you would need to add the hardpoints in either XSI or Max, reapply the textures and Export.
Eomega
the mesh that you are trying to add the Strike craft to must have the Hangar hardpoints. If they dont, then the fighters will be built out there at the edge of the screen.
Here is the New Excalibur Class I have been working on, both Renders and ingame screens. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/ExcaliburRebuildTexture9.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/ExcaliburRebuildTexture10.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/ExcaliburNewBeautyTop.jpg[/IMG] [IMG]http://img.photobucket.com/albu
[quote who="Callum99" reply="2" id="2043390"]is it possible to get an updated version of the top picture, it only rly shows the human shis. I no im thinking to far ahead but after this is released will you be doing an update for the Gou'ld and/or Asgard. just a thought.[/quote] Sure I can do that as soon as I have something to update it with. We already plan on some special stuff for Part 2 of the mod.
[quote who="pyrohunter" reply="24" id="2042062"]Im not sure if all the ships can cloa? is it cannon if they can? for the Ancients I mean... Will the wraith be able to get a zpm enhanced hive ship? any chance of the instant transportation that we saw on the show? any way we can have better ancient ruins? They way they are set up kinda sucks...I have only found 1 or 2 types but I really hope you can put somet
Update on Atlantis. After working on the shield for a few days, Derbal was able to figure out a way to get it working, even make it go down when the shields actually do. Here is a screenshot of the first shield, I need to completely rework the texture. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AtlantisShield.jpg[/IMG]
[quote who="vp21ct" reply="15" id="2038726"] @Eomega: I don't know if Dolynick has asked you, but I think it would be realy awesome of you if you could help out his attempts at his mod (lend models and such). I can understand any fears you might have of him not giving proper credit for them, but I have a feeling that those fears are for naught.[/quote] I have spoken with Dolynick, and he has not asked about my models. To be honest, and if I rem
[quote who="Persiano" reply="13" id="2038233"]Can you give me an "image in words" of how powerful the Wraith Hive ship will be? Because what i saw in the clips, they did'nt kill anyone, they just died -.-[/quote] The mod has yet to be balanced, so that is why it doesnt look like they killed anyone, but they did, i can tell you that as a fact. Hives will cause lots of damage before being destroyed, if they are fiighting the right kind of ships, so with that said, b
[quote who="Rheinguard" reply="16" id="2037431"]Honestly, I was dissapointed with this mod. I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... Maybe if you made new ship designs, a new tech tree, and new textures and effects, this mod would be worth the download. I'll give you this though. You do have a strong backstory and a great idea behind this. This ju
Thanks for posting that Derbal, hopefully we get some good feedback. UPDATE: Im posting this update in green, as it is the color of the newest weapon that will be researched for the Humans. While doing research on Excalibur, I found that she has several features that i did not know about before, such as a fighter deck, 20
[quote who="Teonas" reply="23" id="2032218"]Do you planning to change the musics and sounds too? I have a full atlantis & sg-1 soundtrack pack so if you need some music, I would gladly help. This mod looks really good so far, do you want to do open or closed beta-testing?[/quote] We have music and sounds from the show. We are also doing a closed beta session at the moment, but might incorporate some dedicated beta testers later on. [quote who="Captain_Stuart" reply="
[quote who="Levelheaded" reply="20" id="2031525"]include humans/jaffar/goauld/asgard/wraith.[/quote] We have our races selected, for both the First and Second part of the mod, thanks for the suggestion though. [quote who="akkan117" reply="18" id="2031313"]Hey. once again a new ship tell me what you think! A few ideas taking from (eve online) CCP[/quote] Looks good. [quote who="pyrohunter" reply="21" id="2031593"]ya know, I almost w
[quote who="ImperialMarines" reply="3" id="2028934"]the sice of the daedalus... http://forum.gateworld.net/showthread.php?t=38829&highlight=daedalus+size&page=5[/quote] We are well Aware of the size of the Daedalus to the Hive, and they are scaled to each other, whether it looks like it or not. Here is a shot of it. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304DaedalusandHiveComparison.
