (when I leave for bandcamp for 7 weeks)
Ooh! To those of us who don't have access to the mod yet, that's a lot of teaser info right there, X! [That was, of course, my subtle way of nagging you to get the Alpha ready before the 19th of June]