[quote who="TheRezonator" reply="1236" id="2332667"] im sorry im being such an ass, and i realise i have no say in your mod, its just that i was so totally blown away by the quality of your other models... and then this.... and yeah, personal tastes aside, the fact that you reply with such a response: It does the job, it doesnt have to be pretty...[/quote] Firstly, I would like to apologize for the way I said what I said, what I meant was that the model does the job it is meant t
Eomega
[quote who="TheRezonator" reply="1231" id="2331956"]i know that human tech for the stargate universe is somewhat boxy... but id give them a little more credit for aesthetic sense than that... what im trying to say, is the human railgun is ugly... no offense, but it is... whats with the random tail it has out the bottom? anyway, on a more positive note, cant wait! actually, i was wondering if this mod will be mergable with other Total Conversion Mods (namely, the Sta
[quote who="Whiskey144" reply="1229" id="2331890"]hey, Eomega, can I use the current BC304 mesh/textures in mods that I make? Full credits would be given.[/quote] that is fine.
Here is an ingame test of Riser's Human Railgun Turret. Enjoy. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/HumanRailgunTurret304and303.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/HumanRailgunTurret304and3031.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/HumanRailgunTurretFiring.jpg[/IMG] [IMG]http://img.photobucke
[quote who="kris159" reply="1226" id="2331588"] Quoting kris159, reply 1204Will you be making youe own sounds, extracting them from the program, or using the stock ones? I think sound is everything. Great mod Nobody answered...???[/quote] We have been very busy, atleast I have. Yes we will be making our own sounds, using some from the show, as well as custom ones from our team members.
[quote who="ImperialMarines" reply="11" id="2321923"]okey. i have some problems with the textures for the 304. the ship has my team color and the missiles fires out the wrong way. what shall i do? [/quote] as stated by JTAYLORPCS you will need to download the mod from ModDB. I uploaded the updated one to Sinsfiles, but they have yet to put it up... I posted it to them awhile back, like when people first starting saying there was problems
[quote who="ImperialMarines" reply="6" id="2320472"]nice job on the 304 eo. can you put the excalibur mesh and textures out for downloade? or some other ship?[/quote] the Excalibur and every other mesh will not be released for Download. They are part of the mods entirety, I released the 304 to give everyone something to play with, cause I know how everyone wanted something, but everything else will be saved for the mod. [quote who="Franz Bravo" reply="7" id="2
completed the 304 textures. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304CompleteRebuildOrthosTexturesFin.jpg[/IMG]
[quote who="DalekSec" reply="6" id="2291091"]WOW! Now that is a ship of beauty, Great texturing there bud, i just love the design of BC-304 dunno why but it is my favourite ship out of the many sci-fi programs. Will the defense satalite be part of the Asurans or the humans?[/quote] As Nexius said, anything that is Ancient in design will be for the Asurans, while the Humans will gain the tech from the ancients, but not their designs. [quote who="kris159" reply="8" id
[quote who="Bran666" reply="3" id="2290632"]That looks awesome, so this may have been asked already so sorry if it has, but what role will the Lantean defense satalite play in the game? is it going to be just like the gause turret or beam satalite? Sorry if that question was kinda foggy. i havent been on in a while so it was a pleasant suprise to hop on and see the model. Anyway thanks again for all the hard work and good luck to all you guys on the dev. team. ~Bran 666[/quote]
[quote who="kris159" reply="19" id="2280606"]Are you going to add all the races to the mod eventually??[/quote] Not all the races, right now it is Humans, Asurans and Wraith. For the second part of the mod, we will be adding in the Goa'uld/Free Jaffa (havent decided fully which one) and the Asgard. [quote who="CaptainBigShot" reply="20" id="2280847"]Wow, the mod look awesome. the ships looks great and i cant wait to try out the mod. I just ha
Small update on the 304 guys, enjoy. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304CompleteRebuildTextures11.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/304CompleteRebuildTextures12.jpg[/IMG]
[quote who="SGC-1" reply="11" id="2272141"]This mod has been under contruction for a VERY long time.. and I was wondering.. why is there a huge delay in the mod release.. it seems as if other mods are being made faster. Im not saying your doing a bad job, because you are infact, doing a fantastic job coming from a huge stargate fan. I was just curious why it seems that its taking forever though.[/quote] <a id="ctl00__Content__RepeaterReplies_ctl12__LinkUser" class="hand" title="Click
[quote who="Sharpiod" reply="9" id="2268735"]Could you prepare for loading mod with Atlantis or HIVE SHIP or Aurora warship class??? Mod with Daedalus looks like perfects.[/quote] if you mean release Atlantis, the Hive or our Aurora, we will not be doing this, as those models will not be getting a facelift as the Daedalus did.