[quote who="pyrohunter" reply="1" id="2028706"]I know you got the races set, but pirates...they could be the travlers and you could throw in an Aurora class ship in there for their capital class ships or something. [/quote] We have our Pirates set. When they are done, you will get a sneek peak at them, until then, mum is the word.
[quote who="Persiano" reply="19" id="2024796"]Eomega, you may already have told us but im just wondering what parts are left to be done (and the parts that are done) in your (marvelous) mod? [/quote] Alot still needs to be done, the entire Wraith and Asuran tech trees to start, the rest of the models for all the races, textures for ships that need them, Atlantis is still needing to be textured as well, so its hard to say what is done, and what isnt.
[quote who="Ackerman74" reply="12" id="2022757"]^^^Can you build stargates big enough to move your fleets from one of your planets to another, or even another star system?[/quote] The Asurans might be getting sort of a phase gate that would be used as sort of a supergate, havent fully decided if we want to add it in or not. [quote who="ducktopia301" reply="13" id="2022790"]how many time it would take to complete the mod???[/quote] We are not sure, it depends how fast w
[quote who="vp21ct" reply="9" id="2022046"]As I said before my question got flooded (why does that ALWAYS happen), what role will stargates play.[/quote] sorry that your question got flooded. Stargates will be used to increase your Economy stats.
[quote who="Persiano" reply="5" id="2021594"]I got a question, will i be able to play this mod on the internet? [/quote] AS long as the person you are playing against has the mod as well, then yes. [quote who="Callum99" reply="6" id="2021854"]OMFG WHAT IS THAT PROGRAM. what the name of the program u used to design that ship. Where can i download if [/quote] if you are refering to the one that akkan117 posted images in, its Google Sketchup, atleast thats what it looks l
[quote who="CursedSpirit" reply="1" id="2021166"]iv seen that this mod was started last year or so is there going to be anything released soon weather its a beta or anything to keep some of us die hards are fix untill the final mastpeice is finished??? also everything that is done so far looks awsome atlantis and the jumpers look like the real deal....any chance we can get a beta version?[/quote] Please read the top of the thread, there isnt going to be a demo, atleast one isnt planne
[quote who="vp21ct" reply="16" id="2016724"]Is there any way to make it so that a specific artifact is required in order to build a ship, and then have that artifact be destroyed in the construction. If so, I think that would be a good thing to have for both the Tau'Ri and the Wraith, so that they need ZPMs to build their most powerful ships (Atlantis,Superhive)[/quote] Humans will not be gaining Access to Atlantis. Only the Asurans. As for the artifact idea
Yes I plan on making the Super Hive, tier8 research is required to get her. Here is an update on Atlantis, had to modify her to match what we see in the last episode. Here is a pic of her. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/AtlantisMaP4.jpg[/IMG]
[quote who="Persiano" reply="11" id="2014865"]One question, do you need entrenchment to be able to play the mod? [/quote] No you will not need entrenchment. As soon as the mod is done for 1.1/1.12 then we will look into making an expansion to the mod for entrenchment. [quote who="ADVANTARI" reply="12" id="2015168"]oh ok. do u have a screen shot of it in-game that you could show us? it'd be awesome to see how the trees are coming[/quote] I will get you a
[quote who="ADVANTARI" reply="9" id="2014396"]sry i know this is a double post but i think i got lost in the page change...... Eomega, how's research coming along? I know you siad the Tauri are almost done in that regard, but id like to make a suggestion: what if you have a Asguard tree all by itself like there's a "defense" in entrenchment? and have one of the tech for "civilian" unlock that tree?[/quote] The Asgard Tech Tree has alread
[quote who="CopperCrab" reply="3" id="2011131"] First off Id like to say that the work you’ve done is amazing. But out of curiosity how would you say the Gates are going to work? To me a Stargate game wouldn’t feel right without gates being an important (and fun) way of fighting your enemies. I know you’ve already worked on the modeling of the gate, but how is it going to work and do you build the gate? Wouldn’t it be similar to lets
Razer11190 did you not read the top of the thread? Please edit your post for those who have not seen the pre-aired episodes. It isnt very nice for other people who dont have access to the pre-aired version of the last episode. You only have to wait another week, then I will let everyone know the plans for the mod after that episode has aired.