Hive planets and forge worlds just have to look like coruscant. Simple as that. Death worlds can loko like terran worlds, as can agri worlds...though death worlds won't have ice caps and should have a little skull on their icon. Are there going to be Tomb Worlds?
Keilworth
[quote]he just gave us a feature list and you want MOOORE??[/quote] Well...are you saying you don't? Sorry, now that I have less homework I need something to do with my time. Thrawn, you should hear the plans a few guys and I had about a torpedo that, rather than being filled with explosives, is packed chock full of snotlings. "Hey, what the thr-GET IT OFF!! OH MY GOD, GET THESE THINGS OFF OF MEEEE...!!!"
"If the Planet-killer-killer [edit: that's what we should call the ship] should fire upon an enemy ship, roll a d6. On a 4,5, or 6, the recoil makes the ship do a barrel roll and it can't fire in the next turn." Anyway. I think an excellent way to get back on topic would be to demand a timetable from X, after that lovely featurelist he gave us in the last page. So, how 'bout it? Pwiddy pwease?
@Thrawn: Oh man...Abaddon's Planet Killer has nothing on that shmexy bucket of bolts.
Behemoth was a pipsqueak compared to Kraken and Leviathan The 1/1000 statistic is...reasonable, but that's really more the ratio of mindless grub drones to legit BFG ship. And, there's probably a 1/100 ratio of cruisers to hive ships. That's ten thousand battleships. And, considering that Behemoth split up many times, not always massing to attack a system...you get the idea.
Yeah, how ARE there going to be ships that can't phase jump? (Or warpjump, or whatever...are there going to be chnages in game setup to orient things less around the gravity wells?)
Ooh, a lance platform? Will that imply the existance of Weapons platforms and Torpedo platforms, to add a little bit of strategy in what kind of defensive static munitions you place?
One must take into account a few things. Hive Fleet Behemoth did not ONLY attack maccrage. They fought the Imperial Navy all the way to maccrage, in a war of attrition, where the imperium would abandon a planet, let behemoth land on it, and then commence an exterminatus. This allowed the Imperium to lose very few (almost no) ships and do massive damage to the Hive fleet. Finally, when the remains of Behemoth (starved of resources because of their inability to chow down on Imperial plane
Perhaps I should crack open the mod tools and try my hand at making some models. Make myself useful for a change :P When are they going to release the real versions, anyway? Seems like we've been waiting for some time now.
Hmm...I'm afraid I don't quite agree that Thermobaric weapons can be placed on the same level as Nuclear weapons, no more than napalm can. IMHO, A more appropriate question would be "Will thermobaric weapons replace nitroglycerine?", because that's really where their strategic use is most applicable.
heh, I love how now that we have a feature list promised we all go into low productivity mode. :LOL:
yeah, I was wondering why they would skip from 23 to 25...perfect square number fetish, I guess.
Generic green beam thingies of death, of course! Can you say "Freem"?
Hmm...you know those wierd green lines that show up whenever something gets hit by Vasari charged missles? those would be pretty useful
Thanks, buddy, Oppenheimer just rolled over in his grave again. "I am become death, the destroyer of worlds..."
We should amend the title of this post...Battlefleet Gothic[no tyranids]. It would save us quite a bit of typing :p I'd be fine writing the descriptions, seriously. I'll feel lazy otherwise.
[quote]So, i havent played solar empire for a while, but want his mod, is it complete? I cant seem to find a website that has downloadable mods on it. Anyone have a website or know how to get this mod if it is done. thanks[/quote] HAH! I should be so lucky. But we should have it ready...I dunno. What do the programmers think?
N1ce! I can start writing full-on descriptions for all of those if you want. With necrons, we can experiment with the smaller ships mounting particle whips rather than lightning arcs, if only to add a little variety.
I'm a nurgle guy myself. All things must come to an end... X, that's WAY better than I dared hope. This mod should be on track in no time =) Great job!
-shakes finger- Nah, sorry, I'll get off your case.XD But really, the Imperial ships are more to my taste. Necrons too, maybe...easier to paint. Back on topic. I think we need to start with the organization with unit lists. This is a question to the programmers: what kind of ships can you guys do? Designated combat ships? Ships with special abilities? Or do you want me to make the lists and you guys see what you can do with it? Xthetenth, if I could be so bold
Kiernyc, I thought you played Tau! Aun'va will not be happy with you.
[quote]Let me rephrase that, rather what could I add to it to make it look more like a temple? Besides making the Emperor's pointy stick a little more subtle.[/quote] Perhaps a few things that look like docking bays, adorned with chaos paraphenalia. You know, stuff to make it look more...habitable.
Erm...let's just say that it should be done by the time the Gothic War actually happens.
But I can do any generic writing that needs to be done. Descriptions, flavor text, anything that doesn't involve asthetics or binary trees.
[quote]I'd love to help out, but I'm a below-average modeler, mediocre programmer and I suck door knobs at skinning. But I can cook![/quote] Heheheh...I can't model, can't skin, and can't program...but I know the setting and play a mean saxophone. We're even!