[quote]For WWII aircraft, who could shoot at full rate of fire when moving[/quote] Firstly, I defy you to effectively maintain a WWII fighter's maximum rate of fire in a combat situation WITHOUT it being moving. ;) This is a grand strategy game, where strategy matters far more than tactics. The decision of what each individual ship is supposed to do is far less important then the decisions of where to send said ships. It's all about application of your forces, efficiently ded
Keilworth
Well, I just dived right in without trying the demo, and I'm loving the game. One warning though: it plays kind of slow. Though, if you're a GalCiv player like me, seeing your ships move around in real time is like watching hummingbirds. But that's not the point. If you have A LOT of patience to just wait and see how things play out, this is a game that you will love.
I'm going to make an @$$ of myself and actually try to discuss the physiology of the vasari. Bear with me here, guys :CONGRAT: I think the reason they have those oh-so-overly jointed legs is because they were, at some point in time, flightless avians. That kind of zigzag leg structure probably meant that they relied on long-distance running over a flat, plains-dominated homeworld. As for the consumption, I'd probably bet that those layers of chitin on their faces conceal some kind of
^Words of wisdom^
All this bickering over a glorified spreadsheet? Sounds like the time Honduras and El Salvador had a war over a world cup game. Seriously, people, the chart has its virtues. It's presented in a way that lets the average plebian n00b (me) easily compare differant ships. And, when it comes down to it, that's what the chart is doing...comparing all TEC, Advent, and Vasari ships. Providing an exact calculation of each ship's combat prowess is not its purpose. However, OP, there ar
If you are a master micromanager when it comes to battles, being able to designate new targets at the drop of a hat, then fighters and bombers may be slightly less cost effective. However, if you need to leave ships to their own devices, I think that strike craft are more effective. If you take a few seconds to leave the carriers at the edge of the gravity well, the fighters/bombers become VERY dificult to deal with. Bombers will absolutely devour any capital ship without fighter cover, thus p
Wait, sorry...misread original post. Perhaps [I]I[/I] should start breathing regularly. Yeah, it's probably just some sort of passive bonus.
This may be a bit like asking you if you breathe regularly, but...did you explore the 'roid once you had conquered it? I had a similar problem the first time I got the "another empire has found a powerful artifact" prompt.
[quote]I wasn't being sarcastic; I find it offensive how people are taking this as a joke.[/quote] HAHAHA!! You're too funny! You almost sound serious...! Please, in the name of all things decent, tell me you're not serious... Anyway, I was playing a game yesterday vs some advent, [I]and the bastards phase jumped![/I] Seriously, if you're going to be an a$$hole and not stay in realspace like a decent human being, you obviously are a horrible person.
One thing that Stardock and Ironclad seriously needs to address is the concept of people. People are too good at this game. Being able to learn, intuit and adapt makes for any number of blatant game imbalances. Seriously, Blair, Kryo or whoever is reading this, presence of homo sapiens = flawed game. I mean, DUH!
Ship spamming is one of the most sensitive issues on the forums. It has created a deep rift between those that condone it as n00bish and lame and those who call it just another trick of the tactical trade. Previous posts regarding this volatile topic have almost immediately degenerated into flame-filled rants between players. This post is an attempt to be able to have that debate, but have it in a way where reasonable, coherent ideas actually get through. I'll go first: My mul
Even though its tactical value may be in question, simply watching the Raze Planet ability of the Marza is cool enough to justify its existence.
The thing that I've found 'liths very useful for are for maps with lots of stars each with small groups of planets, running in with a few akkans and support, wasting a planet, slamming down a 'lith, and systematically depopulating every inhabitable anomaly within reasonable range. Apart from that shameless ninjasiegeing and taking potshots at pirate bases for the pyrotechnics, Novaliths seem to be more bark than bite.
I once had a case where I had an asteroid, explored it fully, then a bunch of siege frigates jumped in and lanced the colony. When I recaptured it adn explored it again, I found an artifact. I know it wasn't on my homeworld or the homeworld of an enemy, but it's still pretty wierd.
If you could win any other way, the game would be called "Virtues of a Solar Empire"
I live in Brookline, USA, and my local gamestop had a grand total of one copy since the game came out...it's not just in australia that in store copies are somewhat rare.
[quote]here is the link WWW Link [/quote] I will sell my soul to the person who makes Tyranids in spore. I will sell my dog's soul to the person who makes necrons. Dark eldar? nah. Not worth a tapeworm's soul. [quote]The cartoony graphics are necessary to appeal to teenage girls [/quote] I defy you to give motives that Team Fortress 2's graphics were designed to appeal to t
[quote]yea, sins and hw2 shouldnt be compared because they arent really that similar and of course sins is wayyy out of hw2's league [/quote] I disagree...Sins is out of HW's league the way Dawn of War is out of Starcraft's league, in the sense that Sins and DoW are both much more advanced versions of games that were incredibly advanced for their time.