here is a brief ingame screenshot of it. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/MorpheusClass.jpg[/IMG]
Eomega
Just finished the Morpheus Class Textures, Enjoy. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/MorpheusTextureOrthos.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/MorpheusTextures15.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/MorpheusTextures19.jpg[/IMG] and to explain why there is alot of Asgard plasma conduits on the hull is this: [IMG]http://img.photobucket.com/albu
I will be releasing the old Daedalus eventually, have been really tied up with my job and other things for the mod. @ CursedSpirit, yeh we are already using that mod as part of ours, it was decided and set up when we made the move to Entrenchment.
[quote who="Paper-Boy" reply="22" id="2201428"]looks awesome dude ... will the human starbase have move ability? ...if not...will you add this ability to some other starbase?[/quote] All starbases are going to move, not sure if any are going to build ships just yet, but we will keep you posted as we progress.
[quote who="CursedSpirit" reply="19" id="2199568"]well said but just like all game out there, there is a public beta to help the developers find and test breaking it. in order to fully make the item great.[/quote] true, but we are trying to push the game as far as we can so play testing is fully required. [quote who="nmohr1" reply="20" id="2199637"]Wish i had time and mod xp. With how good this mod looks so far i would wait a long time and i am very impatient. I did
[quote who="Paper-Boy" reply="17" id="2198892"]so i am guessing that is why it's taking this long? or am i wrong?[/quote] sort of. Yes, while I take a break from the mod, its not more then a day or two, but the main reason why the mod is taking so long is that I have been having some real life things going on, that obviously take presidence. Another thing that slowed us down is we are currently down to two members, our other members are busy with school and might not be ba
[quote who="Dark102" reply="15" id="2198040"]The shots do look amazing. You started this mod over a year ago and are still working on it. You still have a long way to go too. I think that what you are doing is amazing and im not trying to affend you in anyway, but arnt you just sick of this game yet. You work on it so much. I loved this game, but after playing it for a month or two i got sick of it and gave it a break. I think that this is a great thing your doing, but what do you think about
[quote who="Xellos2112" reply="11" id="2196803"]What ship is the Prometheus? The first light frigate?[/quote] Prometheus will be one of the first couple of ships that you can build, yes. The whole plan for the Humans shiplist and how the research will go has been set up, and everything is in place just waiting for the rest of the models and textures.
worked on giving the Achilles Asgard Beam weapons, looks and acts pretty well. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AchillesAsgardWeapons1.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AchillesAsgardWeapons.jpg[/IMG]
I have been working on Refining the Asgard Beam weapons, still having a few issues... but there is still progress. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AsgardBeamWeapon4.jpg[/IMG]
[quote who="VoyagerIII" reply="2" id="2180444"] Hey Eomega, Are you still planning on releasing this one ship? I second Franz here, I'd love to even have just that one ship to use while we wait on the whole mod.[/quote] I will need to set up the model again, with the correct Hardpoints, and make 2 versions of it, one for Vanilla and the other for Entrenchment... but I might still do this, depends on how much free time I have.
[quote who="xhenia" reply="23" id="2178865"]no posting in a while, why is that? also have you made any progress on the bem webons?[/quote] we have been busy working on several things for the mod, new meshes, textures for our current stuff and real world things as well, such as work or school. As for the asgard beams, I have made a new texture for them, shrunk the size of them in width, as when the weapon would fire it would expand to be wider then the ship, lol. Anyhow, sh
[quote who="J808" reply="18" id="2171253"]The beam looks damn good in that video man. I was wondering if you guys were going to include beamed bombs, I'm assuming it's an ability... does it beam it near the vicinity of the target ship or does it beam it onboard? Is the Daedalus a cruiser or capital class ship?[/quote] thanks, and if you watch the full video, it answers your question [e digicons]:grin:[/e] [quote who="xhenia" reply="19" id="2171
Here is a video of the Work I just recently completed on the Asgard Weapons, also shows the other weapons for the Humans thus far. http://www.moddb.com/mods/stargate-invasion/videos/stargate-invasion-weapons-tests it might take awhile for the video to fully work, not sure why its having problems.
