It'de be cool if the infocard when I try to build something would show me the slots situation at that planet. So for example: Gauss Defense Platform... Uses 1 Tactical Slot. Cureently 4/12 tactical slots used. That way I wouldn't have to bounce between the planet info card and the build info card to plan my building strategy. It'de be hlpeful to me at least.
mehoo462
sorry if this is already posted somewhere... But how does my population grow if my growth rate is Zero? Asteroids that only support 1 civilian infrastructure upgrade are stuck with a growth rate of zero... how do I get more pop on those asteroid for more tax collection?
I'de also like Double-Click to select all units of type rather than alt-click. Is there a way to set these things up? Basically I'de like Sins to use the mouse the way 90% of all other RTSs use the mouse. I see plenty of customizable keyboard functionality... but can I customize the way my Mouse is set up?
Right now, holding donw the middle mouse button slides the camera, and the rt. mouse button rotates it. Is there a way to switch these functionalities? Most all 3D RTS games use the middle mouse button to rotate.... so I'de like to be able to do that. Plus, if formation facing ever gets added, like to to use the hold rt. mouse button for that.
sorry to poke Yarlen, but by that logic, shouldn't the Novalis Cannons the OP already built still work?
okay. I think it's worth pointing out that this information is nowhere in the game or the manual. Or if it is it's not displayed in a useful place. After I detailed scour I didn't find it anywhere.
So I can't find it in the manual or anywhere else. What are the win conditions/elimination conditions for the game? Are there multiple win conditions like a 4x game? Or do you just have to use military to eliminate everyone. People are elminated when all their ships are destroyed? All there planets are destroyed? Just capitol is destroyed? Am i missing something? It seems like this really ought to be clearer than it is.
do they really wave? How is this represented in the game?
Holy Crap Guys! The game comes out tomorrow, how about we chill about a bit instead of stealing IC and SCs thunder by complaing so loudly about something we have NO idea about. Seriously.
Wow, I am shocked by the quality of support going on in this forum. Just floored. Thanks guys and congratulations. The folks over at Massive have done a superb job with World in Conflict, but you guys set the bar even higher. Please know that I, and surely the rest of the community, appreciate it. As far as helping new players understand unit functions. The system of Synergies rather than direct counters sounds brilliant. To me it gets at the essence of what RTS should be
intense...
Having not played the game, but been lurking these forums for the past two weeks, my impression is that ships will be able to move in 3d space. But the third axis won't be very tactically important. By default ships will move along the 2d plane (i.e. with a simple right click), but you can manually make them move along the z axis if you are so inclined. However, the tactical benefits of such movements will me minimal. This all goes along with the theme of reducing micro-m
ooh i like that idea!
it doesn't even give a global message when somebody puts something up for sale? You have to remember to check that screen constantly if you wnat to particpate in the black market? Sounds a little sketchy to me. The RoN system was the best.
k, thirty/fourty five minutes matches. Whatever. I'm just curious how games on the smallest maps turn out. Do you feel like you actually played game of Sins of a Solar Empire? Or do you feel like you've played a game of MiniSins. It sounds like on smaller maps with limited resources, you might only get to see a fraction of what the game is capable of. How big is an average map? (i.e. the ones most played) And how long do most games last? I guess that's my quest
Hi Guys, I was curious about the average length of a game of Sins. They make a big deal that you can play on a Giant map that will take a really long time to resolve, or play a tiny map and finish in 20 or 30 minutes. I believe that you can do this, but I find it hard to believe that the game will play equally well at both extremes. I see how the ginormous game could be fun, with battles of an epic scale and such. But do the tech trees scale this large? Do you just wind up