duhman02

duhman02

Joined Member # 3037375
5 Posts 94 Replies 6,048 Reputation

I can say that I've defeated the max amount of AIs on hard before but it took hours. It's hard to say what you need to do though. In the more recent builds, I can take on maybe 3 or 4 locked alliance unfairs at a time. But AI's are very different from human players (most of the time...). AI's don't have variable strategies. Sure, you might lose to them once or twice, but once you get the hang of how they operate, it's smooth sailing. Also, it's quite easy to beat the early boun

21 Replies 11,422 Views

If you've played any other multiplayer game, you'll find the same sort of issues wherever you are. There will always be cowards, jerks, idiots, ego and incontinence. It's not specific to this game. Here's what I'm curious about. Your entire argument seems to focus more on the fact that you hate the game for not letting you take a dump than for anything else. In fact, it seems worded that you see the entire scoring system being flawed because people will always need to take a dump. While

51 Replies 140,677 Views

The key word is "shouldn't". Has anyone noticed that the Unfair AI will never surrender? And that the AI all have around 1 minute delay before they start building anything? Kinda odd... But I guess it's good cause now it's possible to match the unfair AI's build rate.

4 Replies 11,208 Views

[quote]AI should say "Hey it looks like the enemy is heading to your homeworld! I'm sending help" and they send all their ships to your HW, then break alliance, and go "LOLOLOLO JK" and break the alliance after having gone past all your defenses while allied.[/quote] The AI did that to me... :(

10 Replies 21,158 Views

Just played a round with my friend with two unfair AI and promptly discovered a world of pain (still won though). I was wondering... what are the exact increases and benefits that Unfair AI get? (I also noticed that Unfair AI tend to be extremely afraid of a few turrets and maybe one ship, so it's entirely possible to turtle forever since they won't attack you as long as you have a couple of turrets and a ship or two in the system.)

0 Replies 6,823 Views

Hahaha! Awesome!!! I've played 1v9 hard AI on locked teams as Advent before as well and the match took me 20 something hours so I know your pain, suffering, and enjoyment. :P Damn deliverance engines and their inability to do physical damage!!!!

37 Replies 66,929 Views

I'd love to sign up, if you would accept me, but I've been hesitant to join the actual internet online scene (been only playing with friends over LAN) due to the inevitable failings of internet play. Quite simply, while the introduction is sufficiently brilliantly designed (I would assume the Dawz would be the graphic designer mentioned. :P), it doesn't actually contain that much information. So... perhaps some answers to questions like: How many members would you look

64 Replies 148,324 Views

There is a huge notable difference in the AI. Quite simply put, here's just few of the new things I've seen with the AI that may or may not be my imagination but it certainly happened. 1. The AI can backstab you if you don't have an alliance. And they'll do it at the worst opportune moment for you. I remember screaming while watching my fleet run back 5 planets to counter an AI who warped out his fleet at my home planet before declaring war. 2. The AI will feign a retreat to get you

17 Replies 33,411 Views

Yeh, I agree that spamming isn't that big of a deal and many a time, you will NEED to spam if you even want to stand a chance. Not everyone spams like the way the OT states. For example, Advent have the incredible zergling rush. They can easily expand while spamming and that spam is really difficult to counter without spamming your own light frigates in the early game (which is the whole point of the zergling rush). TEC as well, with their supreme economic advantage and very useful ligh

186 Replies 120,680 Views
Reply to Superweapons in Strategy

Yes. Remove these horrendous atrocities they dare name as "superweapons" (it's really just space artillery) and give us REAL capital ships. Not spammable, come to your death ships. In fact, the game would be so much better if the Advent and TEC superweapons (TEC especially) were nerfed completely.

