SentrySteve

SentrySteve

Joined Member # 3037165
5 Posts 36 Replies 408 Reputation

[quote]I agree with the idea that your are clueless. Phase out is the most powerful early ability. Only rivaled by raze planet in it's pure evilness. Maybe it doesn't see much use in your games vs AI, but vs players it kills capital ships literally.[/quote] You think Phase Out is [b]the[/b] most powerful early ability? And you're calling me clueless? For reasons already mentioned, its opportunity cost of losing one more rank of movement / subversion is too great. [

15 Replies 9,633 Views

I agree with the idea that Phase Out Hull is just a waste of anti-matter. The Marauder's anti-matter would be much better used through Distort Gravity and / or Subversion. Did you know Subversion stacks? I've slapped up to three Subversions on a planet before I had to run away. It's amazing.

15 Replies 9,633 Views

Have any of you played Star Wars: Rebellion? It's my favorite Star Wars game, and I think is one of the best RTS's of all time.

1,324 Replies 1,497,083 Views

[quote]IF YOU WANT PLAY WITH MOD ONLINE YOU AND YOUR OPPONENTS MUST HAVE EXACT SAME MOD ACTIVATED. This is a absolute rule. Even changing single particle file will cause version mismatch i swear.Calm the hell down. I know exactly how it works. I was referring to OFFLINE play. I said it's too bad that you just don't want to make it a graphics upgrade. It's too bad you want to change units around. The reason why this is bad is because when I go online, these changes will not be present, sinc

770 Replies 2,169,046 Views

[quote]IF YOU WANT PLAY WITH MOD ONLINE YOU AND YOUR OPPONENTS MUST HAVE EXACT SAME MOD ACTIVATED. This is a absolute rule. Even changing single particle file will cause version mismatch i swear.[/quote] Calm the hell down. I know exactly how it works. I was referring to OFFLINE play. I said it's too bad that you just don't want to make it a graphics upgrade. It's too bad you want to change units around. The reason why this is bad is because when I go online, these changes will no

770 Replies 2,169,046 Views

[quote]The following capital ships are useful in ORDER of usefulness:1. Devastator Battleship (Mana burn + attack speed)2. Marauder Battlecruiser (Free fighter squad at start + nice spells)[/quote] Have you ever tried using the Marauder to stack subversion? Having a planet be 135% delayed on structure / ship build time - and having it be visible - is an amazing advantage. If you lose your shields, just boost away with the movement ability.

27 Replies 15,524 Views

[quote]Will this have to be enabled as a MOD in the options?Sure.About some changes, I finally decide not change anything about ship`s spec at this time. Still Kodiac and Defense replaced their weapon type so they receive different upgrade bonus. (Kodiac - Gauss / Defense - Beam)Radiation Bomb and Incendiary Shells skills slightly changed for better visual represent. Efficiency is almost same.Transfer Antimatter skill now cannot target frigates.Overall Culture efficiency doubled.Pirate Gauss Def

770 Replies 2,169,046 Views

[quote]WWW LinkWell, In this thread stated by Frogboy "-AI now knows how to surrender (based on time elapsed, relative economy, relative fleet value, resource reserves, and allied strength). Also, an AI player will not surrender if he has a human ally." That will be implemented in 1.3 Your problem looks like it's going to be fixed soon!(The patch is coming out [early march] Soon!)[/quote] How does this help the problem of long end games online?

34 Replies 16,186 Views

[quote]And I think you would be surprised at the relatively small % of people who are really interested in ranking systems[/quote] Even if that's true, which I doubt, everyone (online) wishes there was a way to speed up the end-game. I've played maybe 5 or 6 games online and have yet to see an actual 'victory' screen (and I won all of them). Instead, everyone just disconnects. That's not fun. I'm not sure how it could really even be fixed, beside some kind of bonus

34 Replies 16,186 Views

[quote]It a very good ideal and this is coming form one of the people who like the cat and mouse game. So what is need is a tech in each of the factions trees, that has an effect on jumping enemy ships.For the TEC they should have the able, that if there capital ships are in the same gravity well, as the ships that are trying to jump, then that ships can only jump if it has a certain amount of antimatter. Meaning that they have to turn off there special ably and wait to recharge or destroy the T

22 Replies 11,140 Views

I've played Vasari online 5 times and have I yet to lose. I also try to take my opponent out as soon as possible, however, RA is not the way to go. Even the fastest RA rush, assuming you want to have some kind of a defense force, is too slow when you're playing against someone like myself. If speed is what you're looking for, then get assailants. You only need a handful, plus your cap ship, and if the map is small enough (usually is) go attack their home planet. Take out any kind

11 Replies 4,687 Views

[quote]A mobile phase inhibited, similiar to an interdictor cruiser would be great. I could see many uses for said device. For example one could fly aways outside a gravity well, and pull invaders back into space well before a planet. This would be an excellent way to ambush opposing forces or slow them down from reaching your colony.[/quote] This is exactly what I had in mind. It would add more strategy and tactical decisions to the game.

22 Replies 11,140 Views

"Here are some possible counters that I've thought of so far, along with why I don't think they will work well enough." Counters for Vasari: -Phase missiles. Against an Advent, I'd have this highly researched by the time you were able to pull this off. Phase missiles ignore shields, and damage the hull directly. -Phase out. Ability of one of the Vasari cap ships that removes a ship from play. -Interference. Once upgraded, the basic Vasari frigate can increase the ab

11 Replies 10,578 Views

Agent: Having a mobile phase jump inhibitor would allow people to actually battle, instead of a constant game of cat and mouse. If it's mobile, that means you could prevent people from running away on their, their allies, or even your own allies territory.

22 Replies 11,140 Views

I play Vasari, so I know the Subverter's Distortion Field only works on a single target, and the other units you listed I'm not so sure about. However, I was thinking of a ship that had a passive area of effect ability that slowed down phase jumping.

22 Replies 11,140 Views

I think if every race had a ship that was a moving Phase Jump Inhibitor, an Interdictor Cruiser of sorts, the game would benefit from additional strategies and tactical battle decisions. Regardless of where it should be in the tech tree, what do you guys think of this idea?

22 Replies 11,140 Views

I think if every race had a ship that was a moving Phase Jump Inhibitor, an Interdictor Cruiser of sorts, the game would benefit from additional strategies and tactical battle decisions. Regardless of where it should be in the tech tree, what do you guys think of this idea?

0 Replies 7,311 Views

They're support ships. I'm not sure what they do exactly, but they either heal / buff friendly ships, or they temporarily disable enemy shields.

4 Replies 3,692 Views
Reply to Wormholes in Strategy

Wormholes cannot be colonized.

1 Replies 2,509 Views