Im back from my vacation everyone, and will be continueing work on the mod tomorrow. [quote who="Franz Bravo" reply="5" id="2249713"]Aw Damn - I don't have Forge Tools, and my sister blocked me from downloading so.... Thank god I downloaded the 304 mod before that... but I still can't play it. Can't I just replace the Kodiak and add the mesh and textures without using Forge Tools?[/quote]
[quote who="J808" reply="1" id="2243993"] This was the biggest ship in the Tau'ri fleet in the series so it looking smaller than other TEC ships does look odd but we gotta remember that the 304 is only a cruiser in thie mod. Would I like it to look bigger? Hell yeah I would cause to me this is THE ass kicker for the Tau'ri that we know and love... infact I would like this to be a capital class ship that gains exp and has abilities etc... from what I've seen so far
[quote who="CursedSpirit" reply="24" id="2243217"]ah just an idea is iv myself have never really been into the 2000 ships per side type fights mostly because in space i dont think its relistic so even in the stargate series you never really see 100s of 1000s ships fighting it out but more like 12 v 12 20 v 20 sorta thing how do you and others feel about raisen the slot counts of the ships to have a more relistic feel knowing that hey if i lose the this ship 1 it will cost alot to build anothe
[quote who="KingDeathGod" reply="19" id="2241145"]Eomega i hate asking this cause i feel stupid saying this is there anyway for me to make the ship bigger ? and also thank you for the moddle cant wait for the real mod i am already having fun with this kianda sample [/quote] What do you mean by bigger? Its still set to the scale of SGI, didnt realize it needed to be bigger, anyone else feel this way?
sorry everyone, I was using a Previous Build of the mesh, and didnt realize what textures were linked to it. I am uploading the fixed pack now, and it should be available in a couple hours on the same link. EDIT: the mesh is now set up to overwrite the Kodiak, but you will still need to do some modifications to the Entity files to get it to fire the correct weapons. To do this, incase you didnt know, you will need the Forget tools Reference data.
[quote who="Paper-Boy" reply="5" id="2237686"]this is awesome.....but how do i instal it?[/quote] there are instructions in the zip file, you need to have some modding experience to get it to work. For instance, say you want it to replace the Kodiak, simply download the Forge tools, copy Frigate_TechHeavy open it up and change the mesh to that of the Daedalus, change the weapons and you are good to go.
Daedalus Class -- Download the model here. Enjoy, and good hunting.
[quote who="oezguerdursun" reply="1" id="2236352"]@eomega what do u mean with "so you will all get to play with her"?u gonna upload a "minimod" with just this ship to test it or how can i understand this? [/quote] we are going to release our old model, both on Sinsfiles.com and ModDB
[quote who="nexuiz" reply="20" id="2228714"] @Eomega: PLS let me join the dev team.. I'm a coding b00n but i have a LOT of free time although i DO study and have a scedule of some sorts to follow.. PPPLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAASSSSSSSSSSEEEEEE (^^) I WANT TO HELP YOU DO THIS PERFECTLY (and btw i'll never ask for all the RED thingz on the top somewhere.. greetz from aut and HF/GL @all [/quote] Thanks for your interest in the mod, an
OK everyone, I know that there are going to be questions about this, so I will explain before you see the pics. The BC-304 model that I did before, while extremely well put together, was inaccurate and when put ingame she was extremely dark. With this new model, I hope that I can do away with the darkness, and already she is extremely accurate and more detailed, with less polies. Now with my old model, I will be releasing her shortly, maybe monday or tuesday so you will all
Sisters bred for War [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/MorpheusandDaedalus.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/MorpheusandDaedalus2.jpg[/IMG] on a Side note, working on Morpheus' Abilities, they are going to be pretty awesome, if I do say so myself