[quote]This proves your lack of research as Impulse is only needed to update or install the digital version of Sins.[/quote] Which means it manages the downloads, making it a "Download Manager". Is there a box retail of Entrenchment? I thought they went digital only, eliminating the option as well as the loophole. [quote]potentially harmful software[/quote]Any software that sends [and receives!!] any amount of data over any network regardless of content, source, or destination is
Dr.Gonzo
[quote] I got replay![/quote] Replay or it didn't happen. DrGonzo
[quote]Because they want to set an example.[/quote] Levying criminal penalties in a civil trial is a gross miscarriage of justice and is absolutely illegal. Dr.Gonzo
[quote]Just to back you up with a few links, even though it won't keep these guys quiet: https://forums.sinsofasolarempire.com/344426/page/5/#2116343 - reply #113 https://forums.sinsofasolarempire.com/324042/page/1/#1871547 - quote in the OP I could probably find more, but I'm at work.[/quote] Anything in a more *ahem* public and/or widely circulated forum? DrGonzo
[quote]However, a little research would have revealed that only the retail install is DRM free and that both patches and the digital version require activation. Stardock/Ironclad have been saying this from the very begining.¹[/quote] ¹Citation needed. Also, related: We the Gamers of the world, in order to ensure a more enjoyable experience, establish equality between players and publishers, and promote the general welfare of our industry hereby cal
The checksum = 0 could just mean is a cosmetic only mod-- I use bailknight graphics and volumetric explosions with a 0 checksum. DrGonzo
Was browing through my Sins screenshot folder when I found an image worthy of editing a bit to a wallpaper quality... having done so, I'd like to share it with you guys. [e digicons]:thumbsup:[/e] Be forewarned, if you're on a slow connection it could take a bit to download. <a href="http://www.terra-n
[quote] If you have a small empire and lose your maxed out fleet, of course the upkeep is going to eat you alive when you try to rebuild because a small empire isn't meant to support a huge fleet.[/quote] Take a pseudo-realworld example of the United States versus North Korea. There is absolutely no way that NK will ever hope to match the US economically-- however it does maintain a -very large- standing army which is of no doubt an enormous burden on the NK economy. However, if North
Same thing happened to me last night- the save worked fine when transferred-- however, quickly check all your units and fleets upon loading... the AI may have had brief control and issued odd orders ;) DrGonzo
[quote quoting="post"] When I look at a star at the beginning of the game, it's in this state of flux where the whole surface looks all bubbly and in motion. But if I looks later, this effect slows down, and eventually the animation ceases altogether. Is it supposed to stop, or is it a video driver bug or something? [/quote] Running a mod of anykind? I noticed sometimes modded effects would stop appearing during hectic conflicts and reappear again later..
[quote]TL:DR feel bad, want to pay for music, don't want to lose songs, want a good deal[/quote] Buy CDs. Dr.Gonzo
"Methinks all the people of the world are bretheren. Then why are the wind and the waves so unsettled nowadays." Possibly Emperor Showa-- possibly pulled out of someone's ass and credited to him. I like it either way :D DrGonzo
[quote]But virtualization largely eliminates that issue because you could simply have programs run in their own VM.[/quote] What virtualization really does is removes any incentive to run windows on windows? Why do it? There are other, cheaper options-- and since it's only being virtualized anyways-- why pay extra to do it? Does Windows virtualize Windows better than other Operating Systems? This has never made any sense to me-- Where's WinFS? How about a Direc
Ill keep that in mind for the dumps I get, when Im not sure it's a mod causing it ;) Actually, 1.03 has been dumping less with bailknights graphic mod and volumetric exposions enabled. Go fig. DrGonzo
[quote]Fleets are made to be managed, not carelessly thrown away. If you make the upkeep system be per-ship or equivalent, a big enough empire can just afford to spam ships ad nauseum since money and resources never run out, and when they drop to low upkeep they'll be raking in huge amounts of money.[/quote] Large enough empire can do that anyways. DrGonzo
[quote]the galaxy forrge programs can be in ANY folder. on my win764bit i have my galaxyforge in a folder on the desktop, but the maps SHOULD go in the local settings galaxyforge folder[/quote] What is the advantage of this [method] over %programfiles%/stardock games/sins/galaxy and modifying the galaxy.manifest in the entrenchment directory? Does the Galaxy Forge folder automagically distribute maps? In practice I've found the Local Settings/Application data folder to be a lot less r
[quote]How can you download vapor(w)vare?[/quote] See "Thrill Kill" Dr.Gonzo
[quote] The point is adding more survivavibility to the player if he takes a severe hit, because he gets to pay less upkeep, thus having more money to rebuild.[/quote] I would agree with this, however I've been told many times this isn't going to happen. Too many planet rapists, who didn't want a challenge left beta-feedback. Once a major fleet is broken, game over. DrGonzo
I would like to see resource asteroids [qty]/[type] be specifiable in the galaxy file-- and if it's not found specified to use the 'system default' for spawning resource asteroids. DrGonzo
[quote]I was looking at my end of game logistic report and it showed my faction had 60 refineries[/quote] Hahahahaha, I was wondering what the hell caused that... Dr.Gonzo
[quote]Others have stuff like SecuROM (which is the nasty stuff that EA uses and what most people think of as DRM)[/quote] Explain to me how this is better. I've never had a problem with SecuROM in my life. I have had problems with your "non-invasive" DRM, in my life. [quote]while you may not have meant to make a trolling thread, that's what you've started.[/quote] A candid discussion of facts != a trolling thread. I will admit the initial post was somewhat inflammato
[quote] No one is forcing to get free updates for your games.[/quote] Updates are not free-- you paid up front. [quote]I take pride in stating the obvious to those less fortunate then me.[/quote] You have no idea how incredibly humerous this statement is. ... scratch that. You simply have no idea. [quote]The told us about it and you just didnt do your research[/quote] Who the hell is "us"...? Where and when did they tell you this? I can find a lo
[quote]Let's not turn this thread into a religion one[/quote] Not a Windows zealot- used Linux to serve for years... probelms arrive when you want to deviate at all from a cut-and-paste vanilla setup... Yes there are online read-mes for how to do anything with Linux. Problem is, there's 230785275987230987349872 [slight exaggeration] different ways to do it, they change with every x.0.1 release and everyone, it seems, wants to do it differently-- Used it for years, got sick
[quote]The average human can see car sized objects coming from kilometers away given good eyesight and good conditions yet in the majority of RTS games out there I barely feel as if my units can see more than 20 meters away[/quote] A lot of RTS games don't have a fielded area more than a mile[.6km] across or two-- Many things have to be scaled appropriately to prevent the player from shooting across the map at all times, which would result in negative fun for all players. Take Men
Does the order in which mods are applied have a bearing on the game? The first one added have priority or the last one? Or anything like that, if say, they have the same files modded. Sorry if this is a dupe post... Im fairly new to the whole mod deal. Dr.Gonzo