60 Replies 27,484 Views

Heh, later on, get rid of the disciples and go for the crusaders. Well... keep around 10. For the antimatter. A nice combo someone mentioned was using the battleship's ability to draw enemy fire (forget the name) along with the guardian's shield bubble and mothership's shield regen. Though my favorite combo by far when I go against TEC or Advent is three motherships and a craptonne of Iluminators with 4 guardians. Heh heh heh. It's not particularly effective against the AI, but

12 Replies 9,470 Views

If the enemy is trading colonies with you, just practice a scorched earth policy and turn him into a Napoleon. How to do this: 1. Attack planet. 2. Don't colonize it. 3. Repeat as necessary. Since this game doesn't have a "Destroy Planet" button (unfortunately), by doing this, you are getting the following benefits: 1. You know you're going to lose the planet, so why waste resources? You're going to lose 2.0 credits a second until building up. Why not transfer t

85 Replies 103,971 Views

it's difficult. A lot of LoGh was about tactics and strategy. As it is, the only tactics you'll be using in Sins is "build more ships than you" since it's so difficult to manually assign orders without having them run all over the place, having areas of contest that are puny tiny small with huge round things in the middle that block all movement... etc. etc. etc. So you'd want to at least make much larger playing fields, more diplomacy actions, more lasers pew pew pew, admirals

82 Replies 74,207 Views

Nemo: But there's the beauty of capitalism. They can say what they want, blame what they like, but at the end of the day, profits make the company. And profits are generated by the consumer. Sure, they might be all "hoohah! Ain't our fault" now, but that's how it's always has been. It's a vicious cycle of PR in the consumerist world (as evidenced by the Gamespot problem, EA problem, and Lucasarts problem). Eventually they have to get wise, do something else, distract or illusion, or jus

58 Replies 73,075 Views

Jubblies! I liked Kane and Lynch too. Played Hitman games for years, so the whole aiming thing didn't really affect me. It also helped that the requirements for the game were so low.

7 Replies 497 Views

[quote] And, of course, you can use it to boost allegiance on your own planets. I use it just before I invade an enemy planet, though I havent noticed any big difference. [/quote] You won't see the, "Enemy culture is too strong to colonize" message.

19 Replies 12,567 Views

What the deliverance engine is good at is ensuring that one way or another, that planet (and planets surrounding it) will surely fall. It'll just take some persistence. However, what it also does is prepare a good battleground for your fleets. The Advent get a nice shield mitigation bonus in areas where their culture has dominance (something your deliverance engine will guarantee) as well as pseudo-permanent sight there. Allegiance can only drop at a maximum of 0.05/s. So it do

19 Replies 12,567 Views

The superweapons in this game are horrible. Can't even call them superweapons. At least put something that's awe-inspiring, not a little projectile that takes 10 minutes to travel before hitting something. Like a planet destroyer. Everyone loves a planet destroyer. Well, except those living on the planet but they won't complain for very long. But those end level techs are nice and unique. Like TEC's insurgency or Vasari's black fleet. Maybe work with more things like that.

96 Replies 133,073 Views

Mmm.. yeah. It's gotten out of hand. It was just supposed to be a parody and even I got drawn into the ensuing mess. Apologies.

82 Replies 110,452 Views

fragieD: Its so easy to consider the whole country to consist only of upper middle class, isn't it? But never you mind. Debating on the internet is silly and ridiculous and doesn't really accomplish anything. But no matter how much you saw piracy sucks, I have a chart and you don't. BEHOLD! [img]http://www.venganza.org/wp-content/uploads/2007/10/trends.gif[/img] Contributed by a friend! [img]http://img151.imageshack.us/img151/1301/piratesarecoolff3.jpg[/img]

82 Replies 110,452 Views

[quote] Dude like whatever...Piracy is a serious issue overhere and its just not funny anymore...parody or not. [/quote] Uh huh. Aku ingin tahu bagaimana kau hidup di sana jikalau kau tak guna item ciplak. Guna itu DVD9 yang kau beli dari taukeh kat pasar, atau "Adidas" baru tu yang kau beli kat Chou Kit. Semua benda kat Malaysia buatan ciplak lah, kau apa? 12 tahun? Tiada satu orang Malaysia yang tak guna benda ciplak. Jika kau,

82 Replies 110,452 Views