yes we will be doing custom sounds.
Eomega
[quote who="J808" reply="5" id="2150873"]Hmm are you guys giving any race the ability to BUILD stargates or are you guys just gonna have them at certain planets etc? [/quote] No race will BUILD stargates, they will be artifacts on planets. The only "buildable" stargates are the ones attached to the Super Satellite weapon, and the Fighter Defense station. [quote who="J808" reply="5" id="2150873"]It would be utterly ridiculous if you guys could somehow incorporate something
[quote who="birdman1281" reply="25" id="2148963"]yes, the asurans built the stargates. As for the stargate idea of the Vasari phase stabilizers, why not say the asurans can build a super gate as seen by the ori? If they can do it the asurans can too. This would mean that all ships can travel through it(not the starbases). I have one question though, will this mod be available for the regular sins and not just entrenchment? [/quote] We will not be building a
[quote who="CursedSpirit" reply="22" id="2143254"]also jumpers would be nice as the acients cheep frig[/quote] As I stated above CursedSpirit, the jumpers will be fighters, there is no chance of them being frigates. This is mainly due to the whole hyperspace thing, I know that DolyNick did it in his mod, and Ive played it and it works out ok, but for our mod we are going to leave them as fighters. I know some people are not going to like this, but that is just the way that
[quote who="TFL BigBANGtheory" reply="19" id="2141562"]Eomega have you been able to get ships to use Stargates to move between galaxies and gravity wells?[/quote] honestly... havent attempted it. There would be only 2 units who could use it, the Darts and Jumpers... Not very effective in my opinion since they are both fighters and attached to their respective carrier ships. If you are thinking of a clone of the Phase stabalizer, the mod will be get
[quote who="SpardaSon21" reply="17" id="2141214"] Quoting Eomega, reply 15 yes the Asurans are getting more then just drones, you dont have to worry about that. Right now the Asurans have Drones, Lagrangia Weapons Systems and Lasers, just to start. As for the Wraith, not a clue on their weapons just yet. How about plasma weapons for the Wraith?[/quote] they will be getting the Plasma weapons, thats a definite. I meant for other weapons</
[quote who="J808" reply="14" id="2140156"]Just curious to see if you are giving the Asurans more than just drones. I think I saw that the Tau'ri are getting rails, nukes and after upgrading a bit Asgard plasma beams? What about the Wraith?[/quote] yes the Asurans are getting more then just drones, you dont have to worry about that. Right now the Asurans have Drones, Lagrangia Weapons Systems and Lasers, just to start. As for the Wraith, not a clu
the icons i have done so far are: 303, 304, f-302, Tempest and Excalibur
[quote who="CursedSpirit" reply="9" id="2138906"]im sorry to ask this im pretty sure i ready it asked before but i forget what the answer was so if anyone eles knows it just give me a smack and let me know plz. question is ... has there been any concideration of releases per race "not a DEMO" but a complete release since i know your trying to finish each race one by one. Or are there to many ideas on the back burner for this idea? Cursed Btw great j
[quote who="Paper-Boy" reply="8" id="2137349"]question: how will the icons be ? i mean when you zoom out and instead of ships there are icons like the ships....you guys changed those 2 or....?[/quote] you mean something like this? [e digicons];)[/e] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/UnitHUDIcons.jpg[/IMG] Here is the last of the Human CapitalShips, the Destiny Class. The design was cr
[quote who="Paper-Boy" reply="3" id="2127425"] an you still need to show us the bomber...what is the name? F-312?[/quote] I know I need to show that bird off, currently, it is being touched up so you wont see it for a little while. [quote who="JoshDFish" reply="4" id="2133705"]Would this mod be avaliable on the normal sins of a solar empire, instead of enrichment[/quote] no, the mod is going to be for entrenchment, that is the final descission, and I am not
[quote who="Paper-Boy" reply="23" id="2120690"]cool...but that is going to take ages... anyway...is it possible to put more than 3 races into one mod? like make a combined one at the end with both the pegasus and milkyway races?[/quote] At the end, once both sides are completed, then I will possibly consider merging the two halves into one. [quote who="Lokster80" reply="25" id="2122582"]Hello, I have been watching this mod for a while now, and I am definatly likeing
if you look back to some of the first few pages, you will see that we are building the mod in two phases, the first is Pegasus races, and then, once that is released we are going to be doing a milkyway mod.
