[quote who="Malleus_magician" reply="16" id="3061055"] Tactical combat should have more tactics involved. honestly, i just set my guys up in a line and when the enemy gets close i pounce. wheres the tactics in that? i think a good idea here is to make more than just a little path for the combat map, and allow groups of the same side to join in a battle if they are adjacent to the defending party (AKA like the idea in Age of Wonder)[/quote] I agree. While
RooksBailey
Yeah, I noticed this too. It needs to be addressed at some point.
I found a bug regarding a city's name: turns out you can rename the cities of an enemy faction.
Wasn't this argued in WoM, too? Regardless, I agree with the sentiment that building placement really doesn't serve a purpose except to encourage the creation of snake cities to grab resources. I'd rather have a Total War system where a city is one square and everything you build goes into that one square. As cities level-up, one square perhaps should be allowed to become two squares, etc. (seems logical). This new system would elimin
Just my 2 cents: I just tried it and discovered I liked it turned on. It's definitely an improvement to having it turned off.
One suggestion (based on the tutorial): Clearing a forest square needs to be handled in a different manner. Right now, you just click on the "clear forest" button in the build menu and you can instantly clear as many forest squares as you want, and without cost - in reality you are doing little more than editing the map. At a minimum I think you should only be able to designate one square per season for clearance (it would be nice one day to see little workmen head out to
I don't know if this will help you but I noticed it took my PC about 20-25 minutes from the time I first clicked on the installation file (and the little circle thing appeared) to the time it actually started installing. So it may be that you just have to wait and give it time to do its thing and not interrupt it by restarting.
Maybe they're helium wolves? [e digicons]:grin:[/e]
I never played MoM, but what you describe is exactly the type of fantasy strategy game I always wanted to play. Unfortunately, WoM never was that game, but I think FE is definitely heading in the right direction. Hopefully by this time tomorrow, the beta community can answer with a resounding "Yes!" [e digicons]:rofl:[/e]
I have to say that the artwork for the new site is fantastic ! [e digicons]B)[/e] It is even better than the artwork for the first site, which was pretty good, too. Any chance of releasing some of it as desktop wallpaper? EDIT: Never mind, I see some of it is already in the new media section. [e digicons]:blush:[/e]
Same here. We might get it because Draginol wrote this back in October: Players have the choice to either instantly resolve a battle or go to a tactical battle screen. Once there, they can either watch the battle resolve turn by turn, fight it out themselves or just resolve it. My personal preference right now is to handle the first few turns and then turn it over the the auto play and wat
I always liked the artistic look of Elemental, but it is even snazzier now. In fact, it sort of has a look like 15mm miniatures - which I think is great. [e digicons]:thumbsup:[/e]
Very good. Looking very good.
I was one of those bitterly disappointed by EWOM, but I have to say that I am now cautiously optimistic about FE. If the tactical combat is now closer to Battle for Wesnoth or Elvin Legacy, the game could be a hit for me.
Very entertaining AAR. I really like the changes I see. One suggestion: The wording is a bit convoluted. I think it might read better as: "Our outpost to the northeast has been destroyed, M'Lord. If we do not protect our borders, we should assume that Warlord Verga's group will strike again."
Definitely sounds like it is on the right track. Elemental had so much unrealized potential. FE sounds like it is finally going to tap into that potential and give us the epic 4X fantasy sandbox game we all wanted from the get-go.
Hey guys, It looks like our dreams for an immersive ship simulator might be coming true! Not surprisingly, Egosoft is behind the effort. In this month's X-Universe newsletter, Egosoft revealed a lot of tantalizing info concerning their forthcoming game, X-Rebirth. And I have to say: wow! First off, there will be a bridge view with full crew interaction: <blockq
Pre-ordered today to get in before the discount expires. In a world filled with gaming disappointments, Sins is one of the few standout titles that ranks with the best games of all time (and I go back to the 8-bit days). It is a true gaming classic. And, even better, it is one of the few titles the manages to provide a deeply immersive sci-fi experience every time. As a cheap SOB, I don't say this lightly: Ironclad, it is a pleasure to give you my money.&nb
Very funny post! [e digicons]:grin:[/e]
There is a psychological effect as the player doesn't feel like his champion or sovereign is casting the spell. Your fire archmage champion didn't seem to cast that spell (even though we show who is able to cast it in the spellbook, so you know who is enabling these spells) which removes a little of your feeling of connection and attachment to them. Some distance from your sov is a necessary thing in a 4X game - even one with R
Ironclad has posted a cool picture of an in-game render of a titan on their Facebook page: http://www.facebook.com/sinsofasolarempire Looks good and deadly. [e digicons]B)[/e]
Since this is the internet, let's have a debate over the precise meaning of "in a bit". It'll give us all something to do until some news is released.
I think your overview is spot on and matches my opinion of EWOM: a ton of potential that excites me, but a poor execution. As someone who pre-ordered the original, and keeps booting it up in hopeful anticipation every time a patch is released [e digicons]:grin:[/e] , I am regrettably forced to conclude that EWoM is probably best abandoned at this point. Its execution is just too confused and its mechanics too poorly thought-out to be fixed short of creating an entirely new game -
Seeing the sorry state that family dynasties were in, I think SD made the right decision to remove them. I rather have them gone than constantly reminding me of how half-baked their execution was. Also, seeing all the interesting progress being made in FE, I am now more than willing to wait and give SD all the time they need to revisit them, even if that means waiting for them to reappear in the follow-on expansion to FE. As for how to balance Champions with children, I th
There are so many interesting games coming out in 2011, that it's hard to keep track of them! My list: 1) Deus Ex: HR - for the reasons mentioned above. 2) SotS II - ditto 3) Sins: Rebellion - ditto 4) Heroes of Stalingrad - Sure BF3 looks awesome, but I think I am slightly more interested in Tripwire's new WWII shooter. 6) BF3- but of course,