Anticommie: Yeah. It seems so ridiculous how that one squadron of bombers can annoy the heck out of my giant capital ship forever. You'd think the gunners would at least TRY to shoot them down if there was nothing left to shoot at. Anyway, I haven't had any problems with flak frigates. But, then again, the only time I play with enough fighter / bombers to see such a problem is when I'm playing Advent. But with Advent, you get so many fighter / bombers that you don't really give a damn i
duhman02
I'm inclined to agree with Windexglow. It sounds like they just panicked and ran like little baby girls at the slightest hint of trouble. For all you know, you've got a bunch of Vasari fratboys sitting back home in Vasari One laughing their asses off: "Hey, remember the time we gave Vasari Threehundredfiftythree the silent treatment?" "Oh shit man. That was so fricking funny!"
PH34R 0UR 1337 1@53RZ 0F D00M!
So all damage goes direct to shields? Then when shields are gone, that's when armour comes into play? Gotcha. Thanks.
So, are shields still the secondary HP bar or are they a damage buffer? Or are they both? e.g: if you have a ship with full shields and 21 damage mitigation. The ship gets hit for 23 damage, what happens? Will the shields take 2 damage? Hull take 2 damage and shields take 21 damage?
OOT: What [I]does[/I] shield mitigation do? I see the number rise significantly when the ship gets attacked, then decrease back to its original state when left alone. What does this mean?
Odd. I really only have seen that screen once, even counting non-LAN games where I controlled every single planet controllable, every single ship that was not mine dead, etc. The game even gives me achievements for winning (e.g: winning as TEC, winning as Advent, etc.) but I don't get the screen. Maybe I'll see it more often in this patch.
400 ships?! doubleeuteeeff? Are you serious? Is that even possible? Wow, I want to fight a base like that. I don't agree with Annatar's setup. While you might want to consider dropping maybe... 50 cobalts (these guys are cannon fodder) if you can afford it and invest much more heavily in heavy cruisers, always remember that when fighting pirates, it's going to be a war of attrition. What happens is that even though Hoskikos may be able to repair you like mad, they also
You know... I've played quite a number of SINS games now currently but something bugs me. I've only seen the victory screen once. In about 7ish games. The typical "do you want to continue playing" screen. So, the question is: Other than just using your common sense and quitting when there's no one else left alive, how do you know when you win? Why doesn't the screen show up more often? I've played some LAN games sometimes we ask each other, have we won? Is the
eoder: It's why I don't approve of turtling. There is no static defense in this known universe that can singlehandedly stand the test of time other than blind ignorance. Relying on defenses alone will get you nowhere, especially against tougher opponents. If you ever see me online, I can tell you straight up front that I don't build defenses unless I'm bored or my fleet is 5 planets away from the one about to be attacked. Even then, sometimes I'm more willing to sacrifice a few plan
DWARF FORTRESS!!!! Anyone who hasn't played that before and is of the, "a steep difficulty curve only means the game is more fun to play" category should go and play it now. But yeah, I hate Stardock and Ironclad. This game alone has made me lose around 40% (and counting) total grade in my classes this term in missed and late assignment as well as missed classes. Thanks so much. However, this game has not beat Dwarf Fortress on my personal awesome-scale. In terms of ti
nooo! Don't teach them how to counter Advent! How will we continue our awesomeness if everyone knows our weaknesses?!
It's already in the game. Click on your fleet. In the commands interface, look at the green arrow(s). Click on that. If it's a single arrow, ships will move as soon as they get there. If it's three arrows, ships move as a fleet. If it's a combination, it's a combination.
Why automatically assume you need to defend every single planet? There are many things you can do that are not turtling, especially in situations like this where it's not viable or possible. It's possible to use every bad situation to your advantage. Ergo, don't bother building defenses at all (other than the health of your planets) and spend the money on two mobile fleet. Bait the enemy to your planets and crush him in a surprise pincer attack followed by a nice followup counterattack
1 superweapon per system!? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! *Darth Vader* Only acceptable if you give us planet destroyers!
I think the mistake you made is placing too much faith in your selection of ships. While it's important to have support craft, don't build too many. In fact, if your fleet is [b]not[/b] comprised 4/5ths of direct attack craft, you might want to ask yourself the question, "why?" In this sense, a balanced fleet (the term is misleading) would be something like a nice number of meatshields, nice groups of carriers, some low level unit spam (I like the advent low level unit and their antimat
Huh. That's odd. I've never seen such behaviour in ship combat. In fact, I know for a fact that if you ask selected ships in a fleet to autojump somewhere else or do anything nonfleet related, they form into their own mini, temporary fleet that don't hinder the movement of your main. Yes, the ships will follow the leader if you ask the leader to move, so while I feel compelled to argue the obviousness of that situation, just select another leader for your fleet by "TAB" + "F" + "F" before moving
Haha, if you read my post in the newbie tips sticky, I provide some tips. I play 1 vs 3 hard aggro AI on locked teams if I'm not playing LAN with friends. Some basic things include: 1. Notice the fact that the AI takes several milleniums to colonize new planets. They sometimes take upwards to 30 minutes just to recolonize a planet that they lost in the middle of their area of control. One of the strategies I suggest here is getting the capital ship with colonize planet ability as yo
I love the Advent. The only thing I think they lack is in economy and their addiction to crystal. The Advent is interesting because they can field tonnes of supercheap but effective units early game, then come in later on with superexpensive guns and powers that knock anything but the sturdiest Vasari cruiser out of space. The only thing that scares me as an Advent player with my full 300 unit fleet is a full, 300 unit Vasari fleet. Why won't they die!?!!! They have incredible
[quote] See, there's the issue duhman. You play against Hard AI. It's been said repeatedly, this is something the Easy AI exploits. And it does it over and over and over and over again, not doing anything else. In one game I thought to return the favour and sent 7 siege frigates at the AI homeworld. A few turrets to defend, and eventually the cap came in, but too late to stop my frigates. Eventually, the AI builds a decent fleet, but not until it's done siege raids
[quote] in my games so far the AI siege zergs seemed pretty focused. they didnt flee unless i brought something that would kill them before they kill my planet. and they sure as hell didnt go after colony ships. i had colony ships near those planets many times, and usually it would go like this: zerg comes in, kills planet, turns around to leave, colony ship auto-recolonizes the planet, zerg turns around, and so on... [/quote]Like I said, the most I've ever seen the AI rush me wi
[quote] Good post But.. I have seen the AI pile up 30+ siege ships and play phase lane tag and bypass 3 planets to get to a 4th in the back sections of my system. even with phase inhibitors its nearly imposible to stop them. I can widdle them down but I end up scattering fleets to do this. Luckly this has only been rampa
I actually find the AI kinda... off... maybe it's just me. I do only play vs 3 hard AI now though, since it's the only thing that gives me a challenge currently. Here's some things I noticed: 1. Your civilian buildings can last a very, very, very, long time. And they repair themselves too. You can actually use them as an effective wall in the early - mid games. Or even in the late game, so long as there's no more than 2 cap ships in the gravity field. 2. Pirates, and the AI in
Sova! Or the Akkan. Usually the Akkan. Because I'm too lazy to build a colony ship. But Sova is good against things that get in the way of your colony ship, since pirates don't have proper anti-bomber.
I hate it when this happens too. What I usually do is intentionally make my fleet "weaker" than the AI's (make it 2 less capital ships than the opponent, and whatever relative amount of support ships) and go bash him to pieces since that's the only time he won't run away. Pretty easy to do when you're Advent and have all those nifty tricks up your sleeve.