[quote who="JoshDFish" reply="18" id="2115718"]could you tell us how much you've done in %[/quote] hard to say at the moment. We are doing alot of work on the Humans, and that is as much as I can tell you right now.
[quote who="J808" reply="14" id="2111947"]Not that it needs to be now or anything but as things get finalized would it be possible to give a list of all the ships for each of the three races and well as maybe their abilities (for the capitals) and the descriptions you gave them (omg pictures to accompany each description would be awesome)? Perhaps even the upgradeable stuff for the starbases and/or the race specific highlights for each on the tech tree. [/quote] Actually, I am w
Thank you Doly for taking the time to respond. Jesse89, if you would read the OP it states that there is no release date set, as well as the races that will be in the mod. We have been working hard, unfortunitly I am down a member for the week, as he is back home with his family, but the rest of us are pushing forward, this mod will get done, and we are going to push our hardest to get it done ASAP.
the real question is, are you trying to use this with Entrenchment or with Vanilla Sins?
I have recently done some work on the Achilles to get her into the game now, I had to rehardpoint her, and here is where my work paid out. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AchillesBanking1.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AchillesBanking2.jpg[/IMG]
[quote who="dolynick" reply="3" id="2107576"]That's strange EO. As Mansh00ter suggested, it should be controlled by the fighter entities themselves and not the squad entities. My own custom squads are set up like that and seem to be working properly as far as I've noticed. I'm not sure what to suggest except to maybe verify the settings (all movement stats) in the fighter/bomber entities are set similar to stock entities. -dolynick[/quote] W
[quote who="ManSh00ter" reply="1" id="2107105"]Probably because you can only assign strikecraft type ships to squadrons and have them act like fighters. Fighter behavior is controlled by the ship entity file, not squadron. So, a couple of things to try: -try enabling fighter behaviour in the ship entity file -try setting the ship entity file as a "fighter" or "bomber", depending on what you want it to do. This probably means you can't have any abilities on them though[/q
Ok, so while working on my mod, I noticed that Squadrons do not use the usesFighterAttack line. Now, some might not think this is important, and if I hadnt been testing some stuff out, I would have agreed, but my fighter squadrons are not acting like fighter Squadrons... and that is, for the most part... annoying. Usually, a fighter would, atleast in any scifi show that I have seen, be banking, flying and banking like any fighter in the air would do, atleast thats from my perspect
[quote who="Dark102" reply="6" id="2104941"]Will Atlantis be larger than an aurora class shipo because i thought it had docking bays that they landed on. Also how big will it be compard to a normal hive and human ship?[/quote] Actually, if I remember correctly, Aurora Class ships count not dock, but I will have to look into that. Anyhow, the scale of Atlantis to the Aurora hasnt been set yet, this being, as stated before, we are focusing on Humans right now.<
[quote who="Dark102" reply="25" id="2103691"]When did you start doing this mod? Also will the lantian asuan ships be the most powerful, but just cost alot more. Where will Atlantis be in the ship list, like capital ship, frigate, or a superweapon type thing? [/quote] I was a one man team for several months when I first started the mod over a year ago, now the team has grown, there are 5 of us, and we are working as hard as we can. The Asurans havent been fully d
[quote who="Mr_Blunt3d" reply="22" id="2103187"]will there be a Seprate copy for people who dont have entrenchment? (if you discussed this earlier sorry)[/quote] As DolyNick stated in his thread, maintaining two copies of the mod and working on both is alot of work. We will not be making a version that is compatable with Normal Sins, Sorry.
[quote who="J808" reply="19" id="2102871"]Just curious, are you guys giving the humans Asgard beam weapons? I saw the video (it looked awesome) and noticed only rails and warheads.[/quote] They do have beam weapons, in the video and late pictures the Asgard Weapons havent been researched yet. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/HumanFleet.jpg[/IMG] As for a release date, still not set.&n