Keilworth

Keilworth

Joined Member # 3006585
3 Posts 156 Replies 353 Reputation

Awwwwwwwwwwwwwwwwwwwwwwwwwwww....................:( Relic wouldn't put 'nids in Dawn of War either. Torpedoes would make a good extra-slow ROF, extra-high damage weapon that bypasses shields, but some kind of countermeasure for dealing with tin fish is pretty key to BFG gameplay mechanics (not that you have to follow those to the letter...Dawn of War had some problems emulating Eldar being effective at all). Perhaps some sort of manufacturable, kamikaze strike craft? Though that would g

1,261 Replies 2,676,557 Views

HW2's graphics WERE pretty good...but so are Sins'. It's really the gameplay that sets them apart. And the Story. And the music. And the general feel of the game. Etc. Etc. Etc. [Thread necromancy! Yay!]

27 Replies 63,280 Views

I accept full guilt for any irrelevent tangents this thread may have gone on...what can I say, I relish a chance to talk to fellow 40k fanatics. Just a few ideas: -For necron particle whips, you could use the Vasari battleship capital's pulse beams. -Nova Cannons, Torpedo barrages, star pulses, etc. could be triggered special abilities, but take far less antimatter and are available for free -Tyranids need to eat planets. 'nuff said. Please don't ask me to put my mo

1,261 Replies 2,676,557 Views

Assault marines are great for cityfight, especially if the sarge has power weapons. Two of my assault marines once hacked their way through a building with a 10-man havoc squad in it... in three turns. Pure bliss:)

1,261 Replies 2,676,557 Views

Heheheh, that made me remember a game of 40k I played a couple years back...I was marines, and teamed up with Kroot: Me: so what exactly do those kroot do? Him: well, you can use them as meat shields or bullet magnets Me: What's the differance? Random passerby: Meat shields make a bigger splat when you kill them!

1,261 Replies 2,676,557 Views

@FEAR100, [quote]Because they want to have something left when they're done. Either they want the planet, and they'll send in ground troops, or they'll toast the planet and nukes aren't enough for that. They have stuff so much nastier than nukes that nukes are kind of obsolete.[/quote] [quote]But in general, manpower is cheaper than technology, it's why massive guns are reloaded and run out with massive crews of ratings and other fun things.[/quote] Good points. But a

1,261 Replies 2,676,557 Views

Sorry to butt in...I like to think of beams as more of a pure white with fringes of bright orange around the edges, it makes it seem less star wars laser-y. As for chaos lances, who knows that crazy sh*t they dump into their reactors. I kind of get some pangs of disbelief whenever I look at a ship painted in the colors of a space marine chapter. For the Templars or Iron Hands, not so much, but take the Imperial Fists. how long is a battle barge? How much surface area does it ha

1,261 Replies 2,676,557 Views

So next time the US air force names a ship "osprey," "Harrier," "hornet" (technically an insect, but you get the point) "Falcon" etc, is that a bad thing? Birds fly. Fighters fly. It works. Sorry if that seemed disrespectful, the tone of that came out somewhat less jokingly than I intended.

37 Replies 24,845 Views

Good grief! How did that happen?! My internet needs therapy -_-

1,261 Replies 2,676,557 Views

The models for the original SINS game weren't so bad, it's just that the textures were left wanting. Just take those gunz on the kodiak (and the crusader too, for that matter) and make them NOT BE POINTING FORWARD. That way the suspension of disbelief is preserved somewhat when the thing fires at something behind it.

37 Replies 24,845 Views

Advent ships all look great, though why don't the fighters have textures? Vasari as well (though the Davastator looks like a giga-TIE fighter, but that's a tiny gripe). The Assailant could be tweaked a bit, but it's nothing bad. The kodiak needs to be redone. Simple as that. It would be fine if all of the guns didn't point the same way. But as it is, that has got to be some of the worst art direction in a space game short of some of my earlier GalCiv 2 monstrosities. Which is a

37 Replies 24,845 Views

This may be outside the sphere of what is possible, but the battles could be conducted on a map with differnat regions and there is a risk-like system of moving from place to place to conduct battles. Though that's more GalCiv scope/scale than Sins.

1,261 Replies 2,676,557 Views

This may be outside the sphere of what is possible, but the battles could be conducted on a map with differnat regions and there is a risk-like system of moving from place to place to conduct battles. Though that's more GalCiv scope/scale than Sins.

1,261 Replies 2,676,557 Views

This may be outside the sphere of what is possible, but the battles could be conducted on a map with differnat regions and there is a risk-like system of moving from place to place to conduct battles. Though that's more GalCiv scope/scale than Sins.

1,261 Replies 2,676,557 Views

Fear100, Is that really a bomb so powerful it's sending the planet's ocean into low orbit? Wow... Hmm, maybe every ship should have a planet killer-style supership? Space marines get a battle barge, Tau gets an explorer, Chaos gets the planet killer, Imperials get an Apocalypse, 'nids get a Norn Queen ship, Necrons get a Cairn, etc? One 'gigacapital ship' that is at the end of the research tree where the novalith/kostura/deliverance engine are now (in spirit more than

1,261 Replies 2,676,557 Views

Great map, Fandangdo. Man, I really want a scenario in the region surrounding the Necron artifact that threw Leviathan off course...that would not be happy sailing :)

1,261 Replies 2,676,557 Views

Aww, and here I was thinking that the Vasari really were the creators of the Snathi.

85 Replies 435,981 Views

The eldar have actually pulled more wieght for the Imperium than I think most people appreciate. I mean, Armageddon? Eldar. The destruction of hive fleet Kraken? All eldar, especially after the inquisitor who suggested that Behemoth wasn't the only Hive Fleet was exiled. Eye of Terror? Cadians, with a hint of Ulthwe thrown in for flavor. [quote]OK thanks. I had assumed that the first campaign would depend on which races/factions you intend to release first?[/quote] Definately,

1,261 Replies 2,676,557 Views

[quote]Plot ideas are good."In the grim darkness of the far future, there is only war."All the plot you can ever need right there.[/quote] Very true. Which is why I like to think that the Tyranids have the purest motives out of any faction. Here's a scenario: a fleet fighting in a star system gets stranded when a warp entity fries the brains of all of its astropaths. The fleet has to fight tooth and nail through enemy forces so it can link up with an allied fleet (either anothe

1,261 Replies 2,676,557 Views

I'm pretty sure I'd be useless programmin wise, but I like to think that i know the stories and politics of the 40k universe pretty well. If you guys need any help cooking up a plot for something, I'd be more htan happy to help.

1,261 Replies 2,676,557 Views

[quote]Try it out, and as for comparing space games to world war 2....no...[/quote] Would you rather I compare it to a Greek phalanx or a Spanish tercio? Sorry, just being antagonistic. I actually think that this game is a bit like chess. You move, then they move. Wash, rinse, repeat. When your bishops (fleets) hit their forces, the fireworks begin. Vinraith makes a good point in that it sacrifices some of the 4X depth of GalCiv and some of the RTS depth of, say, Age of Emp

51 Replies 24,211 Views