Eomega

Eomega

Joined Member # 3036189
3 Posts 439 Replies 1,327 Reputation

[quote who="TheRezonator" reply="1399" id="2444202"] i got lost on that site, could you possibly post a direct link when you get a minute? cheers[/quote] I cant give you a direct link because you need to be registered to see the Stargate Invasion forums on the board. If you are, just go under Sins of a Solar Empire, Stargate Invasion and the title of the thread is Stargate Invasion: Custom Maps. [quote who="ColonelShadow" reply="1400" id="2444234"]will there b

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[quote who="TheRezonator" reply="1395" id="2443017"]not sure if its been addressed, but do you think you'll add new Grav Well types that reflect stuff from stargate? so like blackholes, different types of nebulas, goauld fortress worlds, ancient relic worlds and human outposts? ETC ETC?[/quote] yes we will be adding in new gravity wells, I have a couple posted up on our Invision free boards.

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I am, in no way, trying to condescend on anyone. Everyone has the right to their own opinion, I have never said anything to the contrary. So let me try and understand what you are saying.... the Community would rather that we release a mod that is half assed, then add onto it with our models once its released? It sounds like that is what you are saying. Im happy that Im sturring up emotions in people, that makes me feel good at the end of the day, but what I dont like

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[quote who="Archangel1980" reply="1376" id="2437500"] Thats a load of BS. If I have Swine Flu and am told i'll have a vaccine soon but, then Its never given do I not then have a right to complain and voice my frustration. Do I have to become a maker of Flu Vaccines before I can complain!!?? This mod has been in development for a long time and so far.... all that has been released to its many fans is a one ship installment. <br

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[quote who="Avatarofguidance" reply="1364" id="2429426"]Im new to useing the forums. i have be watching this mod for a long time. and i got a question. Will the ships the Ancents/Aursans use, have shields contoured around the hulls?[/quote] yes. All ships that have shields will have shields that reflect what is seen in the show

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[quote who="CopperCrab" reply="1361" id="2423692"]I don't know if anyone has asked you this, will the weapon that the humans used on the replicator planet in the final episode of season 3 called ,don't quote me on this, the Eclipse (the super cluster nuke) be in the game. It really didn't work in the show however its one heck of a planetary siege weapon.[/quote] You are refering to the Horizon Weapon, and yes it will be in the mod.

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[quote who="ghoohg" reply="1345" id="2405000"]will this be combinable with dolynicks sg mod?[/quote] When the mod is complete, no it will not be. DolyNicks mod and my both edit the GalaxyScenarioDef and therefore are not compatible with each other. [quote who="dolynick" reply="1346" id="2405060"] Interesting. I do have a model for the Asuran gate satellite weapon as well that I just haven't done anything with yet. My plan wa

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[quote who="TheRezonator" reply="1341" id="2404452"] Asuran stargate satellite very cool... what role will it play in the Sins universe? like, standard turret defense, super weapon or deployable seige platform like the Vulkoras?[/quote] [quote who="dolynick" reply="1343" id="2404523"]I'm guessing some sort of expensive, late tech siege weapon. At least, that's what I would do with it in SGRaces. -dolynick[/quote] dolynick is right

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[quote who="SanitySlayer" reply="1336" id="2401830"] Quoting Eomega, reply 1335 Quoting JTAYLORPCS, reply 1332 if you have any questions on how to do it, just give me a Hollar. Oh and about the Jumpers being both Fighters and Bombers, I have talked it over with my team, and we have decided that it would be best to come up with a fighter, as the Jumper is more like a bomber anyway. You might all be surprised that know what this little fighter will look li

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[quote who="SanitySlayer" reply="1334" id="2401692"]Quoting JTAYLORPCS, reply 1332 i have combined both the sg races mod and the bc 304 mini mod. Its easy Yeah it is fairly easy but if you have never done anything like it then you might need help, i asked Eomega for help setting up the mod originaly after i knew what i was doing i was able to make it a capital ship change it's name in the buying menu so it showed up as BC_304 added custom abiltys and things l