[quote who="Dark102" reply="13" id="2170099"]Good God I don't know how you put up with it Eomega people are constantly asking you the same questions repeatily and yet you still put up with it. If i was you i would have flipped out along time ago. The mod looks great and I really thank you for what you are doing.[/quote] Man created Beer, that is how I put up with it. [e digicons]:beer:[/e] LOL, anyhow I will get a video of it in due time, have to work on the kinks and
OK I was hoping you would clarify, so that I might be able to help you out, but glad you got it figured out. [quote who="Paper-Boy" reply="5" id="2168735"]yeah...the second one is better....but maybe you can make the first one good too.... in the first one i like that it has the same thikness from the front all the way to the back of the beam....as in the second one is sharp at the ends....[/quote] Paper-Boy, both versions still have problems, tha
[quote who="nicoclovis" reply="6" id="2169007"]héhé, you want to know something? I entrenchment, but V1.01. : ((- The 1.02 does not move. I do not know why. I searched a little everywhere, but without result. Even France does not know my problem. Ps: Yes I'm french ^ ^ Ps2: It's very good job, it's very nice; continue in this direction is really good and I like the hive ships. ^ ^[/quote] thanks for the Watch, umm... I have no idea w
Been working today on the Asgard Beam Weapons, have two version in the works right now, the first is using the Exhaust from the missiles. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AsgardBeamWeapon.jpg[/IMG] And this second one is just and extended Laser beam. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AsgardBeamWeapon2.jpg[/IMG] Im going to continue both lines of wor
[quote who="nicoclovis" reply="25" id="2167895"]Hi, First of all congratulations for this wonderful mod. But I would like to know when the final version becomes available? At this moment I am on V1.15 SOAS vanilla, and I would like to know if when the mod will be finished, there will be compatible with this version? Ps: Sorry for my english mistakes. ^ ^[/quote] The mod doesnt have a release date as of yet, and will not work for Vanilla Sins, you must ha
[quote who="Franz Bravo" reply="22" id="2166005"]Can you make a mod that can play the Prometheus or the Daedalus as a Mod, so we can at least play with that one ship in the game? [/quote] I was planning on releasing the first model of the 304 that I put into Sins, havent gotten around to it yet as I have been busy with several things.
[quote who="Paper-Boy" reply="19" id="2164340"]i knew about the flares....but since you posted THAT pic i said maybe you changed your mind....sorry anyway...i don't know if you go there...but there is a website on which there are many 3d graphicians...or how you call them...and i have seen a lot of interesting stuff.... but i don't know if i am alowed to post links here... maybe you heard of it.... smth with callingallstargatefans<br /
[quote who="Paper-Boy" reply="17" id="2162981"]well....i don't want to be rude ...but .... i think the flares from the railguns are way to big....and i don't like the smoke from the rockets.... maybe thiner smoke....i believe you want to make it black....not like the smoke from the game right....maybe you could make it like the original...size-like...but black...[/quote] Paper-Boy... if you have been following the mod, then you should know already that A the flares have
this is what it currently looks like. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/DaedalusAttack.jpg[/IMG] Im trying to think how I can make the new version of it, as soon as i have something worthy of showing, I will be sure to post about it.
[quote who="SpardaSon21" reply="11" id="2153979"]You could always make it a projectile with a huge trail that goes away after a certain length of time. That's what Volition did for the Lucifer's beams in Freespace 1.[/quote] I tried this at one point, it never looked good... I could give it another shot, but there is no gaurentees
[quote who="xhenia" reply="9" id="2153232"]about the travel speed on the asgard beem, coud you not youse the file for the rocket or some ting like that and change the animation? just a question, thanks and sorry for any typos. the mod looks realy good, i know you dont have a date on it but how ever long it takes im sure it will be worth the wait:)[/quote] Beam weapons work differently then missiles, and I have tried something like that, but unfortunitly...