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I remember finding a mod were fleet supply was changedso that it wen up by 500 each level, but I cant find it any more. Can someone plz tell me where to find it?
are one race's squadrens better than others?
I know how this will turn out It is simple, just circle the right words! (All/Some/None) of you are (correct/incorrect). Pirates are (great/bad/other). the entire pirate system will (be completely changed for the better/be completely changed for the worse/remain the same/other). All the (thanks/blame/pizza) (is/isn't) rightfully yours. (Thank you/**** you).
[quote]or even a terraforming ship the turns gas giants into habital planets .[/quote] Gas giants cant become habitable planets. They are extremely different from normal planets because they almost completely are made up of, guess what... GAS!
[quote]1. Mine fields. This seems like a basic defense that is completely missing from this game. It sure would help out with the fleet of 100 bombers. Mines should be strong vs light and medium enemies.[/quote] yes there should be mines but they should do more damage to bigger ships, light or fast ships (like fighters/bombers) would be able to avoid the mines
[quote]I just wonder if those people are playing the same game I am[/quote] We are actually playing a very similar game that has the same name but is in fact much much better.
How about having a handicap? you could set a bonus/deficet for humans/AI in things like build time and ship cost
I too would be considered as having a level of notice equivalent to interested.
armada not fleet
think of each "skirmish" as a "campain" with the story and objecteves created by you!
[quote]TEC are merchants who would sell their own mothers for credits[/quote] they would not sell their mothers. it would be more of a high intrest loan
[quote]I would like to see "hero" units[/quote] then look at the capital ships
I hereby agree with every reply before this one.
Maybe it could be that the thechs for increasing fleet size would just increase the number of ships that each planet would allow for.
I cant, but I will reply anyway for no good reason.
[quote]Economy - the first to reach X number of pop/credits/whatever...Strategize the best way to stop your enemies growth, all the while increasing yours! That would be challenging! Destroy Flasgship - each player assigns a cap as their flagship and you can figure out the rest. Tech Level - reach a particular number of tech levels...[/quote] maybe this could be different for each race like the vasari get enogh resourcess to leave or the TEC reasurch a super va
[quote]we may find out what the petunia was thinking just before it hit the ground. we would know a lot more about the universe if we did[/quote] it was thinking "oh no, not again" (may not be exact tought wording) and it was because Dent had just killed it again.
[quote]Grrrrr...Makes me angry that no one is creating a stargate mod [/quote] me too
[quote]The series isn't about space battles, or the technology, its about the people -- and thats almost all thats in it! How many ships can you describe, and their abilities relative to each other? [/quote] first there is a lot about the technology, Isaac Asimov was a scientist first, writer secound 2 there are descriptions of the technology used on ships [quote]Plus there are quite a few factions to account for.[/quote] just have a few generic fractions
[quote] Well one can easily take a lot of liberties with creating a game world with regards to all the aspects entailed within Sins. That is the entire point of the creative process. Use what existing background material that is considered germane and create the rest as needed based on the game engines functionality and within the cannons of the published lore. [/quote] this is a very good idea and it is exactly what i meant by the following, f
[quote] 3 see my last reply about trantor and the foundation You mean the unreadable, multi line punctuationless kludge? I tried. It doesn't seem to make much sense. [/quote] sorry what i ment was trantor and the foundation would be places were players could buy technology and stuff. also players would be able to trade with the foundation as a major part of there economy. <br
[quote]I'm sorry, but there's just nothing there to make a foundation mod out of. The series isn't about space battles, or the technology, its about the people -- and thats almost all thats in it! How many ships can you describe, and their abilities relative to each other? A) One of the "local kingdoms" found a Imperial battle cruiser that was, apparently, hot stuff at one point. B) Imperial ships kicked the ass of the Foundation in the one war they