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[quote who="vshadowo" reply="1327" id="2396918"] Quoting Cheif50, reply 1324Could both the daedalus mod and the sg race mod be activated together? i tryed it and all i got was mindumps [/quote] hmm, how are you activating them? I think it would be best to do SG Races then BC304 Minimod. On a modding note, I have recently done some work with the Asurans. Everyone undoubtably knows about my Puddle Jumper, and

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[quote who="derenek" reply="1321" id="2392578"]hey I know I may have pissed u guys off earlier, but I can help u guys code in weapons load-outs, dynamic movement, and abilities into your ships if u guys r interested. Anyways, just trying to help out fellow stargate fans and modders.[/quote] You didnt piss me off, I didnt think to look over here when I had that page open to see that it was you. Anyhow, we are always looking for help, if you are serious in the help

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[quote who="pyrohunter" reply="1319" id="2386438"]how easy would it be to modify it to make it a limited tech game, like increase the cost of the research or delete it if I wanted to make it limited tech? Would you say you are 1/2 finished with the mod? so wrapping up in another 2 years? I know its going to be a very quality mod, and Everyone who likes star gate is going to buy this game for your mod (Im being very serious) but Im just so excited for this mod to be finished!

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[quote who="pyrohunter" reply="1317" id="2385822"]Schucks, well keep working on it, your hard work will make an amazing mod! I have a question/suggestion, will you make like 2 versions of the tech tree? I liked it where the humans dont get the asguard tech, kinda like a limited tech battle also I ment to ask if you could also give out a tenative ship list for part one also, my bad Lastly I want to thank you for not including the Ori <br

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[quote who="pyrohunter" reply="1315" id="2384041"]Hello! amazing with all the features coming along, I had a few questions! could you give us a tennative ship list? I know the first half will be the humans wraith and Asurans and could you give a possible ship list for the 2nd half? I love the Asguard, they are my personal Fav...make them the best![/quote] I cannot give a tennative shiplist for the Second half of the mod at this time, Im sorr

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[quote who="sevendaydemon" reply="1311" id="2372117"]Just an idea that popped into my fron, where you said planets may or may not be effected, was that if you do decide to work up some new planet designs, you could introduce some of the ancients planetary inventions as abilities (if possible) or extras around it. For example the time dilation bubble from the episode "Epiphany" (Season 2) could be utilised somehow, as well as the defensive weapon found on the planet where th

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[quote who="warcry08" reply="1309" id="2368302"]I dont know if this question has been asked before ,but its a lot of stuff to go throu. Ships travel in hyperspace yes ,but are all planets going to have a lane to each other or hows that going to work? Oh an great job so far and i can wait as long as needed to see the best result possible. [/quote] We are planning on keeping ship movement the same as it is in the stock game, but each starbase will have the ability to allo

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[quote who="derenek" reply="1305" id="2359644"]If you guys need STARGATE type building models as well as ship models. This is probably the best place to go looking for them. http://www.callingallstargatefans.com/community/3d-gallery-f25.html[/quote] I am a member at this site, and it is a great source of information and designs. Thanks!

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[quote who="TheRezonator" reply="1283" id="2355509"]oh, and btw... a few page back i asked why the Mod team decided to differentiate between the Asurans and Alterans (i.e. Replicators and Ancients) as in, why did you choose to include/create etc the Asurans as a race instead of/as opposed to the Alterans, and whats the difference? if its a spoiler though i dont mind not knowing, i just thought it was a funny detail...[/quote] We are using the Asurans, rather

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For the Record TheRezonator, I was not arguing with you just to argue, I was attempting to spark a creative idea by agravating a member of the community to help me, and my team, see something that we couldnt see. You and the others who agreed that it was a little bad helped Riser and myself decide on a new path to take with the railgun turret, which I am showing off a WIP of below. [quote] to be constructive, if i were designing it and REALLY wanted solar panels, i would pu

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